rockbox/apps/playback.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Miika Pekkarinen
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _PLAYBACK_H
#define _PLAYBACK_H
#include <stdbool.h>
#include "config.h"
#ifdef HAVE_ALBUMART
#include "bmp.h"
/*
* Returns the handle id of the buffered albumart for the given slot id
**/
int playback_current_aa_hid(int slot);
/*
* Hands out an albumart slot for buffering albumart using the size
* int the passed dim struct, it copies the data of dim in order to
* be safe to be reused for other code
*
* The slot may be reused if other code calls this with the same dimensions
* in dim, so if you change dim release and claim a new slot
*
* Save to call from other threads */
int playback_claim_aa_slot(struct dim *dim);
/*
* Releases the albumart slot with given id
*
* Save to call from other threads */
void playback_release_aa_slot(int slot);
#endif
/* Functions */
const char *get_codec_filename(int cod_spec);
void voice_wait(void);
bool audio_is_thread_ready(void);
int audio_track_count(void);
long audio_filebufused(void);
void audio_pre_ff_rewind(void);
void audio_set_crossfade(int type);
void audio_skip(int direction);
void audio_hard_stop(void); /* Stops audio from serving playback */
enum
{
AUDIO_WANT_PLAYBACK = 0,
AUDIO_WANT_VOICE,
};
bool audio_restore_playback(int type); /* Restores the audio buffer to handle the requested playback */
void codec_thread_do_callback(void (*fn)(void),
unsigned int *codec_thread_id);
#if CONFIG_CODEC == SWCODEC /* This #ifdef is better here than gui/wps.c */
extern void audio_next_dir(void);
extern void audio_prev_dir(void);
#else
#define audio_next_dir() ({ })
#define audio_prev_dir() ({ })
#endif
#endif