2016-10-19 16:19:57 +00:00
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2016 Amaury Pouly
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef __NWZ_FB_H__
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#define __NWZ_FB_H__
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#define NWZ_FB_LCD_DEV "/dev/fb/0"
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#define NWZ_FB_TV_DEV "/dev/fb/1"
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#define NWZ_FB_TYPE 'N'
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/* How backlight works:
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*
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* The brightness interface is a bit strange. There 6 levels: 0 throught 5.
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* Level 0 means backlight off. When changing brightness, one sets level to the
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* target brightness. The driver is gradually change the brightness to reach the
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* target level. The step parameters control how many hardware steps will be done.
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* For example, setting step to 1 will brutally change the level in one step.
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* Setting step to 2 will change brightness in two steps: one intermediate and
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* finally the target one. The more steps, the more gradual the transition. The
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* period parameters controls the speed to changes between steps. Using this
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* interface, one can achieve fade in/out at various speeds. */
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#define NWZ_FB_BL_MIN_LEVEL 0
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#define NWZ_FB_BL_MAX_LEVEL 5
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#define NWZ_FB_BL_MIN_STEP 1
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#define NWZ_FB_BL_MAX_STEP 100
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#define NWZ_FB_BL_MIN_PERIOD 10
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struct nwz_fb_brightness
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{
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int level; /* brightness level: 0-5 */
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int step; /* number of hardware steps to do when changing: 1-100 */
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int period; /* period in ms between steps when changing: >=10 */
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};
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2016-11-05 23:12:04 +00:00
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/* FB extensions:
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*
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* Sony added relatively complicated extensions to the framebuffer. They allow
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* better control of framebuffer refresh, double-buffering and mixing with DSP
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* (v4l2). Each outout (LCD and TV) has two buffers, called page 0 and 1 (or A
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* and B). Each page has its own attributes (image info) that control
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* transparency, rotation and updates. At any point in time, the LCD is drawing
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* a page and one can select the next page to draw. Unless an UPDATE ioctl()
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* is made to change it, the next page will be the same as the one being drawn.
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*
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* FIXME I don't know what the timer is, it seems irrelevant for the LCD but
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* the OF uses it for TV, maybe this controls the refresh rate of the TV output?
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*
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* On a side note, this information only applies to a subset of LCD types (the
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* LCD type can be gathered from icx_sysinfo):
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* - BB(0): AQUILA BB LCD
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* - SW(1): SWAN or FIJI LCD
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* - FC(2): FALCON OLED
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* - GM(3): GUAM and ROTA LCD
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* - FR(5): FURANO LCD ---> /!\ DOES NOT APPLY /!\
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* - SD(6): SPICA_D LCD
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* - AQ(7): AQUILA LCD
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*/
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/* Image infomation:
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* SET_MODE will change the attributes of the requested page (ie .page)
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* GET_MODE will return the attributes of the currently being displayed page
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* UPDATE will do the same thing as SET_MODE but immediately refreshes the screen */
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struct nwz_fb_image_info
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{
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int tc_enable; /* enable(1)/disable(0) transparent color */
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int t_color; /* transparent color (16bpp RGB565) */
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int alpha; /* alpha ratio (0 - 255) */
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int page; /* 2D framebuffer page(0/1) */
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int rot; /* LCD image rotation(0/1=180deg.) */
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int update; /* only use with NWZ_FB_UPDATE, ignored for others */
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};
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/* update type */
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#define NWZ_FB_ONLY_2D_MODE 0
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#define NWZ_FB_DSP_AND_2D_MODE 1
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/* frame buffer page infomation: when NWZ_FB_WAIT_REFREHS is called, the driver
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* will wait until the next refresh or the timeout, whichever comes first. It
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* will then fill this structure with the page status. */
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struct nwz_fb_status
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{
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int timeout; /* waiting time for any frame ready (in units of 10 ms) */
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int page0; /* page 0 is out of display or waiting to be displayed */
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int page1; /* page 0 is out of display or waiting to be displayed */
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};
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/* frame buffer page status */
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#define NWZ_FB_OUT_OF_DISPLAY 0
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#define NWZ_FB_WAITING_FOR_ON_DISPLAY 1
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/* frame buffer update timer infomation (use I/F fb <-> 2D API) */
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struct nwz_fb_update_timer
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{
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int timerflag; /* auto update off(0) / auto update on(1) */
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int timeout; /* timeout timer value (ms) */
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};
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/* timer flags */
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#define NWZ_FB_TIMER_ON 1
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#define NWZ_FB_TIMER_OFF 0
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/* default and minimum timeout value */
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#define NWZ_FB_DEFAULT_TIMEOUT 60
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#define NWZ_FB_MIN_TIMEOUT 33
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/* mmap offsets for page 1 (page 0 is always at address 0) */
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#define NWZ_FB_LCD_PAGE_OFFSET 0x2f000
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/* NOTE: I renamed those from Sony's header, because their original names were
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* pure crap */
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/* FIXME: Sony uses _IOR for NWZ_FB_WAIT_REFRESH but it should be _IORW */
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#define NWZ_FB_WAIT_REFRESH _IORW(NWZ_FB_TYPE, 0x00, struct nwz_fb_status)
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#define NWZ_FB_UPDATE _IOW(NWZ_FB_TYPE, 0x01, struct nwz_fb_image_info)
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#define NWZ_FB_SET_MODE _IOW(NWZ_FB_TYPE, 0x02, struct nwz_fb_image_info)
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#define NWZ_FB_GET_MODE _IOR(NWZ_FB_TYPE, 0x03, struct nwz_fb_image_info)
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#define NWZ_FB_UPDATE_TIMER _IOR(NWZ_FB_TYPE, 0x04, struct nwz_fb_update_timer)
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#define NWZ_FB_SET_BRIGHTNESS _IOW(NWZ_FB_TYPE, 0x07, struct nwz_fb_brightness)
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#define NWZ_FB_GET_BRIGHTNESS _IOR(NWZ_FB_TYPE, 0x08, struct nwz_fb_brightness)
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2016-10-19 16:19:57 +00:00
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#endif /* __NWZ_FB_H__ */
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