rockbox/firmware/target/hosted/sonynwz/lcd-target.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2016 Amaury Pouly
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef __LCD_TARGET_H__
#define __LCD_TARGET_H__
extern fb_data *nwz_framebuffer; /* see lcd-nwz.c */
#define LCD_FRAMEBUF_ADDR(col, row) (nwz_framebuffer + (row)*LCD_WIDTH + (col))
#define NWZ_FB_LCD_DEV "/dev/fb/0"
#define NWZ_FB_TV_DEV "/dev/fb/1"
#define NWZ_FB_TYPE 'N'
/* How backlight works:
*
* The brightness interface is a bit strange. There 6 levels: 0 throught 5.
* Level 0 means backlight off. When changing brightness, one sets level to the
* target brightness. The driver is gradually change the brightness to reach the
* target level. The step parameters control how many hardware steps will be done.
* For example, setting step to 1 will brutally change the level in one step.
* Setting step to 2 will change brightness in two steps: one intermediate and
* finally the target one. The more steps, the more gradual the transition. The
* period parameters controls the speed to changes between steps. Using this
* interface, one can achieve fade in/out at various speeds. */
#define NWZ_FB_BL_MIN_LEVEL 0
#define NWZ_FB_BL_MAX_LEVEL 5
#define NWZ_FB_BL_MIN_STEP 1
#define NWZ_FB_BL_MAX_STEP 100
#define NWZ_FB_BL_MIN_PERIOD 10
struct nwz_fb_brightness
{
int level; /* brightness level: 0-5 */
int step; /* number of hardware steps to do when changing: 1-100 */
int period; /* period in ms between steps when changing: >=10 */
};
/* FB extensions:
*
* Sony added relatively complicated extensions to the framebuffer. They allow
* better control of framebuffer refresh, double-buffering and mixing with DSP
* (v4l2). Each outout (LCD and TV) has two buffers, called page 0 and 1 (or A
* and B). Each page has its own attributes (image info) that control
* transparency, rotation and updates. At any point in time, the LCD is drawing
* a page and one can select the next page to draw. Unless an UPDATE ioctl()
* is made to change it, the next page will be the same as the one being drawn.
*
* FIXME I don't know what the timer is, it seems irrelevant for the LCD but
* the OF uses it for TV, maybe this controls the refresh rate of the TV output?
* Also it only exists on early version (up to generation x60 roughly)
*
* On a side note, this information only applies to a subset of LCD types (the
* LCD type can be gathered from icx_sysinfo):
* - BB(0): AQUILA BB LCD
* - SW(1): SWAN or FIJI LCD
* - FC(2): FALCON OLED
* - GM(3): GUAM and ROTA LCD
* - FR(5): FURANO LCD ---> /!\ DOES NOT APPLY /!\
* - SD(6): SPICA_D LCD
* - AQ(7): AQUILA LCD
*/
/* Image infomation:
* SET_MODE will change the attributes of the requested page (ie .page)
* GET_MODE will return the attributes of the currently being displayed page
* UPDATE will do the same thing as SET_MODE but immediately refreshes the screen */
struct nwz_fb_image_info
{
int tc_enable; /* enable(1)/disable(0) transparent color */
int t_color; /* transparent color (16bpp RGB565) */
int alpha; /* alpha ratio (0 - 255) */
int page; /* 2D framebuffer page(0/1) */
int rot; /* LCD image rotation(0/1=180deg.) */
int update; /* only use with NWZ_FB_UPDATE, ignored for others */
};
/* update type */
#define NWZ_FB_ONLY_2D_MODE 0
#define NWZ_FB_DSP_AND_2D_MODE 1
/* frame buffer page infomation: when NWZ_FB_WAIT_REFREHS is called, the driver
* will wait until the next refresh or the timeout, whichever comes first. It
* will then fill this structure with the page status. */
struct nwz_fb_status
{
int timeout; /* waiting time for any frame ready (in units of 10 ms) */
int page0; /* page 0 is out of display or waiting to be displayed */
int page1; /* page 0 is out of display or waiting to be displayed */
};
/* frame buffer page status */
#define NWZ_FB_OUT_OF_DISPLAY 0
#define NWZ_FB_WAITING_FOR_ON_DISPLAY 1
/* frame buffer update timer infomation (use I/F fb <-> 2D API) */
struct nwz_fb_update_timer
{
int timerflag; /* auto update off(0) / auto update on(1) */
int timeout; /* timeout timer value (ms) */
};
/* timer flags */
#define NWZ_FB_TIMER_ON 1
#define NWZ_FB_TIMER_OFF 0
/* default and minimum timeout value */
#define NWZ_FB_DEFAULT_TIMEOUT 60
#define NWZ_FB_MIN_TIMEOUT 33
/* mmap offsets for page 1 (page 0 is always at address 0) */
#define NWZ_FB_LCD_PAGE_OFFSET 0x2f000
/* NOTE: I renamed those from Sony's header, because their original names were
* pure crap */
#define NWZ_FB_WAIT_REFRESH _IOR(NWZ_FB_TYPE, 0x00, struct nwz_fb_status)
#define NWZ_FB_UPDATE _IOW(NWZ_FB_TYPE, 0x01, struct nwz_fb_image_info)
#define NWZ_FB_SET_MODE _IOW(NWZ_FB_TYPE, 0x02, struct nwz_fb_image_info)
#define NWZ_FB_GET_MODE _IOR(NWZ_FB_TYPE, 0x03, struct nwz_fb_image_info)
/* the timer only exits on MP200, it disappeared in EMXX and the ioctl fails */
#define NWZ_FB_UPDATE_TIMER _IOR(NWZ_FB_TYPE, 0x04, struct nwz_fb_update_timer)
/* unfortnately, Sony change the ioctl numbers of those between MP200 and EMXX */
#define NWZ_FB_SET_BRIGHTNESS_MP200 _IOW(NWZ_FB_TYPE, 0x07, struct nwz_fb_brightness)
#define NWZ_FB_GET_BRIGHTNESS_MP200 _IOR(NWZ_FB_TYPE, 0x08, struct nwz_fb_brightness)
#define NWZ_FB_SET_BRIGHTNESS_EMXX _IOW(NWZ_FB_TYPE, 0x10, struct nwz_fb_brightness)
#define NWZ_FB_GET_BRIGHTNESS_EMXX _IOR(NWZ_FB_TYPE, 0x11, struct nwz_fb_brightness)
#endif /* __LCD_TARGET_H__ */