rockbox/apps/plugins/lib/xlcd_draw.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Additional LCD routines not present in the rockbox core
* Drawing functions
*
* Copyright (C) 2005 Jens Arnold
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "xlcd.h"
/* sort the given coordinates by increasing x value */
static void sort_points_by_increasing_x(int* x1, int* y1,
int* x2, int* y2,
int* x3, int* y3)
{
int x, y;
if (*x1 > *x3)
{
if (*x2 < *x3) /* x2 < x3 < x1 */
{
x = *x1; *x1 = *x2; *x2 = *x3; *x3 = x;
y = *y1; *y1 = *y2; *y2 = *y3; *y3 = y;
}
else if (*x2 > *x1) /* x3 < x1 < x2 */
{
x = *x1; *x1 = *x3; *x3 = *x2; *x2 = x;
y = *y1; *y1 = *y3; *y3 = *y2; *y2 = y;
}
else /* x3 <= x2 <= x1 */
{
x = *x1; *x1 = *x3; *x3 = x;
y = *y1; *y1 = *y3; *y3 = y;
}
}
else
{
if (*x2 < *x1) /* x2 < x1 <= x3 */
{
x = *x1; *x1 = *x2; *x2 = x;
y = *y1; *y1 = *y2; *y2 = y;
}
else if (*x2 > *x3) /* x1 <= x3 < x2 */
{
x = *x2; *x2 = *x3; *x3 = x;
y = *y2; *y2 = *y3; *y3 = y;
}
/* else already sorted */
}
}
#define sort_points_by_increasing_y(x1, y1, x2, y2, x3, y3) \
sort_points_by_increasing_x(y1, x1, y2, x2, y3, x3)
/* draw a filled triangle, using horizontal lines for speed */
static void xlcd_filltriangle_horizontal(struct screen* display,
int x1, int y1,
int x2, int y2,
int x3, int y3)
{
long fp_x1, fp_x2, fp_dx1, fp_dx2;
int y;
sort_points_by_increasing_y(&x1, &y1, &x2, &y2, &x3, &y3);
if (y1 < y3) /* draw */
{
fp_dx1 = ((x3 - x1) << 16) / (y3 - y1);
fp_x1 = (x1 << 16) + (1<<15) + (fp_dx1 >> 1);
if (y1 < y2) /* first part */
{
fp_dx2 = ((x2 - x1) << 16) / (y2 - y1);
fp_x2 = (x1 << 16) + (1<<15) + (fp_dx2 >> 1);
for (y = y1; y < y2; y++)
{
display->hline(fp_x1 >> 16, fp_x2 >> 16, y);
fp_x1 += fp_dx1;
fp_x2 += fp_dx2;
}
}
if (y2 < y3) /* second part */
{
fp_dx2 = ((x3 - x2) << 16) / (y3 - y2);
fp_x2 = (x2 << 16) + (1<<15) + (fp_dx2 >> 1);
for (y = y2; y < y3; y++)
{
display->hline(fp_x1 >> 16, fp_x2 >> 16, y);
fp_x1 += fp_dx1;
fp_x2 += fp_dx2;
}
}
}
}
/* draw a filled triangle, using vertical lines for speed */
static void xlcd_filltriangle_vertical(struct screen* display,
int x1, int y1,
int x2, int y2,
int x3, int y3)
{
long fp_y1, fp_y2, fp_dy1, fp_dy2;
int x;
sort_points_by_increasing_x(&x1, &y1, &x2, &y2, &x3, &y3);
if (x1 < x3) /* draw */
{
fp_dy1 = ((y3 - y1) << 16) / (x3 - x1);
fp_y1 = (y1 << 16) + (1<<15) + (fp_dy1 >> 1);
if (x1 < x2) /* first part */
{
fp_dy2 = ((y2 - y1) << 16) / (x2 - x1);
fp_y2 = (y1 << 16) + (1<<15) + (fp_dy2 >> 1);
for (x = x1; x < x2; x++)
{
display->vline(x, fp_y1 >> 16, fp_y2 >> 16);
fp_y1 += fp_dy1;
fp_y2 += fp_dy2;
}
}
if (x2 < x3) /* second part */
{
fp_dy2 = ((y3 - y2) << 16) / (x3 - x2);
fp_y2 = (y2 << 16) + (1<<15) + (fp_dy2 >> 1);
for (x = x2; x < x3; x++)
{
display->vline(x, fp_y1 >> 16, fp_y2 >> 16);
fp_y1 += fp_dy1;
fp_y2 += fp_dy2;
}
}
}
}
void xlcd_filltriangle(int x1, int y1,
int x2, int y2,
int x3, int y3)
{
/* default is main screen */
xlcd_filltriangle_screen(rb->screens[SCREEN_MAIN],
x1, y1, x2, y2, x3, y3);
}
void xlcd_filltriangle_screen(struct screen* display,
int x1, int y1,
int x2, int y2,
int x3, int y3)
{
if(display->pixel_format==HORIZONTAL_PACKING || display->depth>=8)
xlcd_filltriangle_horizontal(display, x1, y1, x2, y2, x3, y3);
else
xlcd_filltriangle_vertical(display, x1, y1, x2, y2, x3, y3);
}
static void xlcd_fillcircle_horizontal(struct screen* display,
int cx, int cy, int radius)
{
int d = 3 - (radius * 2);
int x = 0;
int y = radius;
while(x <= y)
{
display->hline(cx - x, cx + x, cy + y);
display->hline(cx - x, cx + x, cy - y);
display->hline(cx - y, cx + y, cy + x);
display->hline(cx - y, cx + y, cy - x);
if(d < 0)
{
d += (x * 4) + 6;
}
else
{
d += ((x - y) * 4) + 10;
--y;
}
++x;
}
}
static void xlcd_fillcircle_vertical(struct screen* display,
int cx, int cy, int radius)
{
int d = 3 - (radius * 2);
int x = 0;
int y = radius;
while(x <= y)
{
display->vline(cx + x, cy + y, cy - y);
display->vline(cx - x, cy + y, cy - y);
display->vline(cy + x, cx + y, cx - y);
display->vline(cy - x, cx + y, cx - y);
if(d < 0)
{
d += (x * 4) + 6;
}
else
{
d += ((x - y) * 4) + 10;
--y;
}
++x;
}
}
void xlcd_fillcircle_screen(struct screen* display,
int cx, int cy, int radius)
{
if(display->pixel_format == HORIZONTAL_PACKING || display->depth >= 8)
xlcd_fillcircle_horizontal(display, cx, cy, radius);
else
xlcd_fillcircle_vertical(display, cx, cy, radius);
}
void xlcd_fillcircle(int cx, int cy, int radius)
{
xlcd_fillcircle_screen(rb->screens[SCREEN_MAIN], cx, cy, radius);
}
void xlcd_drawcircle_screen(struct screen* display,
int cx, int cy, int radius)
{
int d = 3 - (radius * 2);
int x = 0;
int y = radius;
while(x <= y)
{
display->drawpixel(cx + x, cy + y);
display->drawpixel(cx - x, cy + y);
display->drawpixel(cx + x, cy - y);
display->drawpixel(cx - x, cy - y);
display->drawpixel(cx + y, cy + x);
display->drawpixel(cx - y, cy + x);
display->drawpixel(cx + y, cy - x);
display->drawpixel(cx - y, cy - x);
if(d < 0)
{
d += (x * 4) + 6;
}
else
{
d += ((x - y) * 4) + 10;
--y;
}
++x;
}
}
void xlcd_drawcircle(int cx, int cy, int radius)
{
/* default is main screen */
xlcd_drawcircle_screen(rb->screens[SCREEN_MAIN], cx, cy, radius);
}
#if LCD_DEPTH >= 8 && LCD_DEPTH <= 16
#ifdef HAVE_LCD_COLOR
static const fb_data graylut[256] = {
#if LCD_PIXELFORMAT == RGB565
0x0000, 0x0000, 0x0000, 0x0020, 0x0020, 0x0821, 0x0821, 0x0841,
0x0841, 0x0841, 0x0841, 0x0861, 0x0861, 0x1062, 0x1062, 0x1082,
0x1082, 0x1082, 0x1082, 0x10a2, 0x10a2, 0x18a3, 0x18a3, 0x18c3,
0x18c3, 0x18c3, 0x18c3, 0x18e3, 0x18e3, 0x20e4, 0x20e4, 0x2104,
0x2104, 0x2104, 0x2104, 0x2124, 0x2124, 0x2124, 0x2925, 0x2945,
0x2945, 0x2945, 0x2945, 0x2965, 0x2965, 0x2965, 0x3166, 0x3186,
0x3186, 0x3186, 0x3186, 0x31a6, 0x31a6, 0x31a6, 0x39a7, 0x39c7,
0x39c7, 0x39c7, 0x39c7, 0x39e7, 0x39e7, 0x39e7, 0x41e8, 0x4208,
0x4208, 0x4208, 0x4208, 0x4228, 0x4228, 0x4228, 0x4a29, 0x4a49,
0x4a49, 0x4a49, 0x4a49, 0x4a69, 0x4a69, 0x4a69, 0x4a69, 0x528a,
0x528a, 0x528a, 0x528a, 0x52aa, 0x52aa, 0x52aa, 0x52aa, 0x5aab,
0x5acb, 0x5acb, 0x5acb, 0x5acb, 0x5aeb, 0x5aeb, 0x5aeb, 0x62ec,
0x630c, 0x630c, 0x630c, 0x630c, 0x632c, 0x632c, 0x632c, 0x6b2d,
0x6b4d, 0x6b4d, 0x6b4d, 0x6b4d, 0x6b6d, 0x6b6d, 0x6b6d, 0x6b6d,
0x738e, 0x738e, 0x738e, 0x738e, 0x73ae, 0x73ae, 0x73ae, 0x73ae,
0x7bcf, 0x7bcf, 0x7bcf, 0x7bcf, 0x7bef, 0x7bef, 0x7bef, 0x7bef,
0x8410, 0x8410, 0x8410, 0x8410, 0x8430, 0x8430, 0x8430, 0x8430,
0x8c51, 0x8c51, 0x8c51, 0x8c51, 0x8c71, 0x8c71, 0x8c71, 0x8c71,
0x9492, 0x9492, 0x9492, 0x9492, 0x94b2, 0x94b2, 0x94b2, 0x94b2,
0x94d2, 0x9cd3, 0x9cd3, 0x9cd3, 0x9cf3, 0x9cf3, 0x9cf3, 0x9cf3,
0x9d13, 0xa514, 0xa514, 0xa514, 0xa534, 0xa534, 0xa534, 0xa534,
0xa554, 0xad55, 0xad55, 0xad55, 0xad55, 0xad75, 0xad75, 0xad75,
0xad75, 0xb596, 0xb596, 0xb596, 0xb596, 0xb5b6, 0xb5b6, 0xb5b6,
0xb5b6, 0xb5d6, 0xbdd7, 0xbdd7, 0xbdd7, 0xbdf7, 0xbdf7, 0xbdf7,
0xbdf7, 0xbe17, 0xc618, 0xc618, 0xc618, 0xc638, 0xc638, 0xc638,
0xc638, 0xc658, 0xce59, 0xce59, 0xce59, 0xce79, 0xce79, 0xce79,
0xce79, 0xce99, 0xd69a, 0xd69a, 0xd69a, 0xd6ba, 0xd6ba, 0xd6ba,
0xd6ba, 0xd6da, 0xd6da, 0xdedb, 0xdedb, 0xdefb, 0xdefb, 0xdefb,
0xdefb, 0xdf1b, 0xdf1b, 0xe71c, 0xe71c, 0xe73c, 0xe73c, 0xe73c,
0xe73c, 0xe75c, 0xe75c, 0xef5d, 0xef5d, 0xef7d, 0xef7d, 0xef7d,
0xef7d, 0xef9d, 0xef9d, 0xf79e, 0xf79e, 0xf7be, 0xf7be, 0xf7be,
0xf7be, 0xf7de, 0xf7de, 0xffdf, 0xffdf, 0xffff, 0xffff, 0xffff
#elif LCD_PIXELFORMAT == RGB565SWAPPED
0x0000, 0x0000, 0x0000, 0x2000, 0x2000, 0x2108, 0x2108, 0x4108,
0x4108, 0x4108, 0x4108, 0x6108, 0x6108, 0x6210, 0x6210, 0x8210,
0x8210, 0x8210, 0x8210, 0xa210, 0xa210, 0xa318, 0xa318, 0xc318,
0xc318, 0xc318, 0xc318, 0xe318, 0xe318, 0xe420, 0xe420, 0x0421,
0x0421, 0x0421, 0x0421, 0x2421, 0x2421, 0x2421, 0x2529, 0x4529,
0x4529, 0x4529, 0x4529, 0x6529, 0x6529, 0x6529, 0x6631, 0x8631,
0x8631, 0x8631, 0x8631, 0xa631, 0xa631, 0xa631, 0xa739, 0xc739,
0xc739, 0xc739, 0xc739, 0xe739, 0xe739, 0xe739, 0xe841, 0x0842,
0x0842, 0x0842, 0x0842, 0x2842, 0x2842, 0x2842, 0x294a, 0x494a,
0x494a, 0x494a, 0x494a, 0x694a, 0x694a, 0x694a, 0x694a, 0x8a52,
0x8a52, 0x8a52, 0x8a52, 0xaa52, 0xaa52, 0xaa52, 0xaa52, 0xab5a,
0xcb5a, 0xcb5a, 0xcb5a, 0xcb5a, 0xeb5a, 0xeb5a, 0xeb5a, 0xec62,
0x0c63, 0x0c63, 0x0c63, 0x0c63, 0x2c63, 0x2c63, 0x2c63, 0x2d6b,
0x4d6b, 0x4d6b, 0x4d6b, 0x4d6b, 0x6d6b, 0x6d6b, 0x6d6b, 0x6d6b,
0x8e73, 0x8e73, 0x8e73, 0x8e73, 0xae73, 0xae73, 0xae73, 0xae73,
0xcf7b, 0xcf7b, 0xcf7b, 0xcf7b, 0xef7b, 0xef7b, 0xef7b, 0xef7b,
0x1084, 0x1084, 0x1084, 0x1084, 0x3084, 0x3084, 0x3084, 0x3084,
0x518c, 0x518c, 0x518c, 0x518c, 0x718c, 0x718c, 0x718c, 0x718c,
0x9294, 0x9294, 0x9294, 0x9294, 0xb294, 0xb294, 0xb294, 0xb294,
0xd294, 0xd39c, 0xd39c, 0xd39c, 0xf39c, 0xf39c, 0xf39c, 0xf39c,
0x139d, 0x14a5, 0x14a5, 0x14a5, 0x34a5, 0x34a5, 0x34a5, 0x34a5,
0x54a5, 0x55ad, 0x55ad, 0x55ad, 0x55ad, 0x75ad, 0x75ad, 0x75ad,
0x75ad, 0x96b5, 0x96b5, 0x96b5, 0x96b5, 0xb6b5, 0xb6b5, 0xb6b5,
0xb6b5, 0xd6b5, 0xd7bd, 0xd7bd, 0xd7bd, 0xf7bd, 0xf7bd, 0xf7bd,
0xf7bd, 0x17be, 0x18c6, 0x18c6, 0x18c6, 0x38c6, 0x38c6, 0x38c6,
0x38c6, 0x58c6, 0x59ce, 0x59ce, 0x59ce, 0x79ce, 0x79ce, 0x79ce,
0x79ce, 0x99ce, 0x9ad6, 0x9ad6, 0x9ad6, 0xbad6, 0xbad6, 0xbad6,
0xbad6, 0xdad6, 0xdad6, 0xdbde, 0xdbde, 0xfbde, 0xfbde, 0xfbde,
0xfbde, 0x1bdf, 0x1bdf, 0x1ce7, 0x1ce7, 0x3ce7, 0x3ce7, 0x3ce7,
0x3ce7, 0x5ce7, 0x5ce7, 0x5def, 0x5def, 0x7def, 0x7def, 0x7def,
0x7def, 0x9def, 0x9def, 0x9ef7, 0x9ef7, 0xbef7, 0xbef7, 0xbef7,
0xbef7, 0xdef7, 0xdef7, 0xdfff, 0xdfff, 0xffff, 0xffff, 0xffff
#endif /* LCD_PIXELFORMAT */
};
#endif /* HAVE_LCD_COLOR */
/* unused functions, enable when needed */
#if 0
/* Draw a partial greyscale bitmap, canonical 8 bit format */
void xlcd_gray_bitmap_part(const unsigned char *src, int src_x, int src_y,
int stride, int x, int y, int width, int height)
{
LCD core move buf ptr and address look up function viewport struct I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-07 06:01:35 +00:00
size_t dst_stride;
fb_data *lcd_fb = get_framebuffer(NULL, &dst_stride);
const unsigned char *src_end;
fb_data *dst;
/* nothing to draw? */
if ((width <= 0) || (height <= 0) || (x >= LCD_WIDTH) || (y >= LCD_HEIGHT)
|| (x + width <= 0) || (y + height <= 0))
return;
/* clipping */
if (x < 0)
{
width += x;
src_x -= x;
x = 0;
}
if (y < 0)
{
height += y;
src_y -= y;
y = 0;
}
if (x + width > LCD_WIDTH)
width = LCD_WIDTH - x;
if (y + height > LCD_HEIGHT)
height = LCD_HEIGHT - y;
src += stride * src_y + src_x; /* move starting point */
src_end = src + stride * height;
LCD core move buf ptr and address look up function viewport struct I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-07 06:01:35 +00:00
dst = lcd_fb + dst_stride * y + x;
do
{
const unsigned char *src_row = src;
const unsigned char *row_end = src_row + width;
fb_data *dst_row = dst;
#ifdef HAVE_LCD_COLOR
do
#if LCD_DEPTH == 16
*dst_row++ = graylut[*src_row++];
#else
/* untested change because this function is completely unused */
*dst_row->r = *dst_row->g = *dst_row->b = *src_row++;
dst_row++;
#endif
while (src_row < row_end);
#endif
src += stride;
LCD core move buf ptr and address look up function viewport struct I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-07 06:01:35 +00:00
dst += dst_stride;
}
while (src < src_end);
}
/* Draw a full greyscale bitmap, canonical 8 bit format */
void xlcd_gray_bitmap(const unsigned char *src, int x, int y, int width,
int height)
{
xlcd_gray_bitmap_part(src, 0, 0, width, x, y, width, height);
}
#endif
#ifdef HAVE_LCD_COLOR
/* Draw a partial colour bitmap, canonical 24 bit RGB format */
void xlcd_color_bitmap_part(const unsigned char *src, int src_x, int src_y,
int stride, int x, int y, int width, int height)
{
LCD core move buf ptr and address look up function viewport struct I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-07 06:01:35 +00:00
size_t dst_stride;
fb_data *lcd_fb = get_framebuffer(NULL, &dst_stride);
const unsigned char *src_end;
fb_data *dst;
/* nothing to draw? */
if ((width <= 0) || (height <= 0) || (x >= LCD_WIDTH) || (y >= LCD_HEIGHT)
|| (x + width <= 0) || (y + height <= 0))
return;
/* clipping */
if (x < 0)
{
width += x;
src_x -= x;
x = 0;
}
if (y < 0)
{
height += y;
src_y -= y;
y = 0;
}
if (x + width > LCD_WIDTH)
width = LCD_WIDTH - x;
if (y + height > LCD_HEIGHT)
height = LCD_HEIGHT - y;
src += 3 * (stride * src_y + src_x); /* move starting point */
src_end = src + 3 * stride * height;
LCD core move buf ptr and address look up function viewport struct I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-07 06:01:35 +00:00
dst = lcd_fb + dst_stride * y + x;
do
{
const unsigned char *src_row = src;
const unsigned char *row_end = src_row + 3 * width;
fb_data *dst_row = dst;
do
{ /* only RGB565 and RGB565SWAPPED so far */
unsigned red = 31 * (*src_row++) + 127;
unsigned green = 63 * (*src_row++) + 127;
unsigned blue = 31 * (*src_row++) + 127;
red = (red + (red >> 8)) >> 8; /* approx red /= 255: */
green = (green + (green >> 8)) >> 8; /* approx green /= 255: */
blue = (blue + (blue >> 8)) >> 8; /* approx blue /= 255: */
#if LCD_PIXELFORMAT == RGB565
*dst_row++ = (red << 11) | (green << 5) | blue;
#elif LCD_PIXELFORMAT == RGB565SWAPPED
*dst_row++ = swap16((red << 11) | (green << 5) | blue);
#endif
}
while (src_row < row_end);
src += 3 * stride;
LCD core move buf ptr and address look up function viewport struct I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-07 06:01:35 +00:00
dst += dst_stride;
}
while (src < src_end);
}
/* Draw a full colour bitmap, canonical 24 bit RGB format */
void xlcd_color_bitmap(const unsigned char *src, int x, int y, int width,
int height)
{
xlcd_color_bitmap_part(src, 0, 0, width, x, y, width, height);
}
#endif /* HAVE_LCD_COLOR */
#endif /* LCD_DEPTH >= 8 */