rockbox/firmware/drivers/audio/sdl.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright © 2010 Thomas Martitz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL_audio.h>
#include "config.h"
#include "audiohw.h"
#include "pcm_sampr.h"
/**
* Audio Hardware api. Make them do nothing as we cannot properly simulate with
* SDL. if we used DSP we would run code that doesn't actually run on the target
**/
extern void pcm_set_mixer_volume(int);
void audiohw_set_volume(int volume)
{
#if CONFIG_CODEC == SWCODEC
pcm_set_mixer_volume(
SDL_MIX_MAXVOLUME * ((volume - VOLUME_MIN) / 10) / (VOLUME_RANGE / 10));
#else
(void)volume;
#endif
}
const struct sound_settings_info audiohw_settings[] = {
[SOUND_VOLUME] = {"dB", 0, 1, VOLUME_MIN / 10, VOLUME_MAX / 10, -25},
/* Bass and treble tone controls */
#ifdef AUDIOHW_HAVE_BASS
[SOUND_BASS] = {"dB", 0, 1, -24, 24, 0},
#endif
#ifdef AUDIOHW_HAVE_TREBLE
[SOUND_TREBLE] = {"dB", 0, 1, -24, 24, 0},
#endif
[SOUND_BALANCE] = {"%", 0, 1,-100, 100, 0},
[SOUND_CHANNELS] = {"", 0, 1, 0, 5, 0},
[SOUND_STEREO_WIDTH] = {"%", 0, 5, 0, 250, 100},
#if defined(HAVE_RECORDING)
[SOUND_LEFT_GAIN] = {"dB", 1, 1,-128, 96, 0},
[SOUND_RIGHT_GAIN] = {"dB", 1, 1,-128, 96, 0},
[SOUND_MIC_GAIN] = {"dB", 1, 1,-128, 108, 16},
#endif
#if defined(AUDIOHW_HAVE_BASS_CUTOFF)
[SOUND_BASS_CUTOFF] = {"", 0, 1, 1, 4, 1},
#endif
#if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
[SOUND_TREBLE_CUTOFF] = {"", 0, 1, 1, 4, 1},
#endif
#if defined(AUDIOHW_HAVE_DEPTH_3D)
[SOUND_DEPTH_3D] = {"%", 0, 1, 0, 15, 0},
#endif
/* Hardware EQ tone controls */
#if defined(AUDIOHW_HAVE_EQ_BAND1)
[SOUND_EQ_BAND1_GAIN] = {"dB", 0, 1, -12, 12, 0},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND2)
[SOUND_EQ_BAND2_GAIN] = {"dB", 0, 1, -12, 12, 0},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND3)
[SOUND_EQ_BAND3_GAIN] = {"dB", 0, 1, -12, 12, 0},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND4)
[SOUND_EQ_BAND4_GAIN] = {"dB", 0, 1, -12, 12, 0},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND5)
[SOUND_EQ_BAND5_GAIN] = {"dB", 0, 1, -12, 12, 0},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND1_FREQUENCY)
[SOUND_EQ_BAND1_FREQUENCY] = {"", 0, 1, 1, 4, 1},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND2_FREQUENCY)
[SOUND_EQ_BAND2_FREQUENCY] = {"", 0, 1, 1, 4, 1},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND3_FREQUENCY)
[SOUND_EQ_BAND3_FREQUENCY] = {"", 0, 1, 1, 4, 1},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND4_FREQUENCY)
[SOUND_EQ_BAND4_FREQUENCY] = {"", 0, 1, 1, 4, 1},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND5_FREQUENCY)
[SOUND_EQ_BAND5_FREQUENCY] = {"", 0, 1, 1, 4, 1},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND2_WIDTH)
[SOUND_EQ_BAND2_WIDTH] = {"", 0, 1, 0, 1, 0},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND3_WIDTH)
[SOUND_EQ_BAND3_WIDTH] = {"", 0, 1, 0, 1, 0},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND4_WIDTH)
[SOUND_EQ_BAND4_WIDTH] = {"", 0, 1, 0, 1, 0},
#endif
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
[SOUND_LOUDNESS] = {"dB", 0, 1, 0, 17, 0},
[SOUND_AVC] = {"", 0, 1, -1, 4, 0},
[SOUND_MDB_STRENGTH] = {"dB", 0, 1, 0, 127, 48},
[SOUND_MDB_HARMONICS] = {"%", 0, 1, 0, 100, 50},
[SOUND_MDB_CENTER] = {"Hz", 0, 10, 20, 300, 60},
[SOUND_MDB_SHAPE] = {"Hz", 0, 10, 50, 300, 90},
[SOUND_MDB_ENABLE] = {"", 0, 1, 0, 1, 0},
[SOUND_SUPERBASS] = {"", 0, 1, 0, 1, 0},
#endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */
};
/**
* stubs here, for the simulator
**/
#if defined(AUDIOHW_HAVE_PRESCALER)
void audiohw_set_prescaler(int value) { (void)value; }
#endif
#if defined(AUDIOHW_HAVE_BALANCE)
void audiohw_set_balance(int value) { (void)value; }
#endif
#if defined(AUDIOHW_HAVE_BASS)
void audiohw_set_bass(int value) { (void)value; }
#endif
#if defined(AUDIOHW_HAVE_TREBLE)
void audiohw_set_treble(int value) { (void)value; }
#endif
#if CONFIG_CODEC != SWCODEC
void audiohw_set_channel(int value) { (void)value; }
void audiohw_set_stereo_width(int value){ (void)value; }
#endif
#if defined(AUDIOHW_HAVE_BASS_CUTOFF)
void audiohw_set_bass_cutoff(int value) { (void)value; }
#endif
#if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
void audiohw_set_treble_cutoff(int value){ (void)value; }
#endif
/* EQ-based tone controls */
#if defined(AUDIOHW_HAVE_EQ)
void audiohw_set_eq_band_gain(unsigned int band, int value)
{ (void)band; (void)value; }
#endif
#if defined(AUDIOHW_HAVE_EQ_FREQUENCY)
void audiohw_set_eq_band_frequency(unsigned int band, int value)
{ (void)band; (void)value; }
#endif
#if defined(AUDIOHW_HAVE_EQ_WIDTH)
void audiohw_set_eq_band_width(unsigned int band, int value)
{ (void)band; (void)value; }
#endif
#if defined(AUDIOHW_HAVE_DEPTH_3D)
void audiohw_set_depth_3d(int value)
{ (void)value; }
#endif
#ifdef HAVE_RECORDING
#if SAMPR_TYPE_REC != 0
unsigned int pcm_sampr_type_rec_to_play(unsigned int samplerate)
{ return samplerate; }
#endif
#endif /* HAVE_RECORDING */
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
int mas_codec_readreg(int reg)
{
(void)reg;
return 0;
}
int mas_codec_writereg(int reg, unsigned int val)
{
(void)reg;
(void)val;
return 0;
}
int mas_writemem(int bank, int addr, const unsigned long* src, int len)
{
(void)bank;
(void)addr;
(void)src;
(void)len;
return 0;
}
#endif