rockbox/apps/codecs/aac.c

274 lines
8.9 KiB
C
Raw Normal View History

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Dave Chapman
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "codeclib.h"
#include "libm4a/m4a.h"
#include "libfaad/common.h"
#include "libfaad/structs.h"
#include "libfaad/decoder.h"
CODEC_HEADER
/* The maximum buffer size handled by faad. 12 bytes are required by libfaad
* as headroom (see libfaad/bits.c). FAAD_BYTE_BUFFER_SIZE bytes are buffered
* for each frame. */
#define FAAD_BYTE_BUFFER_SIZE (2048-12)
/* this is the codec entry point */
enum codec_status codec_main(enum codec_entry_call_reason reason)
{
if (reason == CODEC_LOAD) {
/* Generic codec initialisation */
ci->configure(DSP_SET_STEREO_MODE, STEREO_NONINTERLEAVED);
ci->configure(DSP_SET_SAMPLE_DEPTH, 29);
}
return CODEC_OK;
}
/* this is called for each file to process */
enum codec_status codec_run(void)
{
/* Note that when dealing with QuickTime/MPEG4 files, terminology is
* a bit confusing. Files with sound are split up in chunks, where
* each chunk contains one or more samples. Each sample in turn
* contains a number of "sound samples" (the kind you refer to with
* the sampling frequency).
*/
size_t n;
demux_res_t demux_res;
stream_t input_stream;
uint32_t sound_samples_done;
uint32_t elapsed_time;
int file_offset;
int framelength;
int lead_trim = 0;
unsigned int i;
unsigned char* buffer;
NeAACDecFrameInfo frame_info;
NeAACDecHandle decoder;
int err;
uint32_t seek_idx = 0;
uint32_t s = 0;
uint32_t sbr_fac = 1;
unsigned char c = 0;
void *ret;
intptr_t param;
bool empty_first_frame = false;
/* Clean and initialize decoder structures */
memset(&demux_res , 0, sizeof(demux_res));
if (codec_init()) {
LOGF("FAAD: Codec init error\n");
return CODEC_ERROR;
}
file_offset = ci->id3->offset;
ci->configure(DSP_SWITCH_FREQUENCY, ci->id3->frequency);
codec_set_replaygain(ci->id3);
stream_create(&input_stream,ci);
ci->seek_buffer(ci->id3->first_frame_offset);
/* if qtmovie_read returns successfully, the stream is up to
* the movie data, which can be used directly by the decoder */
if (!qtmovie_read(&input_stream, &demux_res)) {
LOGF("FAAD: File init error\n");
return CODEC_ERROR;
}
/* initialise the sound converter */
decoder = NeAACDecOpen();
if (!decoder) {
LOGF("FAAD: Decode open error\n");
return CODEC_ERROR;
}
NeAACDecConfigurationPtr conf = NeAACDecGetCurrentConfiguration(decoder);
conf->outputFormat = FAAD_FMT_24BIT; /* irrelevant, we don't convert */
NeAACDecSetConfiguration(decoder, conf);
err = NeAACDecInit2(decoder, demux_res.codecdata, demux_res.codecdata_len, &s, &c);
if (err) {
LOGF("FAAD: DecInit: %d, %d\n", err, decoder->object_type);
return CODEC_ERROR;
}
#ifdef SBR_DEC
/* Check for need of special handling for seek/resume and elapsed time. */
if (ci->id3->needs_upsampling_correction) {
sbr_fac = 2;
} else {
sbr_fac = 1;
}
#endif
i = 0;
if (file_offset > 0) {
/* Resume the desired (byte) position. Important: When resuming SBR
* upsampling files the resulting sound_samples_done must be expanded
* by a factor of 2. This is done via using sbr_fac. */
if (m4a_seek_raw(&demux_res, &input_stream, file_offset,
&sound_samples_done, (int*) &i)) {
sound_samples_done *= sbr_fac;
elapsed_time = (sound_samples_done * 10) / (ci->id3->frequency / 100);
ci->set_elapsed(elapsed_time);
} else {
sound_samples_done = 0;
}
NeAACDecPostSeekReset(decoder, i);
} else {
sound_samples_done = 0;
}
if (i == 0)
{
lead_trim = ci->id3->lead_trim;
}
/* The main decoding loop */
while (i < demux_res.num_sample_byte_sizes) {
enum codec_command_action action = ci->get_command(&param);
if (action == CODEC_ACTION_HALT)
break;
/* Deal with any pending seek requests */
if (action == CODEC_ACTION_SEEK_TIME) {
/* Seek to the desired time position. Important: When seeking in SBR
* upsampling files the seek_time must be divided by 2 when calling
* m4a_seek and the resulting sound_samples_done must be expanded
* by a factor 2. This is done via using sbr_fac. */
if (m4a_seek(&demux_res, &input_stream,
(param/10/sbr_fac)*(ci->id3->frequency/100),
&sound_samples_done, (int*) &i)) {
sound_samples_done *= sbr_fac;
elapsed_time = (sound_samples_done * 10) / (ci->id3->frequency / 100);
ci->set_elapsed(elapsed_time);
seek_idx = 0;
if (i == 0)
{
lead_trim = ci->id3->lead_trim;
}
}
NeAACDecPostSeekReset(decoder, i);
ci->seek_complete();
}
/* There can be gaps between chunks, so skip ahead if needed. It
* doesn't seem to happen much, but it probably means that a
* "proper" file can have chunks out of order. Why one would want
* that an good question (but files with gaps do exist, so who
* knows?), so we don't support that - for now, at least.
*/
file_offset = m4a_check_sample_offset(&demux_res, i, &seek_idx);
if (file_offset > ci->curpos)
{
ci->advance_buffer(file_offset - ci->curpos);
}
else if (file_offset == 0)
{
LOGF("AAC: get_sample_offset error\n");
return CODEC_ERROR;
}
/* Request the required number of bytes from the input buffer */
buffer=ci->request_buffer(&n, FAAD_BYTE_BUFFER_SIZE);
/* Decode one block - returned samples will be host-endian */
ret = NeAACDecDecode(decoder, &frame_info, buffer, n);
/* NeAACDecDecode may sometimes return NULL without setting error. */
if (ret == NULL || frame_info.error > 0) {
LOGF("FAAD: decode error '%s'\n", NeAACDecGetErrorMessage(frame_info.error));
return CODEC_ERROR;
}
/* Advance codec buffer (no need to call set_offset because of this) */
ci->advance_buffer(frame_info.bytesconsumed);
/* Output the audio */
ci->yield();
if (empty_first_frame)
{
/* Remove the first frame from lead_trim, under the assumption
* that it had the same size as this frame
*/
empty_first_frame = false;
lead_trim -= (frame_info.samples >> 1);
if (lead_trim < 0)
{
lead_trim = 0;
}
}
/* Gather number of samples for the decoded frame. */
framelength = (frame_info.samples >> 1) - lead_trim;
if (i == demux_res.num_sample_byte_sizes - 1)
{
framelength -= ci->id3->tail_trim;
}
if (framelength > 0)
{
ci->pcmbuf_insert(&decoder->time_out[0][lead_trim],
&decoder->time_out[1][lead_trim],
framelength);
}
if (lead_trim > 0)
{
/* frame_info.samples can be 0 for frame 0. We still want to
* remove it from lead_trim, so do that during frame 1.
*/
if (0 == i && 0 == frame_info.samples)
{
empty_first_frame = true;
}
lead_trim -= (frame_info.samples >> 1);
if (lead_trim < 0)
{
lead_trim = 0;
}
}
/* Update the elapsed-time indicator */
sound_samples_done += framelength;
elapsed_time = (sound_samples_done * 10) / (ci->id3->frequency / 100);
ci->set_elapsed(elapsed_time);
i++;
}
LOGF("AAC: Decoded %lu samples\n", (unsigned long)sound_samples_done);
return CODEC_OK;
}