rockbox/apps/plugins/doom/am_map.h

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/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* AutoMap module.
*
*-----------------------------------------------------------------------------*/
#ifndef __AMMAP_H__
#define __AMMAP_H__
#include "d_event.h"
#include "m_fixed.h"
// Used by ST StatusBar stuff.
#define AM_MSGHEADER (('a'<<24)+('m'<<16))
#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
// Called by main loop.
boolean AM_Responder (event_t* ev);
// Called by main loop.
void AM_Ticker (void);
// Called by main loop,
// called instead of view drawer if automap active.
void AM_Drawer (void);
// Called to force the automap to quit
// if the level is completed while it is up.
void AM_Stop (void);
// killough 2/22/98: for saving automap information in savegame:
extern void AM_Start(void);
//jff 4/16/98 make externally available
extern void AM_clearMarks(void);
typedef struct
{
fixed_t x,y;
} mpoint_t;
extern mpoint_t *markpoints;
extern int markpointnum, markpointnum_max;
// end changes -- killough 2/22/98
// killough 5/2/98: moved from m_misc.c
//jff 1/7/98 automap colors added
extern int mapcolor_back; // map background
extern int mapcolor_grid; // grid lines color
extern int mapcolor_wall; // normal 1s wall color
extern int mapcolor_fchg; // line at floor height change color
extern int mapcolor_cchg; // line at ceiling height change color
extern int mapcolor_clsd; // line at sector with floor=ceiling color
extern int mapcolor_rkey; // red key color
extern int mapcolor_bkey; // blue key color
extern int mapcolor_ykey; // yellow key color
extern int mapcolor_rdor; // red door color (diff from keys to allow option)
extern int mapcolor_bdor; // blue door color (of enabling one not other)
extern int mapcolor_ydor; // yellow door color
extern int mapcolor_tele; // teleporter line color
extern int mapcolor_secr; // secret sector boundary color
//jff 4/23/98
extern int mapcolor_exit; // exit line
extern int mapcolor_unsn; // computer map unseen line color
extern int mapcolor_flat; // line with no floor/ceiling changes
extern int mapcolor_sprt; // general sprite color
extern int mapcolor_item; // item sprite color
extern int mapcolor_frnd; // friendly sprite color
extern int mapcolor_hair; // crosshair color
extern int mapcolor_sngl; // single player arrow color
extern int mapcolor_plyr[4]; // colors for players in multiplayer
extern int mapcolor_me; // consoleplayer's chosen colour
//jff 3/9/98
extern int map_secret_after; // secrets do not appear til after bagged
#endif