rockbox/apps/plugins/doom/r_things.h

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/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Rendering of moving objects, sprites.
*
*-----------------------------------------------------------------------------*/
#ifndef __R_THINGS__
#define __R_THINGS__
#ifdef __GNUG__
#pragma interface
#endif
/* Constant arrays used for psprite clipping and initializing clipping. */
extern short negonearray[SCREENWIDTH];
extern short screenheightarray[SCREENWIDTH];
/* Vars for R_DrawMaskedColumn */
extern short *mfloorclip;
extern short *mceilingclip;
extern fixed_t spryscale;
extern fixed_t sprtopscreen;
extern fixed_t pspritescale;
extern fixed_t pspriteiscale;
/* proff 11/06/98: Added for high-res */
extern fixed_t pspriteyscale;
void R_DrawMaskedColumn(const column_t *column);
void R_SortVisSprites(void);
void R_AddSprites(subsector_t* subsec, int lightlevel);
void R_AddPSprites(void);
void R_DrawSprites(void);
void R_InitSprites(const char * const * namelist);
void R_ClearSprites(void);
void R_DrawMasked(void);
void R_ClipVisSprite(vissprite_t *vis, int xl, int xh);
#endif