2011-08-07 20:01:04 +00:00
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// Sega/Game Gear/Coleco SGC music file emulator
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// Game_Music_Emu 0.6-pre
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#ifndef SGC_EMU_H
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#define SGC_EMU_H
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#include "blargg_common.h"
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#include "multi_buffer.h"
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#include "rom_data.h"
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#include "z80_cpu.h"
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#include "sms_fm_apu.h"
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#include "sms_apu.h"
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#include "m3u_playlist.h"
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typedef short sample_t;
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typedef struct Z80_Cpu Sgc_Cpu;
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enum { buf_size = 2048 };
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// SGC file header
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enum { header_size = 0xA0 };
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struct header_t
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{
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char tag [4]; // "SGC\x1A"
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byte vers; // 0x01
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byte rate; // 0=NTSC 1=PAL
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byte reserved1 [2];
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byte load_addr [2];
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byte init_addr [2];
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byte play_addr [2];
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byte stack_ptr [2];
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byte reserved2 [2];
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byte rst_addrs [7*2];
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byte mapping [4]; // Used by Sega only
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byte first_song; // Song to start playing first
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byte song_count;
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byte first_effect;
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byte last_effect;
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byte system; // 0=Master System 1=Game Gear 2=Colecovision
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byte reserved3 [23];
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char game [32]; // strings can be 32 chars, NOT terminated
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char author [32];
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char copyright [32];
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};
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// True if header has valid file signature
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static inline bool valid_tag( struct header_t* h )
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{
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return 0 == memcmp( h->tag, "SGC\x1A", 4 );
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}
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static inline int effect_count( struct header_t* h ) { return h->last_effect ? h->last_effect - h->first_effect + 1 : 0; }
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struct Sgc_Emu {
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bool fm_accessed;
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cpu_time_t play_period;
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cpu_time_t next_play;
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void const* bank2; // ROM selected for bank 2, in case RAM is currently hiding it
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addr_t vectors_addr; // RST vectors start here
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addr_t idle_addr; // return address for init/play routines
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void* coleco_bios;
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// general
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int voice_count;
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int mute_mask_;
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2011-08-09 20:21:55 +00:00
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int tempo;
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2011-08-10 17:58:36 +00:00
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int gain;
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2011-08-07 20:01:04 +00:00
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long sample_rate;
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// track-specific
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volatile bool track_ended;
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int current_track;
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int track_count;
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blargg_long out_time; // number of samples played since start of track
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blargg_long emu_time; // number of samples emulator has generated since start of track
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bool emu_track_ended_; // emulator has reached end of track
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// fading
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blargg_long fade_start;
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int fade_step;
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// silence detection
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bool ignore_silence;
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int max_initial_silence;
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int silence_lookahead; // speed to run emulator when looking ahead for silence
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long silence_time; // number of samples where most recent silence began
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long silence_count; // number of samples of silence to play before using buf
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long buf_remain; // number of samples left in silence buffer
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long clock_rate_;
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unsigned buf_changed_count;
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// M3u Playlist
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struct M3u_Playlist m3u;
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sample_t buf [buf_size];
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struct Stereo_Buffer stereo_buf;
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struct Sms_Apu apu;
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struct Sms_Fm_Apu fm_apu;
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Sgc_Cpu cpu;
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// large items
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struct header_t header;
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struct Rom_Data rom;
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byte vectors [page_size + page_padding];
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byte ram [0x2000 + page_padding];
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byte ram2 [0x4000 + page_padding];
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byte unmapped_write [0x4000];
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};
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// Basic functionality (see Gme_File.h for file loading/track info functions)
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void Sgc_init( struct Sgc_Emu* this );
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blargg_err_t Sgc_load_mem( struct Sgc_Emu* this, const void* data, long size );
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static inline int clock_rate( struct Sgc_Emu* this ) { return this->header.rate ? 3546893 : 3579545; }
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// 0x2000 bytes
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static inline void set_coleco_bios( struct Sgc_Emu* this, void* p ) { this->coleco_bios = p; }
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// Set output sample rate. Must be called only once before loading file.
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blargg_err_t Sgc_set_sample_rate( struct Sgc_Emu* this, long sample_rate );
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// Start a track, where 0 is the first track. Also clears warning string.
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blargg_err_t Sgc_start_track( struct Sgc_Emu* this, int track );
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// Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
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// errors set warning string, and major errors also end track.
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blargg_err_t Sgc_play( struct Sgc_Emu* this, long count, sample_t* buf );
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// Track status/control
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// Number of milliseconds (1000 msec = 1 second) played since beginning of track
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long Track_tell( struct Sgc_Emu* this );
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// Seek to new time in track. Seeking backwards or far forward can take a while.
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blargg_err_t Track_seek( struct Sgc_Emu* this, long msec );
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// Skip n samples
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blargg_err_t Track_skip( struct Sgc_Emu* this, long n );
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// Set start time and length of track fade out. Once fade ends track_ended() returns
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// true. Fade time can be changed while track is playing.
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void Track_set_fade( struct Sgc_Emu* this, long start_msec, long length_msec );
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// Get track length in milliseconds
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static inline long Track_get_length( struct Sgc_Emu* this, int n )
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{
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long length = 120 * 1000; /* 2 minutes */
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if ( (this->m3u.size > 0) && (n < this->m3u.size) ) {
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struct entry_t* entry = &this->m3u.entries [n];
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length = entry->length;
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}
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return length;
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}
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// Sound customization
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// Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
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// Track length as returned by track_info() assumes a tempo of 1.0.
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2011-08-09 20:21:55 +00:00
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void Sound_set_tempo( struct Sgc_Emu* this, int t );
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2011-08-07 20:01:04 +00:00
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// Mute/unmute voice i, where voice 0 is first voice
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void Sound_mute_voice( struct Sgc_Emu* this, int index, bool mute );
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// Set muting state of all voices at once using a bit mask, where -1 mutes them all,
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// 0 unmutes them all, 0x01 mutes just the first voice, etc.
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void Sound_mute_voices( struct Sgc_Emu* this, int mask );
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// Change overall output amplitude, where 1.0 results in minimal clamping.
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// Must be called before set_sample_rate().
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2011-08-10 17:58:36 +00:00
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static inline void Sound_set_gain( struct Sgc_Emu* this, int g )
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2011-08-07 20:01:04 +00:00
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{
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assert( !this->sample_rate ); // you must set gain before setting sample rate
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this->gain = g;
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}
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// True if Master System or Game Gear
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static inline bool sega_mapping( struct Sgc_Emu* this )
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{
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return this->header.system <= 1;
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}
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// Emulation (You shouldn't touch these)
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bool run_cpu( struct Sgc_Emu* this, cpu_time_t end_time ) ICODE_ATTR;
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void cpu_out( struct Sgc_Emu* this, cpu_time_t time, addr_t addr, int data ) ICODE_ATTR;
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void cpu_write( struct Sgc_Emu* this, addr_t addr, int data ) ICODE_ATTR;
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void jsr( struct Sgc_Emu* this, byte addr [2] ) ICODE_ATTR;
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#endif
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