48 lines
1.8 KiB
Text
48 lines
1.8 KiB
Text
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Changelog:
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Fixed Nightmare mode
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Fixed end game
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Fixed quit crash
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Added more prboom rendering code -> speedup
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expanded rendering code -> speedup
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Rewrote lowquality renderer and moved option to loader -> adds 1 fps to speed
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Changed Default Keys:
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DOOM PLAYER
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------ ------
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UP REC
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DOWN DOWN
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LEFT LEFT
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RIGHT RIGHT
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SHOOT MODE
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OPEN DOWN
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ESC ON
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ENTER SELECT
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WEAPON OFF
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Menu Keys now work independent of ingame keys
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All code reformatted and warnings reduced (only 6 now)
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New Menu code to select options and Base game
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doom shareware doom1.wad
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doom registered doom.wad
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doom retail (ultimate doom) doomu.wad
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doom 2 doom2.wad
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plutonia plutonia.wad
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tnt tnt.wad
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Doom directory is now /games/doom/
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Disabled mouse calls -> speedup
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Finally have the right timer. -> run is actually usable now
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Added a timedemo option for speed testing, only runs with doom shareware,
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Ultimate doom, or registered doom saves timedemo information in /games/doom/timedemo.txt
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Merged Paul's Ipod changes, hopefully it works now
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Added addon code so that additional wadfiles can be added to the startup.
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# Version 0.8
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Extended the addon code to automatically search for wads in /games/doom/addons/
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Changed the memory allocation to use doom's block allocator exclusively this can
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be used in other plugins that need malloc, realloc, and calloc (include z_zone.c, z_zone.h)
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Included linuxstb's code for the Ipod
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Redid the sound code partially from prboom
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-> caches all sound at startup
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-> helped reduce the number of pauses in the game
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All new renderer from prboom -> translucent sprites, dynamic palettes FASTER
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more wads work properly (no more graphical errors in halflife)
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