rockbox/apps/plugins/lua_scripts/random_playlist.lua

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--[[ Lua RB Random Playlist -- random_playlist.lua V 1.0
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2021 William Wilgus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
]]
--[[ random_playlist
This script opens the users database file containg track path + filenames
first it reads the database file making an index of tracks
[for large playlists it only saves an index every [10|100|1000] tracks.
tracks will be incrementally loaded along with the results of the entries
traversed but the garbage collector will erase them when needed]
next tracks are choosen at random and added either to an in-ram playlist
using plugin functions OR
to a on disk playlist using a table as a write buffer
the user can also choose to play the playlist in either case
]]
require ("actions")
require("dbgettags")
get_tags = nil -- unneeded
-- User defaults
local playlistpath = "/Playlists"
local max_tracks = 500; -- size of playlist to create
local min_repeat = 500; -- this many songs before a repeat
local play_on_success = true;
local playlist_name = "random_playback.m3u8"
--program vars
local playlist_handle
local t_playlistbuf -- table for playlist write buffer
-- Random integer function
local random = math.random; -- ref random(min, max)
math.randomseed(rb.current_tick()); -- some kind of randomness
-- Button definitions
local CANCEL_BUTTON = rb.actions.PLA_CANCEL
local OK_BUTTON = rb.actions.PLA_SELECT
local ADD_BUTTON = rb.actions.PLA_UP
local ADD_BUTTON_RPT = rb.actions.PLA_UP_REPEAT or ADD_BUTTON
local SUB_BUTTON = rb.actions.PLA_DOWN
local SUB_BUTTON_RPT = rb.actions.PLA_DOWN_REPEAT or SUB_BUTTON
-- remove action and context tables to free some ram
rb.actions = nil
rb.contexts = nil
-- Program strings
local sINITDATABASE = "Initialize Database"
local sHEADERTEXT = "Random Playlist"
local sPLAYLISTERROR = "Playlist Error!"
local sSEARCHINGFILES = "Searching for Files.."
local sERROROPENFMT = "Error Opening %s"
local sINVALIDDBFMT = "Invalid Database %s"
local sPROGRESSHDRFMT = "%d \\ %d Tracks"
local sGOODBYE = "Goodbye"
-- Gets size of text
local function text_extent(msg, font)
font = font or rb.FONT_UI
return rb.font_getstringsize(msg, font)
end
local function _setup_random_playlist(tag_entries, play, savepl, min_repeat, trackcount)
-- Setup string tables
local tPLAYTEXT = {"Play? [ %s ] (up/dn)", "true = play tracks on success"}
local tSAVETEXT = {"Save to disk? [ %s ] (up/dn)",
"true = tracks saved to",
playlist_name};
local tREPEATTEXT = {"Repeat hist? [ %d ] (up/dn)","higher = less repeated songs"}
local tPLSIZETEXT = {"Find [ %d ] tracks? (up/dn)",
"Warning may overwrite dynamic playlist",
"Press back to cancel"};
-- how many lines can we fit on the screen?
local res, w, h = text_extent("I")
h = h + 5 -- increase spacing in the setup menu
local max_w = rb.LCD_WIDTH / w
local max_h = rb.LCD_HEIGHT - h
local y = 0
-- User Setup Menu
local action, ask, increment
local t_desc = {scroll = true} -- scroll the setup items
-- Clears screen and adds title and icon, called first..
function show_setup_header()
local desc = {icon = 2, show_icons = true, scroll = true} -- 2 == Icon_Playlist
rb.lcd_clear_display()
rb.lcd_put_line(1, 0, sHEADERTEXT, desc)
end
-- Display up to 3 items and waits for user action -- returns action
function ask_user_action(desc, ln1, ln2, ln3)
if ln1 then rb.lcd_put_line(1, h, ln1, desc) end
if ln2 then rb.lcd_put_line(1, h + h, ln2, desc) end
if ln3 then rb.lcd_put_line(1, h + h + h, ln3, desc) end
rb.lcd_hline(1,rb.LCD_WIDTH - 1, h - 5);
rb.lcd_update()
local act = rb.get_plugin_action(-1); -- Blocking wait for action
-- handle magnitude of the increment here so consumer fn doesn't need to
if act == ADD_BUTTON_RPT and act ~= ADD_BUTTON then
increment = increment + 1
if increment > 1000 then increment = 1000 end
act = ADD_BUTTON
elseif act == SUB_BUTTON_RPT and act ~= SUB_BUTTON then
increment = increment + 1
if increment > 1000 then increment = 1000 end
act = SUB_BUTTON
else
increment = 1;
end
return act
end
-- Play the playlist on successful completion true/false?
function setup_get_play()
action = ask_user_action(tdesc,
string.format(tPLAYTEXT[1], tostring(play)),
tPLAYTEXT[2]);
if action == ADD_BUTTON then
play = true
elseif action == SUB_BUTTON then
play = false
end
end
-- Save the playlist to disk true/false?
function setup_get_save()
action = ask_user_action(tdesc,
string.format(tSAVETEXT[1], tostring(savepl)),
tSAVETEXT[2], tSAVETEXT[3]);
if action == ADD_BUTTON then
savepl = true
elseif action == SUB_BUTTON then
savepl = false
elseif action == OK_BUTTON then
ask = setup_get_play;
setup_get_save = nil
action = 0
end
end
-- Repeat song buffer list of previously added tracks 0-??
function setup_get_repeat()
if min_repeat >= trackcount then min_repeat = trackcount - 1 end
if min_repeat >= tag_entries then min_repeat = tag_entries - 1 end
action = ask_user_action(t_desc,
string.format(tREPEATTEXT[1],min_repeat),
tREPEATTEXT[2]);
if action == ADD_BUTTON then
min_repeat = min_repeat + increment
elseif action == SUB_BUTTON then -- MORE REPEATS LESS RAM USED
if min_repeat < increment then increment = 1 end
min_repeat = min_repeat - increment
if min_repeat < 0 then min_repeat = 0 end
elseif action == OK_BUTTON then
ask = setup_get_save;
setup_get_repeat = nil
action = 0
end
end
-- How many tracks to find
function setup_get_playlist_size()
action = ask_user_action(t_desc,
string.format(tPLSIZETEXT[1], trackcount),
tPLSIZETEXT[2],
tPLSIZETEXT[3]);
if action == ADD_BUTTON then
trackcount = trackcount + increment
elseif action == SUB_BUTTON then
if trackcount < increment then increment = 1 end
trackcount = trackcount - increment
if trackcount < 1 then trackcount = 1 end
elseif action == OK_BUTTON then
ask = setup_get_repeat;
setup_get_playlist_size = nil
action = 0
end
end
ask = setup_get_playlist_size; -- \!FIRSTRUN!/
repeat -- SETUP MENU LOOP
show_setup_header()
ask()
rb.lcd_scroll_stop() -- I'm still wary of not doing this..
collectgarbage("collect")
if action == CANCEL_BUTTON then rb.lcd_scroll_stop(); return nil end
until (action == OK_BUTTON)
return play, savepl, min_repeat, trackcount;
end
--[[ manually create a playlist
playlist is created initially by creating a new file (or erasing old)
and adding the BOM]]
--deletes existing file and creates a new playlist
local function playlist_create(filename)
local filehandle = io.open(filename, "w+") --overwrite
if not filehandle then
rb.splash(rb.HZ, "Error opening " .. filename)
return false
end
t_playlistbuf = {}
filehandle:write("\239\187\191") -- Write BOM --"\xEF\xBB\xBF"
playlist_handle = filehandle
return true
end
-- writes track path to a buffer must be later flushed to playlist file
local function playlist_insert(trackpath)
local bufp = #t_playlistbuf + 1
t_playlistbuf[bufp] = trackpath
bufp = bufp + 1
t_playlistbuf[bufp] = "\n"
return bufp
end
-- flushes playlist buffer to file
local function playlist_flush()
playlist_handle:write(table.concat(t_playlistbuf))
t_playlistbuf = {}
end
-- closes playlist file descriptor
local function playlist_finalize()
playlist_handle:close()
return true
end
--[[ Given the filenameDB file [database]
creates a random dynamic playlist with a default savename of [playlist]
containing [trackcount] tracks, played on completion if [play] is true]]
local function create_random_playlist(database, playlist, trackcount, play, savepl)
if not database or not playlist or not trackcount then return end
if not play then play = false end
if not savepl then savepl = false end
local playlist_handle
local playlistisfinalized = false
local file = io.open('/' .. database or "", "r") --read
if not file then rb.splash(100, string.format(sERROROPENFMT, database)) return end
local fsz = file:seek("end")
local fbegin
local posln = 0
local tag_len = TCHSIZE
local anchor_index
local ANCHOR_INTV
local track_index = setmetatable({},{__mode = "v"}) --[[ weak table values
this allows them to be garbage collected as space is needed / rebuilt as needed ]]
-- Read character function sets posln as file position
function readchrs(count)
if posln >= fsz then return nil end
file:seek("set", posln)
posln = posln + count
return file:read(count)
end
-- Check the header and get size + #entries
local tagcache_header = readchrs(DATASZ) or ""
local tagcache_sz = readchrs(DATASZ) or ""
local tagcache_entries = readchrs(DATASZ) or ""
if tagcache_header ~= sTCHEADER or
bytesLE_n(tagcache_sz) ~= (fsz - TCHSIZE) then
rb.splash(100, string.format(sINVALIDDBFMT, database))
return
end
local tag_entries = bytesLE_n(tagcache_entries)
play, savepl, min_repeat, trackcount = _setup_random_playlist(
tag_entries, play, savepl, min_repeat, trackcount);
_setup_random_playlist = nil
if savepl == false then
-- Use the rockbox playlist functions to add tracks to in-ram playlist
playlist_create = function(filename)
return (rb.playlist("create", playlistpath .. "/", playlist) >= 0)
end
playlist_insert = function(str)
return rb.playlist("insert_track", str)
end
playlist_flush = function() end
playlist_finalize = function()
return (rb.playlist("amount") >= trackcount)
end
end
if not playlist_create(playlistpath .. "/" .. playlist) then return end
collectgarbage("collect")
-- how many lines can we fit on the screen?
local res, w, h = text_extent("I")
local max_w = rb.LCD_WIDTH / w
local max_h = rb.LCD_HEIGHT - h
local y = 0
rb.lcd_clear_display()
function get_tracks_random()
local tries, idxp
local tracks = 0
local str = ""
local t_lru = {}
local lru_widx = 1
local lru_max = min_repeat
if lru_max >= tag_entries then lru_max = tag_entries / 2 + 1 end
function do_progress_header()
rb.lcd_put_line(1, 0, string.format(sPROGRESSHDRFMT,tracks, trackcount))
rb.lcd_update()
--rb.sleep(300)
end
function show_progress()
local sdisp = str:match("([^/]+)$") or "?" --just the track name
rb.lcd_put_line(1, y, sdisp:sub(1, max_w));-- limit string length
y = y + h
if y >= max_h then
do_progress_header()
rb.lcd_clear_display()
playlist_flush(playlist_handle)
rb.yield()
y = h
end
end
-- check for repeated tracks
function check_lru(val)
if lru_max <= 0 or val == nil then return 0 end --user wants all repeats
local rv
local i = 1
repeat
rv = t_lru[i]
if rv == nil then
break;
elseif rv == val then
return i
end
i = i + 1
until (i == lru_max)
return 0
end
-- add a track to the repeat list (overwrites oldest if full)
function push_lru(val)
t_lru[lru_widx] = val
lru_widx = lru_widx + 1
if lru_widx > lru_max then lru_widx = 1 end
end
function get_index()
if ANCHOR_INTV > 1 then
get_index =
function(plidx)
local p = track_index[plidx]
if p == nil then
parse_database_offsets(plidx)
end
return track_index[plidx][1]
end
else -- all tracks are indexed
get_index =
function(plidx)
return track_index[plidx]
end
end
end
get_index() --init get_index fn
-- Playlist insert loop
while true do
str = nil
tries = 0
repeat
idxp = random(1, tag_entries)
tries = tries + 1 -- prevent endless loops
until check_lru(idxp) == 0 or tries > fsz -- check for recent repeats
posln = get_index(idxp)
tag_len = bytesLE_n(readchrs(DATASZ))
posln = posln + DATASZ -- idx = bytesLE_n(readchrs(DATASZ))
str = readchrs(tag_len) or "\0" -- Read the database string
str = str:match("^(%Z+)%z$") -- \0 terminated string
-- Insert track into playlist
if str ~= nil then
tracks = tracks + 1
show_progress()
push_lru(idxp) -- add to repeat list
if playlist_insert(str) < 0 then
rb.sleep(rb.HZ) --rb playlist fn display own message wait for that
rb.splash(rb.HZ, sPLAYLISTERROR)
break; -- ERROR, PLAYLIST FULL?
end
end
if tracks >= trackcount then
playlist_flush()
do_progress_header()
break
end
-- check for cancel non-blocking
if rb.get_plugin_action(0) == CANCEL_BUTTON then
break
end
end
end -- get_files
function build_anchor_index()
-- index every n files
ANCHOR_INTV = 1 -- for small db we can put all the entries in ram
local ent = tag_entries / 100 -- more than 1000 will be incrementally loaded
while ent >= 10 do -- need to reduce the size of the anchor index?
ent = ent / 10
ANCHOR_INTV = ANCHOR_INTV * 10
end -- should be power of 10 (10, 100, 1000..)
--grab an index for every ANCHOR_INTV entries
local aidx={}
local acount = 0
local next_idx = 1
local index = 1
local tlen
if ANCHOR_INTV == 1 then acount = 1 end
while index <= tag_entries and posln < fsz do
if next_idx == index then
acount = acount + 1
next_idx = acount * ANCHOR_INTV
aidx[index] = posln
else -- fill the weak table, we already did the work afterall
track_index[index] = {posln} -- put vals inside table to make them collectable
end
index = index + 1
tlen = bytesLE_n(readchrs(DATASZ))
posln = posln + tlen + DATASZ
end
return aidx
end
function parse_database_offsets(plidx)
local tlen
-- round to nearest anchor entry that is less than plidx
local aidx = (plidx / ANCHOR_INTV) * ANCHOR_INTV
local cidx = aidx
track_index[cidx] = {anchor_index[aidx] or fbegin};
-- maybe we can use previous work to get closer to the desired offset
while track_index[cidx] ~= nil and cidx <= plidx do
cidx = cidx + 1 --keep seeking till we find an empty entry
end
posln = track_index[cidx - 1][1]
while cidx <= plidx do --[[ walk the remaining entries from the last known
& save the entries on the way to our desired entry ]]
tlen = bytesLE_n(readchrs(DATASZ))
posln = posln + tlen + DATASZ
track_index[cidx] = {posln} -- put vals inside table to make them collectable
if posln >= fsz then posln = fbegin end
cidx = cidx + 1
end
end
if trackcount ~= nil then
rb.splash(10, sSEARCHINGFILES)
fbegin = posln --Mark the beginning for later loops
tag_len = 0
anchor_index = build_anchor_index() -- index track offsets
if ANCHOR_INTV == 1 then
-- all track indexes are in ram
track_index = anchor_index
anchor_index = nil
end
--[[ --profiling
local starttime = rb.current_tick();
get_tracks_random()
local endtime = rb.current_tick();
rb.splash(1000, (endtime - starttime) .. " ticks");
end
if (false) then
--]]
get_tracks_random()
playlistisfinalized = playlist_finalize(playlist_handle)
end
file:close()
collectgarbage("collect")
if trackcount and play == true and playlistisfinalized == true then
rb.audio("stop")
rb.yield()
if savepl == true then
rb.playlist("create", playlistpath .. "/", playlist)
rb.playlist("insert_playlist", playlistpath .. "/" .. playlist)
rb.sleep(rb.HZ)
end
rb.playlist("start", 0, 0, 0)
end
end -- playlist_create
local function main()
if not rb.file_exists(rb.ROCKBOX_DIR .. "/database_4.tcd") then
rb.splash(rb.HZ, sINITDATABASE)
os.exit(1);
end
if rb.cpu_boost then rb.cpu_boost(true) end
rb.backlight_force_on()
if not rb.dir_exists(playlistpath) then
luadir.mkdir(playlistpath)
end
rb.lcd_clear_display()
rb.lcd_update()
collectgarbage("collect")
create_random_playlist(rb.ROCKBOX_DIR .. "/database_4.tcd",
playlist_name, max_tracks, play_on_success);
-- Restore user backlight settings
rb.backlight_use_settings()
if rb.cpu_boost then rb.cpu_boost(false) end
rb.sleep(rb.HZ)
rb.splash(rb.HZ * 2, sGOODBYE)
--[[
local used, allocd, free = rb.mem_stats()
local lu = collectgarbage("count")
local fmt = function(t, v) return string.format("%s: %d Kb\n", t, v /1024) end
-- this is how lua recommends to concat strings rather than ..
local s_t = {}
s_t[1] = "rockbox:\n"
s_t[2] = fmt("Used ", used)
s_t[3] = fmt("Allocd ", allocd)
s_t[4] = fmt("Free ", free)
s_t[5] = "\nlua:\n"
s_t[6] = fmt("Used", lu * 1024)
s_t[7] = "\n\nNote that the rockbox used count is a high watermark"
rb.splash_scroller(10 * rb.HZ, table.concat(s_t)) --]]
end --MAIN
main() -- BILGUS