rockbox/uisimulator/buttonmap/samsung-ypr0.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2013 by Lorenzo Miori
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_PAGEUP:
case SDLK_KP9:
new_btn = BUTTON_MENU;
break;
case SDLK_KP7:
new_btn = BUTTON_BACK;
break;
case SDLK_KP5:
case SDLK_SPACE:
case SDLK_KP_ENTER:
case SDLK_RETURN:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP3:
new_btn = BUTTON_POWER;
break;
case SDLK_KP1:
new_btn = BUTTON_USER;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_KP7, 66, 423, 25, "Back" },
{ SDLK_KP8, 152, 406, 25, "Up" },
{ SDLK_KP9, 249, 429, 25, "Menu" },
{ SDLK_KP4, 105, 451, 25, "Left" },
{ SDLK_KP5, 155, 450, 25, "Select" },
{ SDLK_KP6, 208, 449, 25, "Right" },
{ SDLK_KP1, 65, 484, 25, "User" },
{ SDLK_KP2, 154, 501, 25, "Down" },
{ SDLK_KP3, 248, 484, 25, "Power" },
{ 0, 0, 0, 0, "None" }
};