rockbox/uisimulator/win32/lcd-win32.h

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#ifndef __LCDWIN32_H__
#define __LCDWIN32_H__
#include "uisw32.h"
#include "lcd.h"
// BITMAPINFO2
typedef struct
{
BITMAPINFOHEADER bmiHeader;
RGBQUAD bmiColors[2];
} BITMAPINFO2;
#ifdef HAVE_LCD_BITMAP
extern unsigned char display[DISP_X][DISP_Y/8]; // the display
#else
#define DISP_X 112
#define DISP_Y 64
#endif
extern char bitmap[DISP_Y][DISP_X]; // the ui display
extern BITMAPINFO2 bmi; // bitmap information
#endif // #ifndef __LCDWIN32_H__