rockbox/uisimulator/buttonmap/sansa-clip.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 Rafaël Carré
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_INSERT:
case SDLK_KP_MULTIPLY:
new_btn = BUTTON_HOME;
break;
case SDLK_SPACE:
case SDLK_KP5:
new_btn = BUTTON_SELECT;
break;
case SDLK_PAGEDOWN:
case SDLK_KP3:
new_btn = BUTTON_VOL_DOWN;
break;
case SDLK_PAGEUP:
case SDLK_KP9:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_ESCAPE:
case SDLK_KP1:
new_btn = BUTTON_POWER;
break;
}
return new_btn;
}
#ifdef SANSA_CLIPZIP
struct button_map bm[] = {
{ SDLK_KP_MULTIPLY, 31, 171, 12, "Home" },
{ SDLK_KP5, 81, 211, 10, "Select" },
{ SDLK_KP8, 81, 186, 13, "Play" },
{ SDLK_KP4, 32, 211, 14, "Left" },
{ SDLK_KP6, 112, 211, 14, "Right" },
{ SDLK_KP2, 81, 231, 14, "Menu" },
{ 0, 0, 0, 0, "None" }
};
#else
struct button_map bm[] = {
{ SDLK_KP_MULTIPLY, 166, 158, 12, "Home" },
{ SDLK_KP5, 101, 233, 19, "Select" },
/* multiple entries allow rectangular regions */
{ SDLK_KP8, 98, 194, 19, "Play" },
{ SDLK_KP8, 104, 194, 19, "Play" },
{ SDLK_KP4, 62, 230, 19, "Left" },
{ SDLK_KP4, 62, 236, 19, "Left" },
{ SDLK_KP6, 140, 230, 19, "Right" },
{ SDLK_KP6, 140, 236, 19, "Right" },
{ SDLK_KP2, 98, 272, 19, "Menu" },
{ SDLK_KP2, 104, 272, 19, "Menu" },
{ 0, 0, 0, 0, "None" }
};
#endif