rockbox/utils/themeeditor/gui/skintimer.cpp

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2010 Robert Bieber
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "skintimer.h"
#include "ui_skintimer.h"
const int SkinTimer::millisPerTick = 250;
SkinTimer::SkinTimer(DeviceState* device, QWidget *parent) :
QWidget(parent),
ui(new Ui::SkinTimer),
device(device)
{
ui->setupUi(this);
setupUI();
}
SkinTimer::~SkinTimer()
{
delete ui;
}
void SkinTimer::setupUI()
{
playStateButtons.append(ui->playButton);
playStateButtons.append(ui->pauseButton);
playStateButtons.append(ui->rwndButton);
playStateButtons.append(ui->ffwdButton);
QObject::connect(ui->startButton, SIGNAL(clicked()),
this, SLOT(start()));
QObject::connect(ui->stopButton, SIGNAL(clicked()),
this, SLOT(stop()));
QObject::connect(&timer, SIGNAL(timeout()),
this, SLOT(tick()));
for(int i = 0; i < playStateButtons.count(); i++)
QObject::connect(playStateButtons[i], SIGNAL(toggled(bool)),
this, SLOT(stateChange()));
QObject::connect(device, SIGNAL(settingsChanged()),
this, SLOT(deviceChange()));
int playState = device->data("?mp").toInt();
switch(playState)
{
default:
case 1:
ui->playButton->setChecked(true);
break;
case 2:
ui->pauseButton->setChecked(true);
break;
case 3:
ui->ffwdButton->setChecked(true);
break;
case 4:
ui->rwndButton->setChecked(true);
break;
}
}
void SkinTimer::start()
{
ui->startButton->setEnabled(false);
ui->stopButton->setEnabled(true);
ui->speedBox->setEnabled(false);
ui->durationBox->setEnabled(false);
totalTime = ui->durationBox->value() * 1000;
elapsedTime = 0;
timer.setInterval(millisPerTick);
ui->statusBar->setValue(0);
timer.start();
}
void SkinTimer::stop()
{
ui->startButton->setEnabled(true);
ui->stopButton->setEnabled(false);
ui->speedBox->setEnabled(true);
ui->durationBox->setEnabled(true);
timer.stop();
}
void SkinTimer::tick()
{
elapsedTime += millisPerTick * ui->speedBox->value();
if(elapsedTime >= totalTime)
{
ui->statusBar->setValue(100);
stop();
}
/* Calculating the simulated time elapsed */
double dTime = millisPerTick * ui->speedBox->value() / 1000;
/* Adding to the device's simtime */
device->setData("simtime", device->data("simtime").toDouble() + dTime);
/* Adding to the song time depending on mode*/
double songTime = device->data("?pc").toDouble();
double trackTime = device->data("?pt").toDouble();
if(ui->playButton->isChecked())
songTime += dTime;
else if(ui->rwndButton->isChecked())
songTime -= 2 * dTime;
else if(ui->ffwdButton->isChecked())
songTime += 2 * dTime;
if(songTime > trackTime)
{
songTime = trackTime;
ui->pauseButton->setChecked(true);
}
if(songTime < 0)
{
songTime = 0;
ui->pauseButton->setChecked(true);
}
device->setData("?pc", songTime);
/* Updating the status bar */
ui->statusBar->setValue(elapsedTime * 100 / totalTime);
}
void SkinTimer::stateChange()
{
if(ui->playButton->isChecked())
device->setData("mp", "Play");
else if(ui->pauseButton->isChecked())
device->setData("mp", "Pause");
else if(ui->rwndButton->isChecked())
device->setData("mp", "Rewind");
else if(ui->ffwdButton->isChecked())
device->setData("mp", "Fast Forward");
}
void SkinTimer::deviceChange()
{
int playState = device->data("?mp").toInt();
switch(playState)
{
case 1:
ui->playButton->setChecked(true);
break;
case 2:
ui->pauseButton->setChecked(true);
break;
case 3:
ui->ffwdButton->setChecked(true);
break;
case 4:
ui->rwndButton->setChecked(true);
break;
default:
break;
}
}