609 lines
15 KiB
C
609 lines
15 KiB
C
|
/* Emacs style mode select -*- C++ -*-
|
||
|
*-----------------------------------------------------------------------------
|
||
|
*
|
||
|
*
|
||
|
* PrBoom a Doom port merged with LxDoom and LSDLDoom
|
||
|
* based on BOOM, a modified and improved DOOM engine
|
||
|
* Copyright (C) 1999 by
|
||
|
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
||
|
* Copyright (C) 1999-2000 by
|
||
|
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||
|
* 02111-1307, USA.
|
||
|
*
|
||
|
* DESCRIPTION: Platform-independent sound code
|
||
|
*
|
||
|
*-----------------------------------------------------------------------------*/
|
||
|
|
||
|
#include "i_system.h"
|
||
|
#include "i_sound.h"
|
||
|
#include "sounds.h"
|
||
|
#include "s_sound.h"
|
||
|
|
||
|
#include "z_zone.h"
|
||
|
#include "m_random.h"
|
||
|
#include "w_wad.h"
|
||
|
#include "d_main.h"
|
||
|
#include "doomdef.h"
|
||
|
#include "r_main.h"
|
||
|
|
||
|
#include "doomstat.h"
|
||
|
|
||
|
#include "rockmacros.h"
|
||
|
|
||
|
// when to clip out sounds
|
||
|
// Does not fit the large outdoor areas.
|
||
|
#define S_CLIPPING_DIST (1200<<FRACBITS)
|
||
|
|
||
|
// Distance tp origin when sounds should be maxed out.
|
||
|
// This should relate to movement clipping resolution
|
||
|
// (see BLOCKMAP handling).
|
||
|
// Originally: (200*0x10000).
|
||
|
|
||
|
#define S_CLOSE_DIST (160*0x10000)
|
||
|
#define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS)
|
||
|
|
||
|
// Adjustable by menu.
|
||
|
#define NORM_PITCH 128
|
||
|
#define NORM_PRIORITY 64
|
||
|
#define NORM_SEP 128
|
||
|
#define S_STEREO_SWING (96<<FRACBITS)
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
sfxinfo_t *sfxinfo; // sound information (if null, channel avail.)
|
||
|
void *origin; // origin of sound
|
||
|
int handle; // handle of the sound being played
|
||
|
int is_pickup; // killough 4/25/98: whether sound is a player's weapon
|
||
|
} channel_t;
|
||
|
|
||
|
// the set of channels available
|
||
|
static channel_t* channels;
|
||
|
|
||
|
// These are not used, but should be (menu).
|
||
|
// Maximum volume of a sound effect.
|
||
|
// Internal default is max out of 0-15.
|
||
|
int snd_SfxVolume = 15;
|
||
|
|
||
|
// Maximum volume of music. Useless so far.
|
||
|
int snd_MusicVolume = 15;
|
||
|
|
||
|
// whether songs are mus_paused
|
||
|
static boolean mus_paused;
|
||
|
|
||
|
// music currently being played
|
||
|
static musicinfo_t* mus_playing=0;
|
||
|
|
||
|
// following is set
|
||
|
// by the defaults code in M_misc:
|
||
|
// number of channels available
|
||
|
int default_numChannels;
|
||
|
int numChannels;
|
||
|
|
||
|
//jff 3/17/98 to keep track of last IDMUS specified music num
|
||
|
int idmusnum;
|
||
|
|
||
|
//
|
||
|
// Internals.
|
||
|
//
|
||
|
|
||
|
void S_StopChannel(int cnum);
|
||
|
|
||
|
int S_AdjustSoundParams(mobj_t *listener, mobj_t *source,
|
||
|
int *vol, int *sep, int *pitch);
|
||
|
|
||
|
static int S_getChannel(void *origin, sfxinfo_t *sfxinfo, int is_pickup);
|
||
|
|
||
|
//
|
||
|
// Initializes sound stuff, including volume
|
||
|
// Sets channels, SFX and music volume,
|
||
|
// allocates channel buffer, sets S_sfx lookup.
|
||
|
//
|
||
|
|
||
|
void S_Init(int sfxVolume,int musicVolume )
|
||
|
{
|
||
|
//jff 1/22/98 skip sound init if sound not enabled
|
||
|
numChannels = default_numChannels;
|
||
|
if (!nosfxparm)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
printf("S_Init: default sfx volume %d\n", sfxVolume);
|
||
|
|
||
|
// Whatever these did with DMX, these are rather dummies now.
|
||
|
I_SetChannels();
|
||
|
|
||
|
S_SetSfxVolume(sfxVolume);
|
||
|
|
||
|
S_SetMusicVolume(musicVolume);
|
||
|
|
||
|
// Allocating the internal channels for mixing
|
||
|
// (the maximum numer of sounds rendered
|
||
|
// simultaneously) within zone memory.
|
||
|
// CPhipps - calloc
|
||
|
channels = (channel_t *) calloc(numChannels,sizeof(channel_t));
|
||
|
|
||
|
// no sounds are playing, and they are not mus_paused
|
||
|
mus_paused = 0;
|
||
|
|
||
|
// Note that sounds have not been cached (yet).
|
||
|
for (i=1 ; i<NUMSFX ; i++)
|
||
|
S_sfx[i].lumpnum = S_sfx[i].usefulness = -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Per level startup code.
|
||
|
// Kills playing sounds at start of level,
|
||
|
// determines music if any, changes music.
|
||
|
//
|
||
|
void S_Start(void)
|
||
|
{
|
||
|
int cnum, mnum;
|
||
|
|
||
|
if (!nosfxparm)
|
||
|
{
|
||
|
// kill all playing sounds at start of level
|
||
|
// (trust me - a good idea)
|
||
|
for (cnum=0 ; cnum<numChannels ; cnum++)
|
||
|
if (channels[cnum].sfxinfo)
|
||
|
S_StopChannel(cnum);
|
||
|
|
||
|
// start new music for the level
|
||
|
mus_paused = 0;
|
||
|
|
||
|
if (gamemode == commercial)
|
||
|
mnum = mus_runnin + gamemap - 1;
|
||
|
else
|
||
|
{
|
||
|
int spmus[]= // Song - Who? - Where?
|
||
|
{
|
||
|
mus_e3m4, // American e4m1
|
||
|
mus_e3m2, // Romero e4m2
|
||
|
mus_e3m3, // Shawn e4m3
|
||
|
mus_e1m5, // American e4m4
|
||
|
mus_e2m7, // Tim e4m5
|
||
|
mus_e2m4, // Romero e4m6
|
||
|
mus_e2m6, // J.Anderson e4m7 CHIRON.WAD
|
||
|
mus_e2m5, // Shawn e4m8
|
||
|
mus_e1m9 // Tim e4m9
|
||
|
};
|
||
|
|
||
|
if (gameepisode < 4)
|
||
|
mnum = mus_e1m1 + (gameepisode-1)*9 + gamemap-1;
|
||
|
else
|
||
|
mnum = spmus[gamemap-1];
|
||
|
}
|
||
|
|
||
|
S_ChangeMusic(mnum, true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void S_StartSoundAtVolume(void *origin_p, int sfx_id, int volume)
|
||
|
{
|
||
|
int sep, pitch, priority, cnum, is_pickup;
|
||
|
sfxinfo_t* sfx;
|
||
|
mobj_t* origin = (mobj_t *) origin_p;
|
||
|
|
||
|
if (nosfxparm)
|
||
|
return;
|
||
|
|
||
|
is_pickup = sfx_id & PICKUP_SOUND || sfx_id == sfx_oof || (compatibility_level >= prboom_2_compatibility && sfx_id == sfx_noway); // killough 4/25/98
|
||
|
sfx_id &= ~PICKUP_SOUND;
|
||
|
|
||
|
// check for bogus sound #
|
||
|
if (sfx_id < 1 || sfx_id > NUMSFX)
|
||
|
I_Error("S_StartSoundAtVolume: Bad sfx #: %d", sfx_id);
|
||
|
|
||
|
sfx = &S_sfx[sfx_id];
|
||
|
|
||
|
// Initialize sound parameters
|
||
|
if (sfx->link)
|
||
|
{
|
||
|
pitch = sfx->pitch;
|
||
|
priority = sfx->priority;
|
||
|
volume += sfx->volume;
|
||
|
|
||
|
if (volume < 1)
|
||
|
return;
|
||
|
|
||
|
if (volume > snd_SfxVolume)
|
||
|
volume = snd_SfxVolume;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pitch = NORM_PITCH;
|
||
|
priority = NORM_PRIORITY;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Check to see if it is audible,
|
||
|
// and if not, modify the params
|
||
|
|
||
|
if (!origin || origin == players[displayplayer].mo) {
|
||
|
sep = NORM_SEP;
|
||
|
volume *= 8;
|
||
|
} else
|
||
|
if (!S_AdjustSoundParams(players[displayplayer].mo, origin, &volume,
|
||
|
&sep, &pitch))
|
||
|
return;
|
||
|
else
|
||
|
if ( origin->x == players[displayplayer].mo->x &&
|
||
|
origin->y == players[displayplayer].mo->y)
|
||
|
sep = NORM_SEP;
|
||
|
|
||
|
// hacks to vary the sfx pitches
|
||
|
if (sfx_id >= sfx_sawup && sfx_id <= sfx_sawhit)
|
||
|
pitch += 8 - (M_Random()&15);
|
||
|
else
|
||
|
if (sfx_id != sfx_itemup && sfx_id != sfx_tink)
|
||
|
pitch += 16 - (M_Random()&31);
|
||
|
|
||
|
if (pitch<0)
|
||
|
pitch = 0;
|
||
|
|
||
|
if (pitch>255)
|
||
|
pitch = 255;
|
||
|
|
||
|
// kill old sound
|
||
|
for (cnum=0 ; cnum<numChannels ; cnum++)
|
||
|
if (channels[cnum].sfxinfo && channels[cnum].origin == origin &&
|
||
|
(comp[comp_sound] || channels[cnum].is_pickup == is_pickup))
|
||
|
{
|
||
|
S_StopChannel(cnum);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// try to find a channel
|
||
|
cnum = S_getChannel(origin, sfx, is_pickup);
|
||
|
|
||
|
if (cnum<0)
|
||
|
return;
|
||
|
|
||
|
// get lumpnum if necessary
|
||
|
// killough 2/28/98: make missing sounds non-fatal
|
||
|
if (sfx->lumpnum < 0 && (sfx->lumpnum = I_GetSfxLumpNum(sfx)) < 0)
|
||
|
return;
|
||
|
|
||
|
// increase the usefulness
|
||
|
if (sfx->usefulness++ < 0)
|
||
|
sfx->usefulness = 1;
|
||
|
|
||
|
// Assigns the handle to one of the channels in the mix/output buffer.
|
||
|
channels[cnum].handle = I_StartSound(sfx_id, cnum, volume, sep, pitch, priority);
|
||
|
}
|
||
|
|
||
|
void S_StartSound(void *origin, int sfx_id)
|
||
|
{
|
||
|
S_StartSoundAtVolume(origin, sfx_id, snd_SfxVolume);
|
||
|
}
|
||
|
|
||
|
void S_StopSound(void *origin)
|
||
|
{
|
||
|
int cnum;
|
||
|
|
||
|
if (nosfxparm)
|
||
|
return;
|
||
|
|
||
|
for (cnum=0 ; cnum<numChannels ; cnum++)
|
||
|
if (channels[cnum].sfxinfo && channels[cnum].origin == origin)
|
||
|
{
|
||
|
S_StopChannel(cnum);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Stop and resume music, during game PAUSE.
|
||
|
//
|
||
|
void S_PauseSound(void)
|
||
|
{
|
||
|
if (nosfxparm)
|
||
|
return;
|
||
|
|
||
|
if (mus_playing && !mus_paused)
|
||
|
{
|
||
|
I_PauseSong(mus_playing->handle);
|
||
|
mus_paused = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void S_ResumeSound(void)
|
||
|
{
|
||
|
if (nosfxparm)
|
||
|
return;
|
||
|
|
||
|
if (mus_playing && mus_paused)
|
||
|
{
|
||
|
I_ResumeSong(mus_playing->handle);
|
||
|
mus_paused = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Updates music & sounds
|
||
|
//
|
||
|
void S_UpdateSounds(void* listener_p)
|
||
|
{
|
||
|
int cnum;
|
||
|
|
||
|
mobj_t* listener = (mobj_t*)listener_p;
|
||
|
|
||
|
if (nosfxparm)
|
||
|
return;
|
||
|
|
||
|
for (cnum=0 ; cnum<numChannels ; cnum++)
|
||
|
{
|
||
|
sfxinfo_t* sfx;
|
||
|
channel_t* c = &channels[cnum];
|
||
|
|
||
|
if ((sfx = c->sfxinfo))
|
||
|
{
|
||
|
if (I_SoundIsPlaying(c->handle))
|
||
|
{
|
||
|
// initialize parameters
|
||
|
int volume = snd_SfxVolume;
|
||
|
int sep = NORM_PITCH;
|
||
|
int pitch = NORM_SEP;
|
||
|
|
||
|
if (sfx->link)
|
||
|
{
|
||
|
pitch = sfx->pitch;
|
||
|
volume += sfx->volume;
|
||
|
if (volume < 1)
|
||
|
{
|
||
|
S_StopChannel(cnum);
|
||
|
continue;
|
||
|
}
|
||
|
else
|
||
|
if (volume > snd_SfxVolume)
|
||
|
volume = snd_SfxVolume;
|
||
|
}
|
||
|
|
||
|
// check non-local sounds for distance clipping
|
||
|
// or modify their params
|
||
|
if (c->origin && listener_p != c->origin) // killough 3/20/98
|
||
|
{
|
||
|
if (!S_AdjustSoundParams(listener, c->origin,
|
||
|
&volume, &sep, &pitch))
|
||
|
S_StopChannel(cnum);
|
||
|
else
|
||
|
I_UpdateSoundParams(c->handle, volume, sep, pitch);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
S_StopChannel(cnum);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void S_SetMusicVolume(int volume)
|
||
|
{
|
||
|
if (nosfxparm)
|
||
|
return;
|
||
|
|
||
|
if (volume < 0 || volume > 15)
|
||
|
I_Error("S_SetMusicVolume: Attempt to set music volume at %d", volume);
|
||
|
I_SetMusicVolume(volume);
|
||
|
snd_MusicVolume = volume;
|
||
|
}
|
||
|
|
||
|
void S_SetSfxVolume(int volume)
|
||
|
{
|
||
|
if (nosfxparm)
|
||
|
return;
|
||
|
|
||
|
if (volume < 0 || volume > 127)
|
||
|
I_Error("S_SetSfxVolume: Attempt to set sfx volume at %d", volume);
|
||
|
snd_SfxVolume = volume;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Starts some music with the music id found in sounds.h.
|
||
|
//
|
||
|
void S_StartMusic(int m_id)
|
||
|
{
|
||
|
if (nosfxparm)
|
||
|
return;
|
||
|
S_ChangeMusic(m_id, false);
|
||
|
}
|
||
|
|
||
|
void S_ChangeMusic(int musicnum, int looping)
|
||
|
{
|
||
|
musicinfo_t *music;
|
||
|
|
||
|
if (nosfxparm)
|
||
|
return;
|
||
|
|
||
|
if (musicnum <= mus_None || musicnum >= NUMMUSIC)
|
||
|
I_Error("S_ChangeMusic: Bad music number %d", musicnum);
|
||
|
|
||
|
music = &S_music[musicnum];
|
||
|
|
||
|
if (mus_playing == music)
|
||
|
return;
|
||
|
|
||
|
// shutdown old music
|
||
|
S_StopMusic();
|
||
|
|
||
|
// get lumpnum if neccessary
|
||
|
if (!music->lumpnum)
|
||
|
{
|
||
|
char namebuf[9];
|
||
|
snprintf(namebuf,sizeof(namebuf),"d_%s", music->name);
|
||
|
music->lumpnum = W_GetNumForName(namebuf);
|
||
|
}
|
||
|
|
||
|
// load & register it
|
||
|
music->data = W_CacheLumpNum(music->lumpnum);
|
||
|
// music->handle = I_RegisterSong(music->data, W_LumpLength(music->lumpnum));
|
||
|
|
||
|
// load & register it
|
||
|
// music->data = (void *) W_CacheLumpNum(music->lumpnum);
|
||
|
music->handle = I_RegisterSong(music->data);
|
||
|
|
||
|
// play it
|
||
|
I_PlaySong(music->handle, looping);
|
||
|
|
||
|
mus_playing = music;
|
||
|
}
|
||
|
|
||
|
|
||
|
void S_StopMusic(void)
|
||
|
{
|
||
|
if (nosfxparm)
|
||
|
return;
|
||
|
|
||
|
if (mus_playing)
|
||
|
{
|
||
|
if (mus_paused)
|
||
|
I_ResumeSong(mus_playing->handle);
|
||
|
|
||
|
I_StopSong(mus_playing->handle);
|
||
|
I_UnRegisterSong(mus_playing->handle);
|
||
|
if (mus_playing->lumpnum >= 0)
|
||
|
W_UnlockLumpNum(mus_playing->lumpnum); // cph - release the music data
|
||
|
|
||
|
mus_playing->data = 0;
|
||
|
mus_playing = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void S_StopChannel(int cnum)
|
||
|
{
|
||
|
int i;
|
||
|
channel_t* c = &channels[cnum];
|
||
|
|
||
|
if (nosfxparm)
|
||
|
return;
|
||
|
|
||
|
if (c->sfxinfo)
|
||
|
{
|
||
|
// stop the sound playing
|
||
|
if (I_SoundIsPlaying(c->handle))
|
||
|
I_StopSound(c->handle);
|
||
|
|
||
|
// check to see
|
||
|
// if other channels are playing the sound
|
||
|
for (i=0 ; i<numChannels ; i++)
|
||
|
if (cnum != i && c->sfxinfo == channels[i].sfxinfo)
|
||
|
break;
|
||
|
|
||
|
// degrade usefulness of sound data
|
||
|
c->sfxinfo->usefulness--;
|
||
|
c->sfxinfo = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Changes volume, stereo-separation, and pitch variables
|
||
|
// from the norm of a sound effect to be played.
|
||
|
// If the sound is not audible, returns a 0.
|
||
|
// Otherwise, modifies parameters and returns 1.
|
||
|
//
|
||
|
int S_AdjustSoundParams(mobj_t *listener, mobj_t *source,
|
||
|
int *vol, int *sep, int *pitch)
|
||
|
{
|
||
|
(void)pitch;
|
||
|
fixed_t adx, ady, approx_dist;
|
||
|
angle_t angle;
|
||
|
|
||
|
if (nosfxparm)
|
||
|
return 0;
|
||
|
|
||
|
// calculate the distance to sound origin
|
||
|
// and clip it if necessary
|
||
|
adx = D_abs(listener->x - source->x);
|
||
|
ady = D_abs(listener->y - source->y);
|
||
|
|
||
|
// From _GG1_ p.428. Appox. eucledian distance fast.
|
||
|
approx_dist = adx + ady - ((adx < ady ? adx : ady)>>1);
|
||
|
|
||
|
if (!approx_dist) // killough 11/98: handle zero-distance as special case
|
||
|
{
|
||
|
*sep = NORM_SEP;
|
||
|
*vol = snd_SfxVolume;
|
||
|
return *vol > 0;
|
||
|
}
|
||
|
|
||
|
if (approx_dist > S_CLIPPING_DIST)
|
||
|
return 0;
|
||
|
|
||
|
// angle of source to listener
|
||
|
angle = R_PointToAngle2(listener->x, listener->y, source->x, source->y);
|
||
|
|
||
|
if (angle <= listener->angle)
|
||
|
angle += 0xffffffff;
|
||
|
angle -= listener->angle;
|
||
|
angle >>= ANGLETOFINESHIFT;
|
||
|
|
||
|
// stereo separation
|
||
|
*sep = 128 - (FixedMul(S_STEREO_SWING,finesine[angle])>>FRACBITS);
|
||
|
|
||
|
// volume calculation
|
||
|
if (approx_dist < S_CLOSE_DIST)
|
||
|
*vol = snd_SfxVolume*8;
|
||
|
else
|
||
|
// distance effect
|
||
|
*vol = (snd_SfxVolume * ((S_CLIPPING_DIST-approx_dist)>>FRACBITS) * 8)
|
||
|
/ S_ATTENUATOR;
|
||
|
|
||
|
return (*vol > 0);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// S_getChannel :
|
||
|
// If none available, return -1. Otherwise channel #.
|
||
|
//
|
||
|
// killough 4/25/98: made static, added is_pickup argument
|
||
|
|
||
|
static int S_getChannel(void *origin, sfxinfo_t *sfxinfo, int is_pickup)
|
||
|
{
|
||
|
// channel number to use
|
||
|
int cnum;
|
||
|
channel_t* c;
|
||
|
|
||
|
if (nosfxparm)
|
||
|
return -1;
|
||
|
|
||
|
// Find an open channel
|
||
|
for (cnum=0; cnum<numChannels && channels[cnum].sfxinfo; cnum++)
|
||
|
if (origin && channels[cnum].origin == origin &&
|
||
|
channels[cnum].is_pickup == is_pickup)
|
||
|
{
|
||
|
S_StopChannel(cnum);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// None available
|
||
|
if (cnum == numChannels)
|
||
|
{ // Look for lower priority
|
||
|
for (cnum=0 ; cnum<numChannels ; cnum++)
|
||
|
if (channels[cnum].sfxinfo->priority >= sfxinfo->priority)
|
||
|
break;
|
||
|
if (cnum == numChannels)
|
||
|
return -1; // No lower priority. Sorry, Charlie.
|
||
|
else
|
||
|
S_StopChannel(cnum); // Otherwise, kick out lower priority.
|
||
|
}
|
||
|
|
||
|
c = &channels[cnum]; // channel is decided to be cnum.
|
||
|
c->sfxinfo = sfxinfo;
|
||
|
c->origin = origin;
|
||
|
c->is_pickup = is_pickup; // killough 4/25/98
|
||
|
return cnum;
|
||
|
}
|