rockbox/apps/plugins/snake.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Itai Shaked
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/*
Snake!
by Itai Shaked
ok, a little explanation -
board holds the snake and apple position - 1+ - snake body (the number
represents the age [1 is the snake's head]).
-1 is an apple, and 0 is a clear spot.
dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
*/
#include "plugin.h"
#include "lib/configfile.h"
#include "lib/highscore.h"
#include "lib/playback_control.h"
/* variable button definitions */
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define SNAKE_QUIT BUTTON_OFF
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_ON
#define SNAKE_RC_QUIT BUTTON_RC_STOP
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define SNAKE_QUIT (BUTTON_SELECT|BUTTON_REPEAT)
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_MENU
#define SNAKE_DOWN BUTTON_PLAY
#define SNAKE_PLAYPAUSE (BUTTON_SELECT|BUTTON_REL)
#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_SELECT
#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
(CONFIG_KEYPAD == SANSA_C200_PAD) || \
(CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
(CONFIG_KEYPAD == SANSA_M200_PAD) || \
(CONFIG_KEYPAD == SANSA_CONNECT_PAD)
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_SELECT
#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
#define SNAKE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_SELECT
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_SCROLL_UP
#define SNAKE_DOWN BUTTON_SCROLL_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) || \
(CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
#define SNAKE_QUIT BUTTON_BACK
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_SELECT
#elif (CONFIG_KEYPAD == MROBE100_PAD)
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_SELECT
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define SNAKE_QUIT BUTTON_RC_REC
#define SNAKE_LEFT BUTTON_RC_REW
#define SNAKE_RIGHT BUTTON_RC_FF
#define SNAKE_UP BUTTON_RC_VOL_UP
#define SNAKE_DOWN BUTTON_RC_VOL_DOWN
#define SNAKE_PLAYPAUSE BUTTON_RC_PLAY
#define SNAKE_RC_QUIT BUTTON_REC
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define SNAKE_QUIT BUTTON_BACK
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_BACK
#define SNAKE_RIGHT BUTTON_MENU
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD) || \
(CONFIG_KEYPAD == PHILIPS_HDD6330_PAD)
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_MENU
#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_PREV
#define SNAKE_RIGHT BUTTON_NEXT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_MENU
#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
(CONFIG_KEYPAD == SAMSUNG_YH92X_PAD)
#define SNAKE_QUIT BUTTON_REW
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == MROBE500_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_RC_QUIT BUTTON_RC_DOWN
#elif (CONFIG_KEYPAD == ONDAVX747_PAD)
#define SNAKE_QUIT BUTTON_POWER
#elif (CONFIG_KEYPAD == ONDAVX777_PAD)
#define SNAKE_QUIT BUTTON_POWER
#elif CONFIG_KEYPAD == COWON_D2_PAD
#define SNAKE_QUIT BUTTON_POWER
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define SNAKE_QUIT BUTTON_REC
#define SNAKE_LEFT BUTTON_PREV
#define SNAKE_RIGHT BUTTON_NEXT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define SNAKE_QUIT (BUTTON_REC|BUTTON_PLAY)
#define SNAKE_LEFT BUTTON_VOL_DOWN
#define SNAKE_RIGHT BUTTON_VOL_UP
#define SNAKE_UP BUTTON_REW
#define SNAKE_DOWN BUTTON_FF
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == MPIO_HD300_PAD
#define SNAKE_QUIT (BUTTON_MENU|BUTTON_REPEAT)
#define SNAKE_LEFT BUTTON_REW
#define SNAKE_RIGHT BUTTON_FF
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAYPAUSE
#elif (CONFIG_KEYPAD == HM60X_PAD) || \
(CONFIG_KEYPAD == HM801_PAD)
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_SELECT
#elif CONFIG_KEYPAD == SONY_NWZ_PAD
#define SNAKE_QUIT BUTTON_BACK
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
#define SNAKE_QUIT BUTTON_BACK
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAYPAUSE
Introducing Targets iBasso DX50 & iBasso DX90 The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port. The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port. Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did was to separate the code for DX50 (&DX90) from the android target. On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it. What else I changed from Ilias sources besides the separation from the target "android": * removed a dirty hack to keep backlight off * changed value battery meter to voltage battery meter * made all plugins compile (named target as "standalone") and added keymaps * i added the graphics for the manual but did not do anything else for the manual yet * minor optimizations known bugs: * timers are slowed donw when playback is active (tinyalsa related?) * some minor bugs Things to do: * The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights. Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go. * All the wiki and manual to build: needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed ./tools/configure select iBasso DX50 or iBasso DX90 make -j apk the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed) the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed) The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary. Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his bitbucket page, using the CWM-OF and his installation script package. Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0 Reviewed-on: http://gerrit.rockbox.org/941 Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-08-30 11:15:53 +00:00
#elif CONFIG_KEYPAD == DX50_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_PLAY
#define SNAKE_UP BUTTON_VOL_UP
#define SNAKE_DOWN BUTTON_VOL_DOWN
#define SNAKE_PLAYPAUSE BUTTON_RIGHT
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_PLAYPAUSE BUTTON_MENU
#elif CONFIG_KEYPAD == AGPTEK_ROCKER_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_SELECT
#elif CONFIG_KEYPAD == XDUOO_X3_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_PREV
#define SNAKE_RIGHT BUTTON_NEXT
#define SNAKE_UP BUTTON_HOME
#define SNAKE_DOWN BUTTON_OPTION
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == XDUOO_X3II_PAD || CONFIG_KEYPAD == XDUOO_X20_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_PREV
#define SNAKE_RIGHT BUTTON_NEXT
#define SNAKE_UP BUTTON_HOME
#define SNAKE_DOWN BUTTON_OPTION
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == FIIO_M3K_LINUX_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_PREV
#define SNAKE_RIGHT BUTTON_NEXT
#define SNAKE_UP BUTTON_HOME
#define SNAKE_DOWN BUTTON_OPTION
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == IHIFI_770_PAD || CONFIG_KEYPAD == IHIFI_800_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_HOME
#define SNAKE_RIGHT BUTTON_VOL_DOWN
#define SNAKE_UP BUTTON_PREV
#define SNAKE_DOWN BUTTON_NEXT
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == EROSQ_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_SCROLL_BACK
#define SNAKE_RIGHT BUTTON_SCROLL_FWD
#define SNAKE_UP BUTTON_PREV
#define SNAKE_DOWN BUTTON_NEXT
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == FIIO_M3K_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == SHANLING_Q1_PAD
/* use touchscreen */
#else
#error No keymap defined!
#endif
#ifdef HAVE_TOUCHSCREEN
#ifndef SNAKE_QUIT
#define SNAKE_QUIT BUTTON_TOPLEFT
#endif
#ifndef SNAKE_LEFT
#define SNAKE_LEFT BUTTON_MIDLEFT
#endif
#ifndef SNAKE_RIGHT
#define SNAKE_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef SNAKE_UP
#define SNAKE_UP BUTTON_TOPMIDDLE
#endif
#ifndef SNAKE_DOWN
#define SNAKE_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef SNAKE_PLAYPAUSE
#define SNAKE_PLAYPAUSE BUTTON_CENTER
#endif
#endif
#define BOARD_WIDTH (LCD_WIDTH/4)
#define BOARD_HEIGHT (LCD_HEIGHT/4)
#define CONFIG_FILE_NAME "snake.cfg"
#define SCORE_FILE PLUGIN_GAMES_DATA_DIR "/snake.score"
#define NUM_SCORES 5
static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
static unsigned int score, level = 1;
static int dir;
static bool apple, dead, ingame;
static struct highscore highscores[NUM_SCORES];
static struct configdata config[] = {
{TYPE_INT, 1, 9, { .int_p = &level }, "level", NULL},
};
static void snake_die (void)
{
rb->lcd_clear_display();
rb->lcd_puts(0,0,"Oops...");
rb->lcd_putsf(0,1,"Your score: %d",score);
if (highscore_update(score, level, "", highscores, NUM_SCORES) == 0) {
rb->lcd_puts(0,2,"New High Score!");
}
else {
rb->lcd_putsf(0,2,"High Score: %d", highscores[0].score);
}
rb->lcd_update();
rb->sleep(3*HZ);
dead=true;
}
static void snake_colission (short x, short y)
{
if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0) {
snake_die();
return;
}
switch (board[x][y]) {
case 0:
break;
case -1:
snakelength+=2;
score+=level;
apple=false;
break;
default:
snake_die();
break;
}
}
static void snake_move_head (short x, short y)
{
switch (dir) {
case 0:
y-=1;
break;
case 1:
x+=1;
break;
case 2:
y+=1;
break;
case 3:
x-=1;
break;
}
snake_colission (x,y);
if (dead)
return;
board[x][y]=1;
rb->lcd_fillrect(x*4,y*4,4,4);
}
static void snake_redraw (void)
{
short x,y;
rb->lcd_clear_display();
for (x=0; x<BOARD_WIDTH; x++) {
for (y=0; y<BOARD_HEIGHT; y++) {
switch (board[x][y]) {
case -1:
rb->lcd_fillrect((x*4)+1,y*4,2,4);
rb->lcd_fillrect(x*4,(y*4)+1,4,2);
break;
case 0:
break;
default:
rb->lcd_fillrect(x*4,y*4,4,4);
break;
}
}
}
rb->lcd_update();
}
static void snake_frame (void)
{
short x,y,head=0;
for (x=0; x<BOARD_WIDTH; x++) {
for (y=0; y<BOARD_HEIGHT; y++) {
switch (board[x][y]) {
case 1:
if (!head) {
snake_move_head(x,y);
if (dead)
return;
board[x][y]++;
head=1;
}
break;
case 0:
break;
case -1:
break;
default:
if (board[x][y]==snakelength) {
board[x][y]=0;
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
rb->lcd_fillrect(x*4,y*4,4,4);
rb->lcd_set_drawmode(DRMODE_SOLID);
}
else
board[x][y]++;
break;
}
}
}
rb->lcd_update();
}
static void snake_game_init(void) {
short x,y;
rb->lcd_clear_display();
for (x=0; x<BOARD_WIDTH; x++) {
for (y=0; y<BOARD_HEIGHT; y++) {
board[x][y]=0;
}
}
apple=false;
dead=false;
snakelength=4;
score=0;
dir=1;
board[11][7]=1;
}
static int snake_menu_cb(int action,
const struct menu_item_ex *this_item,
struct gui_synclist *this_list)
{
(void)this_list;
if(action == ACTION_REQUEST_MENUITEM
&& !ingame && ((intptr_t)this_item)==0)
return ACTION_EXIT_MENUITEM;
return action;
}
static int snake_game_menu(void)
{
MENUITEM_STRINGLIST(main_menu,"Snake Menu",snake_menu_cb,
"Resume Game",
"Start New Game",
"Snake Speed",
"High Score",
"Playback Control",
"Quit");
int selected = 0;
rb->button_clear_queue();
while (true) {
switch (rb->do_menu(&main_menu, &selected, NULL, false)) {
case 0:
snake_redraw();
return 0;
case 1:
snake_game_init();
return 0;
case 2:
rb->set_int("Snake Speed", "", UNIT_INT, &level,
NULL, 1, 1, 9, NULL);
break;
case 3:
highscore_show(-1, highscores, NUM_SCORES, true);
rb->lcd_setfont(FONT_UI);
break;
case 4:
playback_control(NULL);
break;
case 5:
return 1;
case MENU_ATTACHED_USB:
return 1;
default:
break;
}
}
}
static int snake_game_loop (void) {
int button;
short x,y;
bool pause = false;
if (snake_game_menu())
return 1;
ingame = true;
while (true) {
if (!pause) {
snake_frame();
if (dead) {
ingame = false;
return 0;
}
if (!apple) {
do {
x=rb->rand() % BOARD_WIDTH;
y=rb->rand() % BOARD_HEIGHT;
} while (board[x][y]);
apple=true;
board[x][y]=-1;
rb->lcd_fillrect((x*4)+1,y*4,2,4);
rb->lcd_fillrect(x*4,(y*4)+1,4,2);
}
rb->sleep(HZ/level);
}
button=rb->button_get(false);
#ifdef HAS_BUTTON_HOLD
if (rb->button_hold() && !pause)
button = SNAKE_PLAYPAUSE;
#endif
switch (button) {
case SNAKE_UP:
if (dir!=2) dir=0;
break;
case SNAKE_RIGHT:
if (dir!=3) dir=1;
break;
case SNAKE_DOWN:
if (dir!=0) dir=2;
break;
case SNAKE_LEFT:
if (dir!=1) dir=3;
break;
case SNAKE_PLAYPAUSE:
pause = !pause;
if (pause)
rb->splash (HZ, "Paused");
else
snake_redraw();
break;
#ifdef SNAKE_RC_QUIT
case SNAKE_RC_QUIT:
#endif
case SNAKE_QUIT:
return 0;
break;
default:
if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
return 1;
break;
}
}
}
enum plugin_status plugin_start(const void* parameter)
{
(void)parameter;
configfile_load(CONFIG_FILE_NAME, config, 1, 0);
highscore_load(SCORE_FILE, highscores, NUM_SCORES);
rb->lcd_clear_display();
ingame = false;
while(snake_game_loop() == 0)
;
configfile_save(CONFIG_FILE_NAME, config, 1, 0);
highscore_save(SCORE_FILE, highscores, NUM_SCORES);
return PLUGIN_OK;
}