56 lines
2 KiB
C
56 lines
2 KiB
C
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Setup a game, startup stuff.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __P_SETUP__
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#define __P_SETUP__
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#include "p_mobj.h"
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#ifdef __GNUG__
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#pragma interface
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#endif
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void P_SetupLevel(int episode, int map, int playermask, skill_t skill);
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void P_Init(void); /* Called by startup code. */
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extern const byte *rejectmatrix; /* for fast sight rejection - cph - const* */
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/* killough 3/1/98: change blockmap from "short" to "long" offsets: */
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extern long *blockmaplump; /* offsets in blockmap are from here */
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extern long *blockmap;
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extern int bmapwidth;
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extern int bmapheight; /* in mapblocks */
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extern fixed_t bmaporgx;
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extern fixed_t bmaporgy; /* origin of block map */
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extern mobj_t **blocklinks; /* for thing chains */
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#endif
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