2003-02-07 09:41:57 +00:00
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/* define this if you have a charcell LCD display */
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#define HAVE_LCD_CHARCELLS 1
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2004-09-16 14:36:08 +00:00
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/* LCD dimensions (for the simulator) */
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#define LCD_WIDTH (4*11*6) /* Display width in pixels */
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#define LCD_HEIGHT (4*16+2*24) /* 4*char + 2*icons */
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2003-02-07 09:41:57 +00:00
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/* define this if you have the Player's keyboard */
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#define HAVE_PLAYER_KEYPAD 1
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2004-09-16 14:36:08 +00:00
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#ifndef SIMULATOR
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2004-09-17 11:25:29 +00:00
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/* Define this if you have a SH7034 */
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#define HAVE_SH7034
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2003-02-07 09:41:57 +00:00
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/* Define this if you have a MAS3507D */
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#define HAVE_MAS3507D
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/* Define this if you have a DAC3550A */
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#define HAVE_DAC3550A
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/* Define this to the CPU frequency */
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#define CPU_FREQ 12000000 /* cycle time ~83.3ns */
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/* Battery scale factor (?) */
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#define BATTERY_SCALE_FACTOR 6546
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/* Define this if you must discharge the data line by driving it low
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and then set it to input to see if it stays low or goes high */
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#define HAVE_I2C_LOW_FIRST
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/* Define this if you control power on PADR (instead of PBDR) */
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#define HAVE_POWEROFF_ON_PADR
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/* Offset ( in the firmware file's header ) to the file length */
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#define FIRMWARE_OFFSET_FILE_LENGTH 0
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/* Offset ( in the firmware file's header ) to the file CRC */
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#define FIRMWARE_OFFSET_FILE_CRC 4
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/* Offset ( in the firmware file's header ) to the real data */
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#define FIRMWARE_OFFSET_FILE_DATA 6
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2003-11-27 21:24:02 +00:00
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/* How to detect USB */
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#define USB_PLAYERSTYLE 1
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2003-12-12 13:29:11 +00:00
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/* Define this if the platform has batteries */
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#define HAVE_BATTERIES 1
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2004-09-10 12:55:55 +00:00
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/* Define this for programmable LED available */
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#define HAVE_LED
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/* Define this for LCD backlight available */
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#define HAVE_BACKLIGHT
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2004-09-16 14:36:08 +00:00
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#endif /* SIMULATOR */
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