rockbox/apps/gui/list.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Kevin Ferrare
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _GUI_LIST_H_
#define _GUI_LIST_H_
#include "config.h"
#include "icon.h"
#include "screen_access.h"
#define SCROLLBAR_WIDTH 6
/* Key assignement */
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define LIST_NEXT BUTTON_DOWN
#define LIST_PREV BUTTON_UP
#define LIST_PGUP (BUTTON_ON | BUTTON_UP)
#define LIST_PGDN (BUTTON_ON | BUTTON_DOWN)
#ifdef CONFIG_REMOTE_KEYPAD
#define LIST_RC_NEXT BUTTON_RC_FF
#define LIST_RC_PREV BUTTON_RC_REW
#define LIST_RC_PGUP BUTTON_RC_SOURCE
#define LIST_RC_PGDN BUTTON_RC_BITRATE
#endif /* CONFIG_REMOTE_KEYPAD */
#elif CONFIG_KEYPAD == RECORDER_PAD
#define LIST_NEXT BUTTON_DOWN
#define LIST_PREV BUTTON_UP
#define LIST_PGUP (BUTTON_ON | BUTTON_UP)
#define LIST_PGDN (BUTTON_ON | BUTTON_DOWN)
#ifdef CONFIG_REMOTE_KEYPAD
#define LIST_RC_NEXT BUTTON_RC_RIGHT
#define LIST_RC_PREV BUTTON_RC_LEFT
#endif /* CONFIG_REMOTE_KEYPAD */
#elif CONFIG_KEYPAD == PLAYER_PAD
#define LIST_NEXT BUTTON_RIGHT
#define LIST_PREV BUTTON_LEFT
#ifdef CONFIG_REMOTE_KEYPAD
#define LIST_RC_NEXT BUTTON_RC_RIGHT
#define LIST_RC_PREV BUTTON_RC_LEFT
#endif /* CONFIG_REMOTE_KEYPAD */
#elif CONFIG_KEYPAD == ONDIO_PAD
#define LIST_NEXT BUTTON_DOWN
#define LIST_PREV BUTTON_UP
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_NANO_PAD)
#define LIST_NEXT BUTTON_SCROLL_FWD
#define LIST_PREV BUTTON_SCROLL_BACK
#elif CONFIG_KEYPAD == GMINI100_PAD
#define LIST_NEXT BUTTON_DOWN
#define LIST_PREV BUTTON_UP
#define LIST_PGUP (BUTTON_ON | BUTTON_UP)
#define LIST_PGDN (BUTTON_ON | BUTTON_DOWN)
#endif
/*
* The gui_list is based on callback functions, if you want the list
* to display something you have to provide it a function that
* tells it what to display.
* There are two callback function :
* one to get the text and one to get the icon
*/
/*
* Icon callback
* - selected_item : an integer that tells the number of the item to display
* - data : a void pointer to the data you gave to the list when
* you initialized it
* - icon : a pointer to the icon, the value inside it is used to display
* the icon after the function returns.
* Note : we use the ICON type because the real type depends of the plateform
*/
typedef void list_get_icon(int selected_item,
void * data,
ICON * icon);
/*
* Text callback
* - selected_item : an integer that tells the number of the item to display
* - data : a void pointer to the data you gave to the list when
* you initialized it
* - buffer : a buffer to put the resulting text on it
* (The content of the buffer may not be used by the list, we use
* the return value of the function in all cases to avoid filling
* a buffer when it's not necessary)
* Returns a pointer to a string that contains the text to display
*/
typedef char * list_get_name(int selected_item,
void * data,
char *buffer);
struct gui_list
{
int nb_items;
int selected_item;
bool cursor_flash_state;
int start_item; /* the item that is displayed at the top of the screen */
list_get_icon *callback_get_item_icon;
list_get_name *callback_get_item_name;
struct screen * display;
/* defines wether the list should stop when reaching the top/bottom
* or should continue (by going to bottom/top) */
bool limit_scroll;
/* The data that will be passed to the callback function YOU implement */
void * data;
};
/*
* Initializes a scrolling list
* - gui_list : the list structure to initialize
* - callback_get_item_icon : pointer to a function that associates an icon
* to a given item number
* - callback_get_item_name : pointer to a function that associates a label
* to a given item number
* - data : extra data passed to the list callback
*/
extern void gui_list_init(struct gui_list * gui_list,
list_get_name callback_get_item_name,
void * data
);
/*
* Sets the numbers of items the list can currently display
* note that the list's context like the currently pointed item is resetted
* - gui_list : the list structure
* - nb_items : the numbers of items you want
*/
#define gui_list_set_nb_items(gui_list, nb) \
(gui_list)->nb_items = nb
/*
* Returns the numbers of items currently in the list
* - gui_list : the list structure
*/
#define gui_list_get_nb_items(gui_list) \
(gui_list)->nb_items
/*
* Puts the selection in the screen
* - gui_list : the list structure
* - put_from_end : if true, selection will be put as close from
* the end of the list as possible, else, it's
* from the beginning
*/
extern void gui_list_put_selection_in_screen(struct gui_list * gui_list,
bool put_from_end);
/*
* Sets the icon callback function
* - gui_list : the list structure
* - _callback : the callback function
*/
#define gui_list_set_icon_callback(gui_list, _callback) \
(gui_list)->callback_get_item_icon=_callback
/*
* Attach the scrolling list to a screen
* (The previous screen attachement is lost)
* - gui_list : the list structure
* - display : the screen to attach
*/
extern void gui_list_set_display(struct gui_list * gui_list,
struct screen * display);
/*
* Gives the position of the selected item
* - gui_list : the list structure
* Returns the position
*/
#define gui_list_get_sel_pos(gui_list) \
(gui_list)->selected_item
/*
* Selects an item in the list
* - gui_list : the list structure
* - item_number : the number of the item which will be selected
*/
extern void gui_list_select_item(struct gui_list * gui_list, int item_number);
/*
* Draws the list on the attached screen
* - gui_list : the list structure
*/
extern void gui_list_draw(struct gui_list * gui_list);
/*
* Selects the next item in the list
* (Item 0 gets selected if the end of the list is reached)
* - gui_list : the list structure
*/
extern void gui_list_select_next(struct gui_list * gui_list);
/*
* Selects the previous item in the list
* (Last item in the list gets selected if the list beginning is reached)
* - gui_list : the list structure
*/
extern void gui_list_select_previous(struct gui_list * gui_list);
/*
* Go to next page if any, else selects the last item in the list
* - gui_list : the list structure
* - nb_lines : the number of lines to try to move the cursor
*/
extern void gui_list_select_next_page(struct gui_list * gui_list,
int nb_lines);
/*
* Go to previous page if any, else selects the first item in the list
* - gui_list : the list structure
* - nb_lines : the number of lines to try to move the cursor
*/
extern void gui_list_select_previous_page(struct gui_list * gui_list,
int nb_lines);
/*
* Adds an item to the list (the callback will be asked for one more item)
* - gui_list : the list structure
*/
extern void gui_list_add_item(struct gui_list * gui_list);
/*
* Removes an item to the list (the callback will be asked for one less item)
* - gui_list : the list structure
*/
extern void gui_list_del_item(struct gui_list * gui_list);
/*
* Tells the list wether it should stop when reaching the top/bottom
* or should continue (by going to bottom/top)
* - gui_list : the list structure
* - scroll :
* - true : stops when reaching top/bottom
* - false : continues to go to bottom/top when reaching top/bottom
*/
#define gui_list_limit_scroll(gui_list, scroll) \
(gui_list)->limit_scroll=scroll
/*
* One call on 2, the selected lune will either blink the cursor or
* invert/display normal the selected line
* - gui_list : the list structure
*/
extern void gui_list_flash(struct gui_list * gui_list);
/*
* This part handles as many lists as there are connected screens
* (the api is similar to the ones above)
* The lists on the screens are synchronized ;
* theirs items and selected items are the same, but of course,
* they can be displayed on screens with different sizes
* The final aim is to let the programmer handle many lists in one
* function call and make its code independant from the number of screens
*/
struct gui_synclist
{
struct gui_list gui_list[NB_SCREENS];
};
extern void gui_synclist_init(
struct gui_synclist * lists,
list_get_name callback_get_item_name,
void * data
);
extern void gui_synclist_set_nb_items(struct gui_synclist * lists, int nb_items);
extern void gui_synclist_set_icon_callback(struct gui_synclist * lists, list_get_icon icon_callback);
#define gui_synclist_get_nb_items(lists) \
gui_list_get_nb_items(&((lists)->gui_list[0]))
extern int gui_synclist_get_sel_pos(struct gui_synclist * lists);
#define gui_synclist_get_sel_pos(lists) \
gui_list_get_sel_pos(&((lists)->gui_list[0]))
extern void gui_synclist_draw(struct gui_synclist * lists);
extern void gui_synclist_select_item(struct gui_synclist * lists,
int item_number);
extern void gui_synclist_select_next(struct gui_synclist * lists);
extern void gui_synclist_select_previous(struct gui_synclist * lists);
extern void gui_synclist_select_next_page(struct gui_synclist * lists,
enum screen_type screen);
extern void gui_synclist_select_previous_page(struct gui_synclist * lists,
enum screen_type screen);
extern void gui_synclist_add_item(struct gui_synclist * lists);
extern void gui_synclist_del_item(struct gui_synclist * lists);
extern void gui_synclist_limit_scroll(struct gui_synclist * lists, bool scroll);
extern void gui_synclist_flash(struct gui_synclist * lists);
/*
* Do the action implied by the given button,
* returns the action taken if any, 0 else
* - lists : the synchronized lists
* - button : the keycode of a pressed button
* returned value :
* - LIST_NEXT when moving forward (next item or pgup)
* - LIST_PREV when moving backward (previous item or pgdown)
*/
extern unsigned gui_synclist_do_button(struct gui_synclist * lists, unsigned button);
#endif /* _GUI_LIST_H_ */