2006-03-28 15:44:01 +00:00
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// DESCRIPTION:
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// Menu widget stuff, episode selection and such.
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//
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//-----------------------------------------------------------------------------
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#ifndef __M_MENU__
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#define __M_MENU__
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#include "d_event.h"
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//
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// MENUS
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//
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// Called by main loop,
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// saves config file and calls I_Quit when user exits.
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// Even when the menu is not displayed,
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// this can resize the view and change game parameters.
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// Does all the real work of the menu interaction.
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boolean M_Responder (event_t *ev);
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// Called by main loop,
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// only used for menu (skull cursor) animation.
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void M_Ticker (void);
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// Called by main loop,
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// draws the menus directly into the screen buffer.
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void M_Drawer (void);
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// Called by D_DoomMain,
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// loads the config file.
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void M_Init (void);
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// Called by intro code to force menu up upon a keypress,
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// does nothing if menu is already up.
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void M_StartControlPanel (void);
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/****************************
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*
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* The setup_group enum is used to show which 'groups' keys fall into so
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* that you can bind a key differently in each 'group'.
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*/
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2010-05-29 08:12:39 +00:00
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enum {
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2006-03-28 15:44:01 +00:00
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m_null, // Has no meaning; not applicable
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m_scrn, // A key can not be assigned to more than one action
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m_map, // in the same group. A key can be assigned to one
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m_menu, // action in one group, and another action in another.
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2010-05-29 08:12:39 +00:00
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};
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typedef unsigned setup_group;
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2006-03-28 15:44:01 +00:00
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/****************************
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*
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* phares 4/17/98:
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* State definition for each item.
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* This is the definition of the structure for each setup item. Not all
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* fields are used by all items.
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*
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* A setup screen is defined by an array of these items specific to
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* that screen.
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*
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* killough 11/98:
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*
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* Restructured to allow simpler table entries,
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* and to Xref with defaults[] array in m_misc.c.
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* Moved from m_menu.c to m_menu.h so that m_misc.c can use it.
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*/
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typedef struct setup_menu_s
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{
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const char *m_text; /* text to display */
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int m_flags; /* phares 4/17/98: flag bits S_* (defined above) */
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setup_group m_group; /* Group */
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short m_x; /* screen x position (left is 0) */
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short m_y; /* screen y position (top is 0) */
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union /* killough 11/98: The first field is a union of several types */
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{
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const void *var; /* generic variable */
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int *m_key; /* key value, or 0 if not shown */
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const char *name; /* name */
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struct default_s *def; /* default[] table entry */
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struct setup_menu_s *menu; /* next or prev menu */
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} var;
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int *m_mouse; /* mouse button value, or 0 if not shown */
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int *m_joy; /* joystick button value, or 0 if not shown */
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void (*action)(void); /* killough 10/98: function to call after changing */
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} setup_menu_t;
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.1 2006/03/28 15:44:01 dave
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// Patch #2969 - Doom! Currently only working on the H300.
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//
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//
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//-----------------------------------------------------------------------------
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