rockbox/uisimulator/app.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Daniel Stenberg
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "lcd.h"
#include "button.h"
#include "kernel.h"
#include "menu.h"
/* Apps to include */
#include "tree.h"
#ifdef HAVE_LCD_BITMAP
/*#include "screensaver.h"*/
/*extern void tetris(void);*/
void app_main(void)
{
int key;
menu_init();
menu_draw();
put_cursor_menu_top();
while(1) {
key = button_get();
if(!key) {
sleep(1);
continue;
}
switch(key) {
case BUTTON_UP:
if(is_cursor_menu_top()){
/* wrap around to menu bottom */
put_cursor_menu_bottom();
} else {
/* move up */
move_cursor_up();
}
break;
case BUTTON_DOWN:
if(is_cursor_menu_bottom() ){
/* wrap around to menu top */
put_cursor_menu_top();
} else {
/* move down */
move_cursor_down();
}
break;
case BUTTON_RIGHT:
case BUTTON_PLAY:
/* Erase current display state */
lcd_clear_display();
execute_menu_item();
/* Return to previous display state */
lcd_clear_display();
menu_draw();
break;
case BUTTON_OFF:
return;
default:
break;
}
lcd_update();
}
}
#else
void app_main(void)
{
int key;
int cursor = 0;
lcd_puts(0,0, "Mooo!");
lcd_puts(1,1, " Rockbox!");
browse_root();
}
#endif