rockbox/apps/plugins/xworld/sfxplayer.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2014 Franklin Wei, Benjamin Brown
* Copyright (C) 2004 Gregory Montoir
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
***************************************************************************/
#include "sfxplayer.h"
#include "mixer.h"
#include "resource.h"
#include "serializer.h"
#include "sys.h"
void player_create(struct SfxPlayer* sfx, struct Mixer *mix, struct Resource *res, struct System *stub)
{
sfx->mixer = mix;
sfx->res = res;
sfx->sys = stub;
sfx->_delay = 0;
sfx->_resNum = 0;
}
void player_init(struct SfxPlayer* sfx) {
debug(DBG_SND, "sys is 0x%08x", sfx->sys);
sfx->_mutex = sys_createMutex(sfx->sys);
}
void player_free(struct SfxPlayer* sfx) {
player_stop(sfx);
sys_destroyMutex(sfx->sys, sfx->_mutex);
}
void player_setEventsDelay(struct SfxPlayer* sfx, uint16_t delay) {
debug(DBG_SND, "player_setEventsDelay(%d)", delay);
struct MutexStack_t ms;
MutexStack(&ms, sfx->sys, sfx->_mutex);
sfx->_delay = delay * 60 / 7050;
MutexStack_destroy(&ms);
}
void player_loadSfxModule(struct SfxPlayer* sfx, uint16_t resNum, uint16_t delay, uint8_t pos) {
debug(DBG_SND, "player_loadSfxModule(0x%X, %d, %d)", resNum, delay, pos);
struct MutexStack_t ms;
MutexStack(&ms, sfx->sys, sfx->_mutex);
struct MemEntry *me = &sfx->res->_memList[resNum];
if (me->state == MEMENTRY_STATE_LOADED && me->type == RT_MUSIC) {
sfx->_resNum = resNum;
rb->memset(&sfx->_sfxMod, 0, sizeof(struct SfxModule));
sfx->_sfxMod.curOrder = pos;
sfx->_sfxMod.numOrder = READ_BE_UINT16(me->bufPtr + 0x3E);
debug(DBG_SND, "player_loadSfxModule() curOrder = 0x%X numOrder = 0x%X", sfx->_sfxMod.curOrder, sfx->_sfxMod.numOrder);
for (int i = 0; i < 0x80; ++i) {
sfx->_sfxMod.orderTable[i] = *(me->bufPtr + 0x40 + i);
}
if (delay == 0) {
sfx->_delay = READ_BE_UINT16(me->bufPtr);
} else {
sfx->_delay = delay;
}
sfx->_delay = sfx->_delay * 60 / 7050;
sfx->_sfxMod.data = me->bufPtr + 0xC0;
debug(DBG_SND, "player_loadSfxModule() eventDelay = %d ms", sfx->_delay);
player_prepareInstruments(sfx, me->bufPtr + 2);
} else {
warning("player_loadSfxModule() ec=0x%X", 0xF8);
}
MutexStack_destroy(&ms);
}
void player_prepareInstruments(struct SfxPlayer* sfx, const uint8_t *p) {
rb->memset(sfx->_sfxMod.samples, 0, sizeof(sfx->_sfxMod.samples));
for (int i = 0; i < 15; ++i) {
struct SfxInstrument *ins = &sfx->_sfxMod.samples[i];
uint16_t resNum = READ_BE_UINT16(p);
p += 2;
if (resNum != 0) {
ins->volume = READ_BE_UINT16(p);
struct MemEntry *me = &sfx->res->_memList[resNum];
if (me->state == MEMENTRY_STATE_LOADED && me->type == RT_SOUND) {
ins->data = me->bufPtr;
rb->memset(ins->data + 8, 0, 4);
debug(DBG_SND, "Loaded instrument 0x%X n=%d volume=%d", resNum, i, ins->volume);
} else {
error("Error loading instrument 0x%X", resNum);
}
}
p += 2; /* skip volume */
}
}
void player_start(struct SfxPlayer* sfx) {
debug(DBG_SND, "player_start()");
struct MutexStack_t ms;
MutexStack(&ms, sfx->sys, sfx->_mutex);
sfx->_sfxMod.curPos = 0;
sfx->_timerId = sys_addTimer(sfx->sys, sfx->_delay, player_eventsCallback, sfx);
MutexStack_destroy(&ms);
}
void player_stop(struct SfxPlayer* sfx) {
debug(DBG_SND, "player_stop()");
struct MutexStack_t ms;
MutexStack(&ms, sfx->sys, sfx->_mutex);
if (sfx->_resNum != 0) {
sfx->_resNum = 0;
sys_removeTimer(sfx->sys, sfx->_timerId);
}
MutexStack_destroy(&ms);
}
void player_handleEvents(struct SfxPlayer* sfx) {
struct MutexStack_t ms;
MutexStack(&ms, sfx->sys, sfx->_mutex);
uint8_t order = sfx->_sfxMod.orderTable[sfx->_sfxMod.curOrder];
const uint8_t *patternData = sfx->_sfxMod.data + sfx->_sfxMod.curPos + order * 1024;
for (uint8_t ch = 0; ch < 4; ++ch) {
player_handlePattern(sfx, ch, patternData);
patternData += 4;
}
sfx->_sfxMod.curPos += 4 * 4;
debug(DBG_SND, "player_handleEvents() order = 0x%X curPos = 0x%X", order, sfx->_sfxMod.curPos);
if (sfx->_sfxMod.curPos >= 1024) {
sfx->_sfxMod.curPos = 0;
order = sfx->_sfxMod.curOrder + 1;
if (order == sfx->_sfxMod.numOrder) {
sfx->_resNum = 0;
sys_removeTimer(sfx->sys, sfx->_timerId);
mixer_stopAll(sfx->mixer);
}
sfx->_sfxMod.curOrder = order;
}
MutexStack_destroy(&ms);
}
void player_handlePattern(struct SfxPlayer* sfx, uint8_t channel, const uint8_t *data) {
struct SfxPattern pat;
rb->memset(&pat, 0, sizeof(struct SfxPattern));
pat.note_1 = READ_BE_UINT16(data + 0);
pat.note_2 = READ_BE_UINT16(data + 2);
if (pat.note_1 != 0xFFFD) {
uint16_t sample = (pat.note_2 & 0xF000) >> 12;
if (sample != 0) {
uint8_t *ptr = sfx->_sfxMod.samples[sample - 1].data;
if (ptr != 0) {
debug(DBG_SND, "player_handlePattern() preparing sample %d", sample);
pat.sampleVolume = sfx->_sfxMod.samples[sample - 1].volume;
pat.sampleStart = 8;
pat.sampleBuffer = ptr;
pat.sampleLen = READ_BE_UINT16(ptr) * 2;
uint16_t loopLen = READ_BE_UINT16(ptr + 2) * 2;
if (loopLen != 0) {
pat.loopPos = pat.sampleLen;
pat.loopData = ptr;
pat.loopLen = loopLen;
} else {
pat.loopPos = 0;
pat.loopData = 0;
pat.loopLen = 0;
}
int16_t m = pat.sampleVolume;
uint8_t effect = (pat.note_2 & 0x0F00) >> 8;
if (effect == 5) { /* volume up */
uint8_t volume = (pat.note_2 & 0xFF);
m += volume;
if (m > 0x3F) {
m = 0x3F;
}
} else if (effect == 6) { /* volume down */
uint8_t volume = (pat.note_2 & 0xFF);
m -= volume;
if (m < 0) {
m = 0;
}
}
mixer_setChannelVolume(sfx->mixer, channel, m);
pat.sampleVolume = m;
}
}
}
if (pat.note_1 == 0xFFFD) {
debug(DBG_SND, "player_handlePattern() _scriptVars[0xF4] = 0x%X", pat.note_2);
*sfx->_markVar = pat.note_2;
} else if (pat.note_1 != 0) {
if (pat.note_1 == 0xFFFE) {
mixer_stopChannel(sfx->mixer, channel);
} else if (pat.sampleBuffer != 0) {
struct MixerChunk mc;
rb->memset(&mc, 0, sizeof(mc));
mc.data = pat.sampleBuffer + pat.sampleStart;
mc.len = pat.sampleLen;
mc.loopPos = pat.loopPos;
mc.loopLen = pat.loopLen;
/* convert amiga period value to hz */
uint16_t freq = 7159092 / (pat.note_1 * 2);
debug(DBG_SND, "player_handlePattern() adding sample freq = 0x%X", freq);
mixer_playChannel(sfx->mixer, channel, &mc, freq, pat.sampleVolume);
}
}
}
uint32_t player_eventsCallback(uint32_t interval, void *param) {
(void) interval;
debug(DBG_SND, "player_eventsCallback with interval %d ms and param 0x%08x", interval, param);
struct SfxPlayer *p = (struct SfxPlayer *)param;
player_handleEvents(p);
return p->_delay;
}
void player_saveOrLoad(struct SfxPlayer* sfx, struct Serializer *ser) {
sys_lockMutex(sfx->sys, sfx->_mutex);
struct Entry entries[] = {
SE_INT(&sfx->_delay, SES_INT8, VER(2)),
SE_INT(&sfx->_resNum, SES_INT16, VER(2)),
SE_INT(&sfx->_sfxMod.curPos, SES_INT16, VER(2)),
SE_INT(&sfx->_sfxMod.curOrder, SES_INT8, VER(2)),
SE_END()
};
ser_saveOrLoadEntries(ser, entries);
sys_unlockMutex(sfx->sys, sfx->_mutex);
if (ser->_mode == SM_LOAD && sfx->_resNum != 0) {
uint16_t delay = sfx->_delay;
player_loadSfxModule(sfx, sfx->_resNum, 0, sfx->_sfxMod.curOrder);
sfx->_delay = delay;
sfx->_timerId = sys_addTimer(sfx->sys, sfx->_delay, player_eventsCallback, sfx);
}
}