2006-02-21 11:54:53 +00:00
|
|
|
\subsection{Chess Clock}
|
2006-04-02 17:29:44 +00:00
|
|
|
\screenshot{plugins/images/ss-chess_clock}{Chess Clock}%
|
2006-03-30 16:52:33 +00:00
|
|
|
{img:chessclock}
|
2006-02-21 11:54:53 +00:00
|
|
|
|
|
|
|
The chess clock plugin is designed to
|
|
|
|
simulate a chess clock, but it can be used
|
|
|
|
in any kind of game with up to ten players.
|
|
|
|
|
|
|
|
\subsubsection{Setup}
|
|
|
|
|
2006-04-18 19:37:26 +00:00
|
|
|
\begin{table}
|
|
|
|
\begin{btnmap}{}{}
|
|
|
|
\opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRight/\ButtonLeft}
|
|
|
|
\opt{RECORDER_PAD,ONDIO_PAD}{\ButtonUp/\ButtonDown}
|
|
|
|
\opt{IPOD_4G_PAD}{\ButtonScrollBack/\ButtonScrollFwd}
|
|
|
|
& Increase / Decrease displayed Value\\
|
|
|
|
\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay}
|
|
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
|
|
|
\opt{ONDIO_PAD}{\ButtonRight}
|
|
|
|
\opt{IPOD_4G_PAD}{\ButtonSelect}
|
|
|
|
& Move to next screen\\
|
|
|
|
\opt{PLAYER_PAD}{\ButtonStop}
|
|
|
|
\opt{ONDIO_PAD,IPOD_4G_PAD}{\ButtonMenu}
|
|
|
|
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
|
|
|
& Move to next screen\\
|
|
|
|
\end{btnmap}
|
|
|
|
\end{table}
|
|
|
|
|
2006-02-21 11:54:53 +00:00
|
|
|
\begin{itemize}
|
2006-04-18 19:37:26 +00:00
|
|
|
\item First enter the number of players (1--10)
|
|
|
|
\item Then set the total game time in mm:ss
|
|
|
|
\item Then the maximum round time is entered. For example, this could
|
|
|
|
be used to play Scrabble for a maximum of 15 minutes each, with each
|
|
|
|
round taking no longer than one minute.
|
|
|
|
\item Done. Player 1 starts in paused mode.
|
2006-02-21 11:54:53 +00:00
|
|
|
\end{itemize}
|
|
|
|
|
|
|
|
\subsubsection{While playing}
|
|
|
|
The number of the current player is displayed on the top line. The time
|
|
|
|
below is the time remaining for that round (and possibly also the total
|
|
|
|
time left if different).
|
|
|
|
|
|
|
|
Keys are as follows:
|
|
|
|
|
2006-04-03 22:45:01 +00:00
|
|
|
\begin{table}
|
2006-04-18 19:37:26 +00:00
|
|
|
\begin{btnmap}{}{}
|
|
|
|
\opt{PLAYER_PAD}{\ButtonOn}
|
|
|
|
\opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
|
|
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
|
|
|
|
\opt{IPOD_4G_PAD}{\ButtonPlay}
|
|
|
|
& Exit plugin \\
|
|
|
|
\opt{PLAYER_PAD}{\ButtonStop}
|
|
|
|
\opt{RECORDER_PAD,ONDIO_PAD,IPOD_4G_PAD}{\ButtonLeft}
|
|
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
|
|
|
& Restart round for the current player \\
|
|
|
|
\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay}
|
|
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
|
|
|
\opt{ONDIO_PAD}{\ButtonRight}
|
|
|
|
\opt{IPOD_4G_PAD}{\ButtonSelect}
|
|
|
|
& Pause the time (press again to continue) \\
|
|
|
|
\opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRight}
|
|
|
|
\opt{RECORDER_PAD,ONDIO_PAD}{\ButtonUp}
|
|
|
|
\opt{IPOD_4G_PAD}{\ButtonScrollBack}
|
|
|
|
& Switch to next player \\
|
|
|
|
\opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonLeft}
|
|
|
|
\opt{RECORDER_PAD,ONDIO_PAD}{\ButtonDown}
|
|
|
|
\opt{IPOD_4G_PAD}{\ButtonScrollFwd}
|
|
|
|
& Switch to previous player \\
|
|
|
|
\opt{PLAYER_PAD,ONDIO_PAD,IPOD_4G_PAD}{\ButtonMenu}
|
|
|
|
\opt{RECORDER_PAD}{\ButtonFOne}
|
|
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
|
|
|
|
& Delete current player %
|
|
|
|
\opt{PLAYER_PAD,RECORDER_PAD}{(\ButtonPlay\ to confirm.)}
|
|
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{(\ButtonOn\ to confirm.)}
|
|
|
|
\opt{ONDIO_PAD}{(\ButtonRight\ to confirm.)}
|
|
|
|
\opt{IPOD_4G_PAD}{(\ButtonSelect\ to confirm.)}\\
|
|
|
|
\end{btnmap}
|
2006-02-28 16:33:04 +00:00
|
|
|
\end{table}
|
2006-02-21 11:54:53 +00:00
|
|
|
From the menu it is possible to delete a player, modify the round time
|
|
|
|
for the current player or set the total time for the game.
|
|
|
|
|
|
|
|
When the round time is up for a player the message ``ROUND UP!'' is shown (press NEXT to continue).
|
|
|
|
|
|
|
|
When the total time is up for a player the message ``TIME UP!''is shown. Then player will then be removed from the timer.
|
|
|
|
|