285 lines
15 KiB
C
285 lines
15 KiB
C
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* This file was automatically generated by headergen, DO NOT EDIT it.
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* headergen version: 2.1.7
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* XML versions: stmp3700:3.4.0
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*
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* Copyright (C) 2013 by Amaury Pouly
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef __HEADERGEN__STMP3700__AUDIOIN__H__
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#define __HEADERGEN__STMP3700__AUDIOIN__H__
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#define REGS_AUDIOIN_BASE (0x8004c000)
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#define REGS_AUDIOIN_VERSION "3.4.0"
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/**
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* Register: HW_AUDIOIN_CTRL
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* Address: 0
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* SCT: yes
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*/
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#define HW_AUDIOIN_CTRL (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x0 + 0x0))
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#define HW_AUDIOIN_CTRL_SET (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x0 + 0x4))
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#define HW_AUDIOIN_CTRL_CLR (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x0 + 0x8))
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#define HW_AUDIOIN_CTRL_TOG (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x0 + 0xc))
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#define BP_AUDIOIN_CTRL_SFTRST 31
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#define BM_AUDIOIN_CTRL_SFTRST 0x80000000
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#define BF_AUDIOIN_CTRL_SFTRST(v) (((v) << 31) & 0x80000000)
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#define BP_AUDIOIN_CTRL_CLKGATE 30
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#define BM_AUDIOIN_CTRL_CLKGATE 0x40000000
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#define BF_AUDIOIN_CTRL_CLKGATE(v) (((v) << 30) & 0x40000000)
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#define BP_AUDIOIN_CTRL_DMAWAIT_COUNT 16
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#define BM_AUDIOIN_CTRL_DMAWAIT_COUNT 0x1f0000
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#define BF_AUDIOIN_CTRL_DMAWAIT_COUNT(v) (((v) << 16) & 0x1f0000)
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#define BP_AUDIOIN_CTRL_LR_SWAP 10
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#define BM_AUDIOIN_CTRL_LR_SWAP 0x400
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#define BF_AUDIOIN_CTRL_LR_SWAP(v) (((v) << 10) & 0x400)
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#define BP_AUDIOIN_CTRL_EDGE_SYNC 9
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#define BM_AUDIOIN_CTRL_EDGE_SYNC 0x200
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#define BF_AUDIOIN_CTRL_EDGE_SYNC(v) (((v) << 9) & 0x200)
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#define BP_AUDIOIN_CTRL_INVERT_1BIT 8
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#define BM_AUDIOIN_CTRL_INVERT_1BIT 0x100
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#define BF_AUDIOIN_CTRL_INVERT_1BIT(v) (((v) << 8) & 0x100)
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#define BP_AUDIOIN_CTRL_OFFSET_ENABLE 7
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#define BM_AUDIOIN_CTRL_OFFSET_ENABLE 0x80
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#define BF_AUDIOIN_CTRL_OFFSET_ENABLE(v) (((v) << 7) & 0x80)
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#define BP_AUDIOIN_CTRL_HPF_ENABLE 6
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#define BM_AUDIOIN_CTRL_HPF_ENABLE 0x40
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#define BF_AUDIOIN_CTRL_HPF_ENABLE(v) (((v) << 6) & 0x40)
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#define BP_AUDIOIN_CTRL_WORD_LENGTH 5
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#define BM_AUDIOIN_CTRL_WORD_LENGTH 0x20
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#define BF_AUDIOIN_CTRL_WORD_LENGTH(v) (((v) << 5) & 0x20)
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#define BP_AUDIOIN_CTRL_LOOPBACK 4
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#define BM_AUDIOIN_CTRL_LOOPBACK 0x10
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#define BF_AUDIOIN_CTRL_LOOPBACK(v) (((v) << 4) & 0x10)
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#define BP_AUDIOIN_CTRL_FIFO_UNDERFLOW_IRQ 3
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#define BM_AUDIOIN_CTRL_FIFO_UNDERFLOW_IRQ 0x8
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#define BF_AUDIOIN_CTRL_FIFO_UNDERFLOW_IRQ(v) (((v) << 3) & 0x8)
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#define BP_AUDIOIN_CTRL_FIFO_OVERFLOW_IRQ 2
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#define BM_AUDIOIN_CTRL_FIFO_OVERFLOW_IRQ 0x4
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#define BF_AUDIOIN_CTRL_FIFO_OVERFLOW_IRQ(v) (((v) << 2) & 0x4)
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#define BP_AUDIOIN_CTRL_FIFO_ERROR_IRQ_EN 1
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#define BM_AUDIOIN_CTRL_FIFO_ERROR_IRQ_EN 0x2
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#define BF_AUDIOIN_CTRL_FIFO_ERROR_IRQ_EN(v) (((v) << 1) & 0x2)
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#define BP_AUDIOIN_CTRL_RUN 0
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#define BM_AUDIOIN_CTRL_RUN 0x1
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#define BF_AUDIOIN_CTRL_RUN(v) (((v) << 0) & 0x1)
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/**
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* Register: HW_AUDIOIN_STAT
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* Address: 0x10
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* SCT: no
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*/
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#define HW_AUDIOIN_STAT (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x10))
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#define BP_AUDIOIN_STAT_ADC_PRESENT 31
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#define BM_AUDIOIN_STAT_ADC_PRESENT 0x80000000
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#define BF_AUDIOIN_STAT_ADC_PRESENT(v) (((v) << 31) & 0x80000000)
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/**
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* Register: HW_AUDIOIN_ADCSRR
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* Address: 0x20
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* SCT: yes
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*/
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#define HW_AUDIOIN_ADCSRR (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x20 + 0x0))
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#define HW_AUDIOIN_ADCSRR_SET (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x20 + 0x4))
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#define HW_AUDIOIN_ADCSRR_CLR (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x20 + 0x8))
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#define HW_AUDIOIN_ADCSRR_TOG (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x20 + 0xc))
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#define BP_AUDIOIN_ADCSRR_OSR 31
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#define BM_AUDIOIN_ADCSRR_OSR 0x80000000
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#define BV_AUDIOIN_ADCSRR_OSR__OSR6 0x0
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#define BV_AUDIOIN_ADCSRR_OSR__OSR12 0x1
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#define BF_AUDIOIN_ADCSRR_OSR(v) (((v) << 31) & 0x80000000)
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#define BF_AUDIOIN_ADCSRR_OSR_V(v) ((BV_AUDIOIN_ADCSRR_OSR__##v << 31) & 0x80000000)
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#define BP_AUDIOIN_ADCSRR_BASEMULT 28
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#define BM_AUDIOIN_ADCSRR_BASEMULT 0x70000000
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#define BV_AUDIOIN_ADCSRR_BASEMULT__SINGLE_RATE 0x1
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#define BV_AUDIOIN_ADCSRR_BASEMULT__DOUBLE_RATE 0x2
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#define BV_AUDIOIN_ADCSRR_BASEMULT__QUAD_RATE 0x4
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#define BF_AUDIOIN_ADCSRR_BASEMULT(v) (((v) << 28) & 0x70000000)
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#define BF_AUDIOIN_ADCSRR_BASEMULT_V(v) ((BV_AUDIOIN_ADCSRR_BASEMULT__##v << 28) & 0x70000000)
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#define BP_AUDIOIN_ADCSRR_SRC_HOLD 24
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#define BM_AUDIOIN_ADCSRR_SRC_HOLD 0x7000000
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#define BF_AUDIOIN_ADCSRR_SRC_HOLD(v) (((v) << 24) & 0x7000000)
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#define BP_AUDIOIN_ADCSRR_SRC_INT 16
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#define BM_AUDIOIN_ADCSRR_SRC_INT 0x1f0000
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#define BF_AUDIOIN_ADCSRR_SRC_INT(v) (((v) << 16) & 0x1f0000)
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#define BP_AUDIOIN_ADCSRR_SRC_FRAC 0
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#define BM_AUDIOIN_ADCSRR_SRC_FRAC 0x1fff
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#define BF_AUDIOIN_ADCSRR_SRC_FRAC(v) (((v) << 0) & 0x1fff)
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/**
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* Register: HW_AUDIOIN_ADCVOLUME
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* Address: 0x30
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* SCT: yes
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*/
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#define HW_AUDIOIN_ADCVOLUME (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x30 + 0x0))
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#define HW_AUDIOIN_ADCVOLUME_SET (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x30 + 0x4))
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#define HW_AUDIOIN_ADCVOLUME_CLR (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x30 + 0x8))
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#define HW_AUDIOIN_ADCVOLUME_TOG (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x30 + 0xc))
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#define BP_AUDIOIN_ADCVOLUME_VOLUME_UPDATE_LEFT 28
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#define BM_AUDIOIN_ADCVOLUME_VOLUME_UPDATE_LEFT 0x10000000
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#define BF_AUDIOIN_ADCVOLUME_VOLUME_UPDATE_LEFT(v) (((v) << 28) & 0x10000000)
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#define BP_AUDIOIN_ADCVOLUME_EN_ZCD 25
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#define BM_AUDIOIN_ADCVOLUME_EN_ZCD 0x2000000
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#define BF_AUDIOIN_ADCVOLUME_EN_ZCD(v) (((v) << 25) & 0x2000000)
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#define BP_AUDIOIN_ADCVOLUME_VOLUME_LEFT 16
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#define BM_AUDIOIN_ADCVOLUME_VOLUME_LEFT 0xff0000
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#define BF_AUDIOIN_ADCVOLUME_VOLUME_LEFT(v) (((v) << 16) & 0xff0000)
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#define BP_AUDIOIN_ADCVOLUME_VOLUME_UPDATE_RIGHT 12
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#define BM_AUDIOIN_ADCVOLUME_VOLUME_UPDATE_RIGHT 0x1000
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#define BF_AUDIOIN_ADCVOLUME_VOLUME_UPDATE_RIGHT(v) (((v) << 12) & 0x1000)
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#define BP_AUDIOIN_ADCVOLUME_VOLUME_RIGHT 0
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#define BM_AUDIOIN_ADCVOLUME_VOLUME_RIGHT 0xff
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#define BF_AUDIOIN_ADCVOLUME_VOLUME_RIGHT(v) (((v) << 0) & 0xff)
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/**
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* Register: HW_AUDIOIN_ADCDEBUG
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* Address: 0x40
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* SCT: yes
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*/
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#define HW_AUDIOIN_ADCDEBUG (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x40 + 0x0))
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#define HW_AUDIOIN_ADCDEBUG_SET (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x40 + 0x4))
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#define HW_AUDIOIN_ADCDEBUG_CLR (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x40 + 0x8))
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#define HW_AUDIOIN_ADCDEBUG_TOG (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x40 + 0xc))
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#define BP_AUDIOIN_ADCDEBUG_ENABLE_ADCDMA 31
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#define BM_AUDIOIN_ADCDEBUG_ENABLE_ADCDMA 0x80000000
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#define BF_AUDIOIN_ADCDEBUG_ENABLE_ADCDMA(v) (((v) << 31) & 0x80000000)
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#define BP_AUDIOIN_ADCDEBUG_ADC_DMA_REQ_HAND_SHAKE_CLK_CROSS 3
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#define BM_AUDIOIN_ADCDEBUG_ADC_DMA_REQ_HAND_SHAKE_CLK_CROSS 0x8
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#define BF_AUDIOIN_ADCDEBUG_ADC_DMA_REQ_HAND_SHAKE_CLK_CROSS(v) (((v) << 3) & 0x8)
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#define BP_AUDIOIN_ADCDEBUG_SET_INTERRUPT3_HAND_SHAKE 2
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#define BM_AUDIOIN_ADCDEBUG_SET_INTERRUPT3_HAND_SHAKE 0x4
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#define BF_AUDIOIN_ADCDEBUG_SET_INTERRUPT3_HAND_SHAKE(v) (((v) << 2) & 0x4)
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#define BP_AUDIOIN_ADCDEBUG_DMA_PREQ 1
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#define BM_AUDIOIN_ADCDEBUG_DMA_PREQ 0x2
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#define BF_AUDIOIN_ADCDEBUG_DMA_PREQ(v) (((v) << 1) & 0x2)
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#define BP_AUDIOIN_ADCDEBUG_FIFO_STATUS 0
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#define BM_AUDIOIN_ADCDEBUG_FIFO_STATUS 0x1
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#define BF_AUDIOIN_ADCDEBUG_FIFO_STATUS(v) (((v) << 0) & 0x1)
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/**
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* Register: HW_AUDIOIN_ADCVOL
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* Address: 0x50
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* SCT: yes
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*/
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#define HW_AUDIOIN_ADCVOL (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x50 + 0x0))
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#define HW_AUDIOIN_ADCVOL_SET (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x50 + 0x4))
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#define HW_AUDIOIN_ADCVOL_CLR (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x50 + 0x8))
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#define HW_AUDIOIN_ADCVOL_TOG (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x50 + 0xc))
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#define BP_AUDIOIN_ADCVOL_VOLUME_UPDATE_PENDING 28
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#define BM_AUDIOIN_ADCVOL_VOLUME_UPDATE_PENDING 0x10000000
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#define BF_AUDIOIN_ADCVOL_VOLUME_UPDATE_PENDING(v) (((v) << 28) & 0x10000000)
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#define BP_AUDIOIN_ADCVOL_EN_ADC_ZCD 25
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#define BM_AUDIOIN_ADCVOL_EN_ADC_ZCD 0x2000000
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#define BF_AUDIOIN_ADCVOL_EN_ADC_ZCD(v) (((v) << 25) & 0x2000000)
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#define BP_AUDIOIN_ADCVOL_MUTE 24
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#define BM_AUDIOIN_ADCVOL_MUTE 0x1000000
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#define BF_AUDIOIN_ADCVOL_MUTE(v) (((v) << 24) & 0x1000000)
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#define BP_AUDIOIN_ADCVOL_SELECT_LEFT 12
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#define BM_AUDIOIN_ADCVOL_SELECT_LEFT 0x3000
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#define BF_AUDIOIN_ADCVOL_SELECT_LEFT(v) (((v) << 12) & 0x3000)
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#define BP_AUDIOIN_ADCVOL_GAIN_LEFT 8
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#define BM_AUDIOIN_ADCVOL_GAIN_LEFT 0xf00
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#define BF_AUDIOIN_ADCVOL_GAIN_LEFT(v) (((v) << 8) & 0xf00)
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#define BP_AUDIOIN_ADCVOL_SELECT_RIGHT 4
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#define BM_AUDIOIN_ADCVOL_SELECT_RIGHT 0x30
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#define BF_AUDIOIN_ADCVOL_SELECT_RIGHT(v) (((v) << 4) & 0x30)
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#define BP_AUDIOIN_ADCVOL_GAIN_RIGHT 0
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#define BM_AUDIOIN_ADCVOL_GAIN_RIGHT 0xf
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#define BF_AUDIOIN_ADCVOL_GAIN_RIGHT(v) (((v) << 0) & 0xf)
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/**
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* Register: HW_AUDIOIN_MICLINE
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* Address: 0x60
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* SCT: yes
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*/
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#define HW_AUDIOIN_MICLINE (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x60 + 0x0))
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#define HW_AUDIOIN_MICLINE_SET (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x60 + 0x4))
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#define HW_AUDIOIN_MICLINE_CLR (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x60 + 0x8))
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#define HW_AUDIOIN_MICLINE_TOG (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x60 + 0xc))
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#define BP_AUDIOIN_MICLINE_DIVIDE_LINE1 29
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#define BM_AUDIOIN_MICLINE_DIVIDE_LINE1 0x20000000
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#define BF_AUDIOIN_MICLINE_DIVIDE_LINE1(v) (((v) << 29) & 0x20000000)
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#define BP_AUDIOIN_MICLINE_DIVIDE_LINE2 28
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#define BM_AUDIOIN_MICLINE_DIVIDE_LINE2 0x10000000
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#define BF_AUDIOIN_MICLINE_DIVIDE_LINE2(v) (((v) << 28) & 0x10000000)
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#define BP_AUDIOIN_MICLINE_MIC_SELECT 24
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#define BM_AUDIOIN_MICLINE_MIC_SELECT 0x1000000
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#define BF_AUDIOIN_MICLINE_MIC_SELECT(v) (((v) << 24) & 0x1000000)
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#define BP_AUDIOIN_MICLINE_MIC_RESISTOR 20
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#define BM_AUDIOIN_MICLINE_MIC_RESISTOR 0x300000
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#define BV_AUDIOIN_MICLINE_MIC_RESISTOR__Off 0x0
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#define BV_AUDIOIN_MICLINE_MIC_RESISTOR__2KOhm 0x1
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#define BV_AUDIOIN_MICLINE_MIC_RESISTOR__4KOhm 0x2
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#define BV_AUDIOIN_MICLINE_MIC_RESISTOR__8KOhm 0x3
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#define BF_AUDIOIN_MICLINE_MIC_RESISTOR(v) (((v) << 20) & 0x300000)
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#define BF_AUDIOIN_MICLINE_MIC_RESISTOR_V(v) ((BV_AUDIOIN_MICLINE_MIC_RESISTOR__##v << 20) & 0x300000)
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#define BP_AUDIOIN_MICLINE_MIC_BIAS 16
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#define BM_AUDIOIN_MICLINE_MIC_BIAS 0x70000
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#define BF_AUDIOIN_MICLINE_MIC_BIAS(v) (((v) << 16) & 0x70000)
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#define BP_AUDIOIN_MICLINE_MIC_CHOPCLK 4
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#define BM_AUDIOIN_MICLINE_MIC_CHOPCLK 0x30
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#define BF_AUDIOIN_MICLINE_MIC_CHOPCLK(v) (((v) << 4) & 0x30)
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#define BP_AUDIOIN_MICLINE_MIC_GAIN 0
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#define BM_AUDIOIN_MICLINE_MIC_GAIN 0x3
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#define BV_AUDIOIN_MICLINE_MIC_GAIN__0dB 0x0
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#define BV_AUDIOIN_MICLINE_MIC_GAIN__20dB 0x1
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#define BV_AUDIOIN_MICLINE_MIC_GAIN__30dB 0x2
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#define BV_AUDIOIN_MICLINE_MIC_GAIN__40dB 0x3
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#define BF_AUDIOIN_MICLINE_MIC_GAIN(v) (((v) << 0) & 0x3)
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#define BF_AUDIOIN_MICLINE_MIC_GAIN_V(v) ((BV_AUDIOIN_MICLINE_MIC_GAIN__##v << 0) & 0x3)
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/**
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* Register: HW_AUDIOIN_ANACLKCTRL
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* Address: 0x70
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* SCT: yes
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*/
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#define HW_AUDIOIN_ANACLKCTRL (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x70 + 0x0))
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#define HW_AUDIOIN_ANACLKCTRL_SET (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x70 + 0x4))
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#define HW_AUDIOIN_ANACLKCTRL_CLR (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x70 + 0x8))
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#define HW_AUDIOIN_ANACLKCTRL_TOG (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x70 + 0xc))
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#define BP_AUDIOIN_ANACLKCTRL_CLKGATE 31
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#define BM_AUDIOIN_ANACLKCTRL_CLKGATE 0x80000000
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#define BF_AUDIOIN_ANACLKCTRL_CLKGATE(v) (((v) << 31) & 0x80000000)
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#define BP_AUDIOIN_ANACLKCTRL_DITHER_OFF 6
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#define BM_AUDIOIN_ANACLKCTRL_DITHER_OFF 0x40
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#define BF_AUDIOIN_ANACLKCTRL_DITHER_OFF(v) (((v) << 6) & 0x40)
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#define BP_AUDIOIN_ANACLKCTRL_SLOW_DITHER 5
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#define BM_AUDIOIN_ANACLKCTRL_SLOW_DITHER 0x20
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#define BF_AUDIOIN_ANACLKCTRL_SLOW_DITHER(v) (((v) << 5) & 0x20)
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#define BP_AUDIOIN_ANACLKCTRL_INVERT_ADCCLK 4
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#define BM_AUDIOIN_ANACLKCTRL_INVERT_ADCCLK 0x10
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#define BF_AUDIOIN_ANACLKCTRL_INVERT_ADCCLK(v) (((v) << 4) & 0x10)
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#define BP_AUDIOIN_ANACLKCTRL_ADCDIV 0
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#define BM_AUDIOIN_ANACLKCTRL_ADCDIV 0x7
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#define BF_AUDIOIN_ANACLKCTRL_ADCDIV(v) (((v) << 0) & 0x7)
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/**
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* Register: HW_AUDIOIN_DATA
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* Address: 0x80
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* SCT: no
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*/
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#define HW_AUDIOIN_DATA (*(volatile unsigned long *)(REGS_AUDIOIN_BASE + 0x80))
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#define BP_AUDIOIN_DATA_HIGH 16
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#define BM_AUDIOIN_DATA_HIGH 0xffff0000
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#define BF_AUDIOIN_DATA_HIGH(v) (((v) << 16) & 0xffff0000)
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#define BP_AUDIOIN_DATA_LOW 0
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#define BM_AUDIOIN_DATA_LOW 0xffff
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#define BF_AUDIOIN_DATA_LOW(v) (((v) << 0) & 0xffff)
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#endif /* __HEADERGEN__STMP3700__AUDIOIN__H__ */
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