rockbox/apps/plugins/snake.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Itai Shaked
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/*
Snake!
by Itai Shaked
ok, a little explanation -
board holds the snake and apple position - 1+ - snake body (the number
represents the age [1 is the snake's head]).
-1 is an apple, and 0 is a clear spot.
dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
*/
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP
#include "lib/configfile.h"
#include "lib/highscore.h"
#include "lib/playback_control.h"
PLUGIN_HEADER
/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define SNAKE_QUIT BUTTON_OFF
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define SNAKE_QUIT BUTTON_OFF
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_SELECT
#elif CONFIG_KEYPAD == ONDIO_PAD
#define SNAKE_QUIT BUTTON_OFF
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_MENU
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define SNAKE_QUIT BUTTON_OFF
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_ON
#define SNAKE_RC_QUIT BUTTON_RC_STOP
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU)
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_MENU
#define SNAKE_DOWN BUTTON_PLAY
#define SNAKE_PLAYPAUSE BUTTON_SELECT
#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_SELECT
#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
(CONFIG_KEYPAD == SANSA_C200_PAD) || \
(CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
(CONFIG_KEYPAD == SANSA_M200_PAD)
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_SELECT
#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
#define SNAKE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_SELECT
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_SCROLL_UP
#define SNAKE_DOWN BUTTON_SCROLL_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
#define SNAKE_QUIT BUTTON_BACK
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_SELECT
#elif (CONFIG_KEYPAD == MROBE100_PAD)
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_SELECT
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define SNAKE_QUIT BUTTON_RC_REC
#define SNAKE_LEFT BUTTON_RC_REW
#define SNAKE_RIGHT BUTTON_RC_FF
#define SNAKE_UP BUTTON_RC_VOL_UP
#define SNAKE_DOWN BUTTON_RC_VOL_DOWN
#define SNAKE_PLAYPAUSE BUTTON_RC_PLAY
#define SNAKE_RC_QUIT BUTTON_REC
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define SNAKE_QUIT BUTTON_BACK
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_MENU
#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_PREV
#define SNAKE_RIGHT BUTTON_NEXT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_MENU
#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
#define SNAKE_QUIT BUTTON_REC
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == MROBE500_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_RC_QUIT BUTTON_RC_DOWN
#elif (CONFIG_KEYPAD == ONDAVX747_PAD)
#define SNAKE_QUIT BUTTON_POWER
#elif (CONFIG_KEYPAD == ONDAVX777_PAD)
#define SNAKE_QUIT BUTTON_POWER
#elif CONFIG_KEYPAD == COWON_D2_PAD
#define SNAKE_QUIT BUTTON_POWER
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define SNAKE_QUIT BUTTON_REC
#define SNAKE_LEFT BUTTON_PREV
#define SNAKE_RIGHT BUTTON_NEXT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define SNAKE_QUIT (BUTTON_REC|BUTTON_PLAY)
#define SNAKE_LEFT BUTTON_VOL_DOWN
#define SNAKE_RIGHT BUTTON_VOL_UP
#define SNAKE_UP BUTTON_PREV
#define SNAKE_DOWN BUTTON_NEXT
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#else
#error No keymap defined!
#endif
#ifdef HAVE_TOUCHSCREEN
#ifndef SNAKE_QUIT
#define SNAKE_QUIT BUTTON_TOPLEFT
#endif
#ifndef SNAKE_LEFT
#define SNAKE_LEFT BUTTON_MIDLEFT
#endif
#ifndef SNAKE_RIGHT
#define SNAKE_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef SNAKE_UP
#define SNAKE_UP BUTTON_TOPMIDDLE
#endif
#ifndef SNAKE_DOWN
#define SNAKE_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef SNAKE_PLAYPAUSE
#define SNAKE_PLAYPAUSE BUTTON_CENTER
#endif
#endif
#define BOARD_WIDTH (LCD_WIDTH/4)
#define BOARD_HEIGHT (LCD_HEIGHT/4)
#define CONFIG_FILE_NAME "snake.cfg"
#define SCORE_FILE PLUGIN_GAMES_DIR "/snake.score"
#define NUM_SCORES 5
static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
static unsigned int score, level = 1;
static int dir;
static bool apple, dead, ingame;
static struct highscore highscores[NUM_SCORES];
static struct configdata config[] = {
{TYPE_INT, 1, 9, { .int_p = &level }, "level", NULL},
};
static void snake_die (void)
{
char pscore[17];
rb->lcd_clear_display();
rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score);
rb->lcd_puts(0,0,"Oops...");
rb->lcd_puts(0,1, pscore);
if (highscore_update(score, level, "", highscores, NUM_SCORES) == 0) {
rb->lcd_puts(0,2,"New High Score!");
}
else {
rb->snprintf(pscore, sizeof(pscore),
"High Score: %d", highscores[0].score);
rb->lcd_puts(0,2,pscore);
}
rb->lcd_update();
rb->sleep(3*HZ);
dead=true;
}
static void snake_colission (short x, short y)
{
if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0) {
snake_die();
return;
}
switch (board[x][y]) {
case 0:
break;
case -1:
snakelength+=2;
score+=level;
apple=false;
break;
default:
snake_die();
break;
}
}
static void snake_move_head (short x, short y)
{
switch (dir) {
case 0:
y-=1;
break;
case 1:
x+=1;
break;
case 2:
y+=1;
break;
case 3:
x-=1;
break;
}
snake_colission (x,y);
if (dead)
return;
board[x][y]=1;
rb->lcd_fillrect(x*4,y*4,4,4);
}
static void snake_redraw (void)
{
short x,y;
rb->lcd_clear_display();
for (x=0; x<BOARD_WIDTH; x++) {
for (y=0; y<BOARD_HEIGHT; y++) {
switch (board[x][y]) {
case -1:
rb->lcd_fillrect((x*4)+1,y*4,2,4);
rb->lcd_fillrect(x*4,(y*4)+1,4,2);
break;
case 0:
break;
default:
rb->lcd_fillrect(x*4,y*4,4,4);
break;
}
}
}
rb->lcd_update();
}
static void snake_frame (void)
{
short x,y,head=0;
for (x=0; x<BOARD_WIDTH; x++) {
for (y=0; y<BOARD_HEIGHT; y++) {
switch (board[x][y]) {
case 1:
if (!head) {
snake_move_head(x,y);
if (dead)
return;
board[x][y]++;
head=1;
}
break;
case 0:
break;
case -1:
break;
default:
if (board[x][y]==snakelength) {
board[x][y]=0;
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
rb->lcd_fillrect(x*4,y*4,4,4);
rb->lcd_set_drawmode(DRMODE_SOLID);
}
else
board[x][y]++;
break;
}
}
}
rb->lcd_update();
}
static void snake_game_init(void) {
short x,y;
rb->lcd_clear_display();
for (x=0; x<BOARD_WIDTH; x++) {
for (y=0; y<BOARD_HEIGHT; y++) {
board[x][y]=0;
}
}
apple=false;
dead=false;
snakelength=4;
score=0;
dir=1;
board[11][7]=1;
}
static int snake_menu_cb(int action, const struct menu_item_ex *this_item)
{
if(action == ACTION_REQUEST_MENUITEM
&& !ingame && ((intptr_t)this_item)==0)
return ACTION_EXIT_MENUITEM;
return action;
}
static int snake_game_menu(void)
{
MENUITEM_STRINGLIST(main_menu,"Snake Menu",snake_menu_cb,
"Resume Game",
"Start New Game",
"Snake Speed",
"High Score",
"Playback Control",
"Quit");
int selected = 0;
rb->button_clear_queue();
while (true) {
switch (rb->do_menu(&main_menu, &selected, NULL, false)) {
case 0:
snake_redraw();
return 0;
case 1:
snake_game_init();
return 0;
case 2:
rb->set_int("Snake Speed", "", UNIT_INT, &level,
NULL, 1, 1, 9, NULL);
break;
case 3:
highscore_show(-1, highscores, NUM_SCORES, true);
rb->lcd_setfont(FONT_UI);
break;
case 4:
playback_control(NULL);
break;
case 5:
return 1;
case MENU_ATTACHED_USB:
return 1;
default:
break;
}
}
}
static int snake_game_loop (void) {
int button;
short x,y;
bool pause = false;
if (snake_game_menu())
return 1;
ingame = true;
while (true) {
if (!pause) {
snake_frame();
if (dead) {
ingame = false;
return 0;
}
if (!apple) {
do {
x=rb->rand() % BOARD_WIDTH;
y=rb->rand() % BOARD_HEIGHT;
} while (board[x][y]);
apple=true;
board[x][y]=-1;
rb->lcd_fillrect((x*4)+1,y*4,2,4);
rb->lcd_fillrect(x*4,(y*4)+1,4,2);
}
rb->sleep(HZ/level);
}
button=rb->button_get(false);
#ifdef HAS_BUTTON_HOLD
if (rb->button_hold() && !pause)
button = SNAKE_PLAYPAUSE;
#endif
switch (button) {
case SNAKE_UP:
if (dir!=2) dir=0;
break;
case SNAKE_RIGHT:
if (dir!=3) dir=1;
break;
case SNAKE_DOWN:
if (dir!=0) dir=2;
break;
case SNAKE_LEFT:
if (dir!=1) dir=3;
break;
case SNAKE_PLAYPAUSE:
pause = !pause;
if (pause)
rb->splash (HZ, "Paused");
else
snake_redraw();
break;
#ifdef SNAKE_RC_QUIT
case SNAKE_RC_QUIT:
#endif
case SNAKE_QUIT:
return 0;
break;
default:
if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
return 1;
break;
}
}
}
enum plugin_status plugin_start(const void* parameter)
{
(void)parameter;
configfile_load(CONFIG_FILE_NAME, config, 1, 0);
highscore_load(SCORE_FILE, highscores, NUM_SCORES);
rb->lcd_clear_display();
ingame = false;
while(snake_game_loop() == 0)
;
configfile_save(CONFIG_FILE_NAME, config, 1, 0);
highscore_save(SCORE_FILE, highscores, NUM_SCORES);
return PLUGIN_OK;
}
#endif