2007-08-04 03:01:46 +00:00
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id: jackpot.c 14034 2007-07-28 05:42:55Z kevin $
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*
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2008-05-05 10:32:46 +00:00
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* Copyright (C) 2007 Copyright Kévin Ferrare
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2007-08-04 03:01:46 +00:00
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*
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2008-06-28 18:10:04 +00:00
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2007-08-04 03:01:46 +00:00
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "clock.h"
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#include "clock_draw.h"
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#include "clock_draw_digital.h"
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#include "clock_draw_analog.h"
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#include "clock_draw_binary.h"
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#include "clock_settings.h"
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void black_background(struct screen* display){
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#if (LCD_DEPTH > 1) || (defined(LCD_REMOTE_DEPTH) && (LCD_REMOTE_DEPTH > 1))
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if(display->depth>1){
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display->set_background(LCD_BLACK);
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display->clear_display();
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}else
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#endif
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{
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display->clear_display();
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2008-06-28 20:45:21 +00:00
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display->fillrect(0,0,display->getwidth(),display->getheight());
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2007-08-04 03:01:46 +00:00
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}
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}
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void white_background(struct screen* display){
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#if (LCD_DEPTH > 1) || (defined(LCD_REMOTE_DEPTH) && (LCD_REMOTE_DEPTH > 1))
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if(display->depth>1){
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#if defined(HAVE_LCD_COLOR)
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if(display->is_color)/* restore to the bitmap's background */
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display->set_background(LCD_RGBPACK(180,200,230));
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else
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#endif
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display->set_background(LCD_WHITE);
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}
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#endif
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display->clear_display();
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}
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bool skin_require_black_background(int mode, int skin){
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return((mode==BINARY && skin==2) || (mode==DIGITAL && skin==1 ));
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}
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void skin_set_background(struct screen* display, int mode, int skin){
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if(skin_require_black_background(mode, skin) )
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black_background(display);
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else
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white_background(display);
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}
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void skin_restore_background(struct screen* display, int mode, int skin){
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if(skin_require_black_background(mode, skin) )
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white_background(display);
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}
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void clock_draw_set_colors(void){
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int i;
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FOR_NB_SCREENS(i)
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skin_set_background(rb->screens[i],
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clock_settings.mode,
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clock_settings.skin[clock_settings.mode]);
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}
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void clock_draw_restore_colors(void){
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int i;
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FOR_NB_SCREENS(i){
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skin_restore_background(rb->screens[i],
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clock_settings.mode,
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clock_settings.skin[clock_settings.mode]);
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rb->screens[i]->update();
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}
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}
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void clock_draw(struct screen* display, struct time* time,
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struct counter* counter){
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if(!clock_settings.general.show_counter)
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counter=0;
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int skin=clock_settings.skin[clock_settings.mode];
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skin_set_background(display, clock_settings.mode, skin);
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if(clock_settings.mode == ANALOG)
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analog_clock_draw(display, time, &clock_settings, counter, skin);
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else if(clock_settings.mode == DIGITAL)
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digital_clock_draw(display, time, &clock_settings, counter, skin);
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else if(clock_settings.mode == BINARY)
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binary_clock_draw(display, time, skin);
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display->update();
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}
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