rockbox/firmware/target/arm/imx31/gigabeat-s/lcd-as-imx31.S

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 by Michael Sevakis
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "cpu.h"
/****************************************************************************
* void lcd_write_yuv_420_lines(fb_data *dst,
* unsigned char chroma_buf[LCD_HEIGHT/2*3],
unsigned char const * const src[3],
* int width,
* int stride);
*
* |R| |1.000000 -0.000001 1.402000| |Y'|
* |G| = |1.000000 -0.334136 -0.714136| |Pb|
* |B| |1.000000 1.772000 0.000000| |Pr|
* Scaled, normalized, rounded and tweaked to yield RGB 565:
* |R| |74 0 101| |Y' - 16| >> 9
* |G| = |74 -24 -51| |Cb - 128| >> 8
* |B| |74 128 0| |Cr - 128| >> 9
*/
.section .icode, "ax", %progbits
.align 2
.global lcd_write_yuv420_lines
.type lcd_write_yuv420_lines, %function
lcd_write_yuv420_lines:
@ r0 = dst
@ r1 = chroma_buf
@ r2 = yuv_src
@ r3 = width
@ [sp] = stride
stmdb sp!, { r4-r12, lr } @ save non-scratch
stmdb sp!, { r0, r3 } @ save dst and width
mov r14, #74 @ r14 = Y factor
ldmia r2, { r4, r5, r6 } @ r4 = yuv_src[0] = Y'_p
@ r5 = yuv_src[1] = Cb_p
@ r6 = yuv_src[2] = Cr_p
10: @ loop line 1 @
ldrb r2, [r4], #1 @ r2 = *Y'_p++;
ldrb r8, [r5], #1 @ r8 = *Cb_p++;
ldrb r11, [r6], #1 @ r11 = *Cr_p++;
@
@ compute Y
sub r2, r2, #16 @ r7 = Y = (Y' - 16)*74
mul r7, r2, r14 @
@
sub r8, r8, #128 @ Cb -= 128
sub r11, r11, #128 @ Cr -= 128
@
mvn r2, #24 @ compute guv
mul r10, r2, r8 @ r10 = Cb*-24
mvn r2, #51 @
mla r10, r2, r11, r10 @ r10 = r10 + Cr*-51
@
mov r2, #101 @ compute rv
mul r9, r11, r2 @ r9 = rv = Cr*101
@
@ store chromas in line buffer
add r8, r8, #2 @ bu = (Cb + 2) >> 2
mov r8, r8, asr #2 @
strb r8, [r1], #1 @
add r9, r9, #256 @ rv = (Cr + 256) >> 9
mov r9, r9, asr #9 @
strb r9, [r1], #1 @
mov r10, r10, asr #8 @ guv >>= 8
strb r10, [r1], #1 @
@ compute R, G, and B
add r2, r8, r7, asr #9 @ r2 = b = (Y >> 9) + bu
add r11, r9, r7, asr #9 @ r11 = r = (Y >> 9) + rv
add r7, r10, r7, asr #8 @ r7 = g = (Y >> 8) + guv
@
orr r12, r2, r11 @ check if clamping is needed...
orr r12, r12, r7, asr #1 @ ...at all
cmp r12, #31 @
bls 15f @ no clamp @
mov r12, #31 @
cmp r12, r2 @ clamp b
andlo r2, r12, r2, asr #31 @
eorlo r2, r2, r12 @
cmp r12, r11 @ clamp r
andlo r11, r12, r11, asr #31 @
eorlo r11, r11, r12 @
cmp r12, r7, asr #1 @ clamp g
andlo r7, r12, r7, asr #31 @
eorlo r7, r7, r12 @
orrlo r7, r7, r7, asl #1 @
15: @ no clamp @
@
orr r12, r2, r7, lsl #5 @ r4 |= (g << 5)
ldrb r2, [r4], #1 @ r2 = Y' = *Y'_p++
orr r12, r12, r11, lsl #11 @ r4 = b | (r << 11)
strh r12, [r0], #240 @ store pixel
@
sub r2, r2, #16 @ r7 = Y = (Y' - 16)*74
mul r7, r2, r14 @ next Y
@ compute R, G, and B
add r2, r8, r7, asr #9 @ r2 = b = (Y >> 9) + bu
add r11, r9, r7, asr #9 @ r11 = r = (Y >> 9) + rv
add r7, r10, r7, asr #8 @ r7 = g = (Y >> 8) + guv
@
orr r12, r2, r11 @ check if clamping is needed...
orr r12, r12, r7, asr #1 @ ...at all
cmp r12, #31 @
bls 15f @ no clamp @
mov r12, #31 @
cmp r12, r2 @ clamp b
andlo r2, r12, r2, asr #31 @
eorlo r2, r2, r12 @
cmp r12, r11 @ clamp r
andlo r11, r12, r11, asr #31 @
eorlo r11, r11, r12 @
cmp r12, r7, asr #1 @ clamp g
andlo r7, r12, r7, asr #31 @
eorlo r7, r7, r12 @
orrlo r7, r7, r7, asl #1 @
15: @ no clamp @
@
orr r12, r2, r11, lsl #11 @ r4 = b | (r << 11)
orr r12, r12, r7, lsl #5 @ r4 |= (g << 5)
strh r12, [r0, #240]! @ store pixel
add r0, r0, #2*240 @
@
subs r3, r3, #2 @
bgt 10b @ loop line 1 @
@ do second line
@
ldmia sp!, { r0, r3 } @ pop dst and width
sub r0, r0, #2 @ set dst to start of next line
sub r1, r1, r3, asl #1 @ rewind chroma pointer...
ldr r2, [sp, #40] @ r2 = stride
add r1, r1, r3, asr #1 @ ... (r1 -= width/2*3)
@ move sources to start of next line
sub r2, r2, r3 @ r2 = skip = stride - width
add r4, r4, r2 @ r4 = Y'_p + skip
@
20: @ loop line 2 @
ldrb r2, [r4], #1 @ r7 = Y' = *Y'_p++
ldrsb r8, [r1], #1 @ reload saved chromas
ldrsb r9, [r1], #1 @
ldrsb r10, [r1], #1 @
@
sub r2, r2, #16 @ r2 = Y = (Y' - 16)*74
mul r7, r2, r14 @
@ compute R, G, and B
add r2, r8, r7, asr #9 @ r2 = b = (Y >> 9) + bu
add r11, r9, r7, asr #9 @ r11 = r = (Y >> 9) + rv
add r7, r10, r7, asr #8 @ r7 = g = (Y >> 8) + guv
@
orr r12, r2, r11 @ check if clamping is needed...
orr r12, r12, r7, asr #1 @ ...at all
cmp r12, #31 @
bls 25f @ no clamp @
mov r12, #31 @
cmp r12, r2 @ clamp b
andlo r2, r12, r2, asr #31 @
eorlo r2, r2, r12 @
cmp r12, r11 @ clamp r
andlo r11, r12, r11, asr #31 @
eorlo r11, r11, r12 @
cmp r12, r7, asr #1 @ clamp g
andlo r7, r12, r7, asr #31 @
eorlo r7, r7, r12 @
orrlo r7, r7, r7, asl #1 @
25: @ no clamp @
@
orr r12, r2, r11, lsl #11 @ r4 = b | (r << 11)
ldrb r2, [r4], #1 @ r2 = Y' = *Y'_p++
orr r12, r12, r7, lsl #5 @ r4 |= (g << 5)
strh r12, [r0], #240 @ store pixel
@
@ do second pixel
@
sub r2, r2, #16 @ r2 = Y = (Y' - 16)*74
mul r7, r2, r14 @
@ compute R, G, and B
add r2, r8, r7, asr #9 @ r2 = b = (Y >> 9) + bu
add r11, r9, r7, asr #9 @ r11 = r = (Y >> 9) + rv
add r7, r10, r7, asr #8 @ r7 = g = (Y >> 8) + guv
@
orr r12, r2, r11 @ check if clamping is needed...
orr r12, r12, r7, asr #1 @ ...at all
cmp r12, #31 @
bls 25f @ no clamp @
mov r12, #31 @
cmp r12, r2 @ clamp b
andlo r2, r12, r2, asr #31 @
eorlo r2, r2, r12 @
cmp r12, r11 @ clamp r
andlo r11, r12, r11, asr #31 @
eorlo r11, r11, r12 @
cmp r12, r7, asr #1 @ clamp g
andlo r7, r12, r7, asr #31 @
eorlo r7, r7, r12 @
orrlo r7, r7, r7, asl #1 @
25: @ no clamp @
@
orr r12, r2, r11, lsl #11 @ r4 = b | (r << 11)
orr r12, r12, r7, lsl #5 @ r4 |= (g << 5)
strh r12, [r0, #240]! @ store pixel
add r0, r0, #2*240 @
@
subs r3, r3, #2 @
bgt 20b @ loop line 2 @
@
ldmia sp!, { r4-r12, pc } @ restore registers and return
.size lcd_write_yuv420_lines, .-lcd_write_yuv420_lines