2006-03-28 15:44:01 +00:00
|
|
|
/* Emacs style mode select -*- C++ -*-
|
|
|
|
*-----------------------------------------------------------------------------
|
|
|
|
*
|
|
|
|
*
|
|
|
|
* PrBoom a Doom port merged with LxDoom and LSDLDoom
|
|
|
|
* based on BOOM, a modified and improved DOOM engine
|
|
|
|
* Copyright (C) 1999 by
|
|
|
|
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
|
|
|
* Copyright (C) 1999-2000 by
|
|
|
|
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
|
|
* 02111-1307, USA.
|
|
|
|
*
|
|
|
|
* DESCRIPTION:
|
|
|
|
* Status bar code.
|
|
|
|
* Does the face/direction indicator animatin.
|
|
|
|
* Does palette indicators as well (red pain/berserk, bright pickup)
|
|
|
|
*
|
|
|
|
*-----------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
#include "doomdef.h"
|
|
|
|
#include "doomstat.h"
|
|
|
|
#include "m_random.h"
|
|
|
|
#include "i_video.h"
|
|
|
|
#include "w_wad.h"
|
|
|
|
#include "st_stuff.h"
|
|
|
|
#include "st_lib.h"
|
|
|
|
#include "r_main.h"
|
|
|
|
#include "am_map.h"
|
|
|
|
#include "m_cheat.h"
|
|
|
|
#include "s_sound.h"
|
|
|
|
#include "sounds.h"
|
|
|
|
#include "dstrings.h"
|
|
|
|
#include "r_draw.h"
|
|
|
|
|
|
|
|
//
|
|
|
|
// STATUS BAR DATA
|
|
|
|
//
|
|
|
|
|
|
|
|
// Palette indices.
|
|
|
|
// For damage/bonus red-/gold-shifts
|
|
|
|
#define STARTREDPALS 1
|
|
|
|
#define STARTBONUSPALS 9
|
|
|
|
#define NUMREDPALS 8
|
|
|
|
#define NUMBONUSPALS 4
|
|
|
|
// Radiation suit, green shift.
|
|
|
|
#define RADIATIONPAL 13
|
|
|
|
|
|
|
|
// Location of status bar
|
|
|
|
#define ST_X 0
|
|
|
|
#define ST_X2 104
|
|
|
|
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_FX (ST_X+143)
|
|
|
|
#define ST_FY (ST_Y+1)
|
|
|
|
//#define ST_FX 143
|
|
|
|
//#define ST_FY 169
|
|
|
|
|
|
|
|
// Should be set to patch width
|
|
|
|
// for tall numbers later on
|
|
|
|
#define ST_TALLNUMWIDTH (tallnum[0]->width)
|
|
|
|
|
|
|
|
// Number of status faces.
|
|
|
|
#define ST_NUMPAINFACES 5
|
|
|
|
#define ST_NUMSTRAIGHTFACES 3
|
|
|
|
#define ST_NUMTURNFACES 2
|
|
|
|
#define ST_NUMSPECIALFACES 3
|
|
|
|
|
|
|
|
#define ST_FACESTRIDE \
|
|
|
|
(ST_NUMSTRAIGHTFACES+ST_NUMTURNFACES+ST_NUMSPECIALFACES)
|
|
|
|
|
|
|
|
#define ST_NUMEXTRAFACES 2
|
|
|
|
|
|
|
|
#define ST_NUMFACES \
|
|
|
|
(ST_FACESTRIDE*ST_NUMPAINFACES+ST_NUMEXTRAFACES)
|
|
|
|
|
|
|
|
#define ST_TURNOFFSET (ST_NUMSTRAIGHTFACES)
|
|
|
|
#define ST_OUCHOFFSET (ST_TURNOFFSET + ST_NUMTURNFACES)
|
|
|
|
#define ST_EVILGRINOFFSET (ST_OUCHOFFSET + 1)
|
|
|
|
#define ST_RAMPAGEOFFSET (ST_EVILGRINOFFSET + 1)
|
|
|
|
#define ST_GODFACE (ST_NUMPAINFACES*ST_FACESTRIDE)
|
|
|
|
#define ST_DEADFACE (ST_GODFACE+1)
|
|
|
|
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_FACESX (ST_X+143)
|
|
|
|
#define ST_FACESY (ST_Y)
|
|
|
|
//#define ST_FACESX 143
|
|
|
|
//#define ST_FACESY 168
|
|
|
|
|
|
|
|
#define ST_EVILGRINCOUNT (2*TICRATE)
|
|
|
|
#define ST_STRAIGHTFACECOUNT (TICRATE/2)
|
|
|
|
#define ST_TURNCOUNT (1*TICRATE)
|
|
|
|
#define ST_OUCHCOUNT (1*TICRATE)
|
|
|
|
#define ST_RAMPAGEDELAY (2*TICRATE)
|
|
|
|
|
|
|
|
#define ST_MUCHPAIN 20
|
|
|
|
|
|
|
|
// Location and size of statistics,
|
|
|
|
// justified according to widget type.
|
|
|
|
// Problem is, within which space? STbar? Screen?
|
|
|
|
// Note: this could be read in by a lump.
|
|
|
|
// Problem is, is the stuff rendered
|
|
|
|
// into a buffer,
|
|
|
|
// or into the frame buffer?
|
|
|
|
// I dunno, why don't you go and find out!!! killough
|
|
|
|
|
|
|
|
// AMMO number pos.
|
|
|
|
#define ST_AMMOWIDTH 3
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_AMMOX (ST_X+44)
|
|
|
|
#define ST_AMMOY (ST_Y+3)
|
|
|
|
//#define ST_AMMOX 44
|
|
|
|
//#define ST_AMMOY 171
|
|
|
|
|
|
|
|
// HEALTH number pos.
|
|
|
|
#define ST_HEALTHWIDTH 3
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_HEALTHX (ST_X+90)
|
|
|
|
#define ST_HEALTHY (ST_Y+3)
|
|
|
|
//#define ST_HEALTHX 90
|
|
|
|
//#define ST_HEALTHY 171
|
|
|
|
|
|
|
|
// Weapon pos.
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_ARMSX (ST_X+111)
|
|
|
|
#define ST_ARMSY (ST_Y+4)
|
|
|
|
#define ST_ARMSBGX (ST_X+104)
|
|
|
|
#define ST_ARMSBGY (ST_Y)
|
|
|
|
//#define ST_ARMSX 111
|
|
|
|
//#define ST_ARMSY 172
|
|
|
|
//#define ST_ARMSBGX 104
|
|
|
|
//#define ST_ARMSBGY 168
|
|
|
|
#define ST_ARMSXSPACE 12
|
|
|
|
#define ST_ARMSYSPACE 10
|
|
|
|
|
|
|
|
// Frags pos.
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_FRAGSX (ST_X+138)
|
|
|
|
#define ST_FRAGSY (ST_Y+3)
|
|
|
|
//#define ST_FRAGSX 138
|
|
|
|
//#define ST_FRAGSY 171
|
|
|
|
#define ST_FRAGSWIDTH 2
|
|
|
|
|
|
|
|
// ARMOR number pos.
|
|
|
|
#define ST_ARMORWIDTH 3
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_ARMORX (ST_X+221)
|
|
|
|
#define ST_ARMORY (ST_Y+3)
|
|
|
|
//#define ST_ARMORX 221
|
|
|
|
//#define ST_ARMORY 171
|
|
|
|
|
|
|
|
// Key icon positions.
|
|
|
|
#define ST_KEY0WIDTH 8
|
|
|
|
#define ST_KEY0HEIGHT 5
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_KEY0X (ST_X+239)
|
|
|
|
#define ST_KEY0Y (ST_Y+3)
|
|
|
|
//#define ST_KEY0X 239
|
|
|
|
//#define ST_KEY0Y 171
|
|
|
|
#define ST_KEY1WIDTH ST_KEY0WIDTH
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_KEY1X (ST_X+239)
|
|
|
|
#define ST_KEY1Y (ST_Y+13)
|
|
|
|
//#define ST_KEY1X 239
|
|
|
|
//#define ST_KEY1Y 181
|
|
|
|
#define ST_KEY2WIDTH ST_KEY0WIDTH
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_KEY2X (ST_X+239)
|
|
|
|
#define ST_KEY2Y (ST_Y+23)
|
|
|
|
//#define ST_KEY2X 239
|
|
|
|
//#define ST_KEY2Y 191
|
|
|
|
|
|
|
|
// Ammunition counter.
|
|
|
|
#define ST_AMMO0WIDTH 3
|
|
|
|
#define ST_AMMO0HEIGHT 6
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_AMMO0X (ST_X+288)
|
|
|
|
#define ST_AMMO0Y (ST_Y+5)
|
|
|
|
//#define ST_AMMO0X 288
|
|
|
|
//#define ST_AMMO0Y 173
|
|
|
|
#define ST_AMMO1WIDTH ST_AMMO0WIDTH
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_AMMO1X (ST_X+288)
|
|
|
|
#define ST_AMMO1Y (ST_Y+11)
|
|
|
|
//#define ST_AMMO1X 288
|
|
|
|
//#define ST_AMMO1Y 179
|
|
|
|
#define ST_AMMO2WIDTH ST_AMMO0WIDTH
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_AMMO2X (ST_X+288)
|
|
|
|
#define ST_AMMO2Y (ST_Y+23)
|
|
|
|
//#define ST_AMMO2X 288
|
|
|
|
//#define ST_AMMO2Y 191
|
|
|
|
#define ST_AMMO3WIDTH ST_AMMO0WIDTH
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_AMMO3X (ST_X+288)
|
|
|
|
#define ST_AMMO3Y (ST_Y+17)
|
|
|
|
//#define ST_AMMO3X 288
|
|
|
|
//#define ST_AMMO3Y 185
|
|
|
|
|
|
|
|
// Indicate maximum ammunition.
|
|
|
|
// Only needed because backpack exists.
|
|
|
|
#define ST_MAXAMMO0WIDTH 3
|
|
|
|
#define ST_MAXAMMO0HEIGHT 5
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_MAXAMMO0X (ST_X+314)
|
|
|
|
#define ST_MAXAMMO0Y (ST_Y+5)
|
|
|
|
//#define ST_MAXAMMO0X 314
|
|
|
|
//#define ST_MAXAMMO0Y 173
|
|
|
|
#define ST_MAXAMMO1WIDTH ST_MAXAMMO0WIDTH
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_MAXAMMO1X (ST_X+314)
|
|
|
|
#define ST_MAXAMMO1Y (ST_Y+11)
|
|
|
|
//#define ST_MAXAMMO1X 314
|
|
|
|
//#define ST_MAXAMMO1Y 179
|
|
|
|
#define ST_MAXAMMO2WIDTH ST_MAXAMMO0WIDTH
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_MAXAMMO2X (ST_X+314)
|
|
|
|
#define ST_MAXAMMO2Y (ST_Y+23)
|
|
|
|
//#define ST_MAXAMMO2X 314
|
|
|
|
//#define ST_MAXAMMO2Y 191
|
|
|
|
#define ST_MAXAMMO3WIDTH ST_MAXAMMO0WIDTH
|
|
|
|
// proff 08/18/98: Changed for high-res
|
|
|
|
#define ST_MAXAMMO3X (ST_X+314)
|
|
|
|
#define ST_MAXAMMO3Y (ST_Y+17)
|
|
|
|
//#define ST_MAXAMMO3X 314
|
|
|
|
//#define ST_MAXAMMO3Y 185
|
|
|
|
|
|
|
|
// killough 2/8/98: weapon info position macros UNUSED, removed here
|
|
|
|
|
|
|
|
// main player in game
|
|
|
|
static player_t *plyr;
|
|
|
|
|
|
|
|
// ST_Start() has just been called
|
|
|
|
static boolean st_firsttime;
|
|
|
|
|
|
|
|
// used to execute ST_Init() only once
|
|
|
|
static int veryfirsttime = 1;
|
|
|
|
|
|
|
|
// CPhipps - no longer do direct PLAYPAL handling here
|
|
|
|
|
|
|
|
// used for timing
|
|
|
|
static unsigned int st_clock;
|
|
|
|
|
|
|
|
// used for making messages go away
|
|
|
|
static int st_msgcounter=0;
|
|
|
|
|
|
|
|
// used when in chat
|
|
|
|
static st_chatstateenum_t st_chatstate;
|
|
|
|
|
|
|
|
// whether in automap or first-person
|
|
|
|
static st_stateenum_t st_gamestate;
|
|
|
|
|
|
|
|
// whether left-side main status bar is active
|
|
|
|
static boolean st_statusbaron;
|
|
|
|
|
|
|
|
// whether status bar chat is active
|
|
|
|
static boolean st_chat;
|
|
|
|
|
|
|
|
// value of st_chat before message popped up
|
|
|
|
static boolean st_oldchat;
|
|
|
|
|
|
|
|
// whether chat window has the cursor on
|
|
|
|
static boolean st_cursoron;
|
|
|
|
|
|
|
|
// !deathmatch
|
|
|
|
static boolean st_notdeathmatch;
|
|
|
|
|
|
|
|
// !deathmatch && st_statusbaron
|
|
|
|
static boolean st_armson;
|
|
|
|
|
|
|
|
// !deathmatch
|
|
|
|
static boolean st_fragson;
|
|
|
|
|
|
|
|
// main bar left
|
|
|
|
// CPhipps - convert to a bitmap
|
|
|
|
static byte *sbar;
|
|
|
|
static unsigned short sbar_width, sbar_height;
|
|
|
|
|
|
|
|
// 0-9, tall numbers
|
|
|
|
static patchnum_t tallnum[10];
|
|
|
|
|
|
|
|
// tall % sign
|
|
|
|
static patchnum_t tallpercent;
|
|
|
|
|
|
|
|
// 0-9, short, yellow (,different!) numbers
|
|
|
|
static patchnum_t shortnum[10];
|
|
|
|
|
|
|
|
// 3 key-cards, 3 skulls, 3 card/skull combos
|
|
|
|
// jff 2/24/98 extend number of patches by three skull/card combos
|
|
|
|
static patchnum_t keys[NUMCARDS+3];
|
|
|
|
|
|
|
|
// face status patches
|
|
|
|
static patchnum_t faces[ST_NUMFACES];
|
|
|
|
|
|
|
|
// face background
|
|
|
|
static patchnum_t faceback; // CPhipps - single background, translated for different players
|
|
|
|
|
|
|
|
// main bar right
|
|
|
|
static patchnum_t armsbg;
|
|
|
|
|
|
|
|
// weapon ownership patches
|
|
|
|
static patchnum_t arms[6][2];
|
|
|
|
|
|
|
|
// ready-weapon widget
|
|
|
|
static st_number_t w_ready;
|
|
|
|
|
|
|
|
//jff 2/16/98 status color change levels
|
|
|
|
int ammo_red; // ammo percent less than which status is red
|
|
|
|
int ammo_yellow; // ammo percent less is yellow more green
|
|
|
|
int health_red; // health amount less than which status is red
|
|
|
|
int health_yellow; // health amount less than which status is yellow
|
|
|
|
int health_green; // health amount above is blue, below is green
|
|
|
|
int armor_red; // armor amount less than which status is red
|
|
|
|
int armor_yellow; // armor amount less than which status is yellow
|
|
|
|
int armor_green; // armor amount above is blue, below is green
|
|
|
|
|
|
|
|
// in deathmatch only, summary of frags stats
|
|
|
|
static st_number_t w_frags;
|
|
|
|
|
|
|
|
// health widget
|
|
|
|
static st_percent_t w_health;
|
|
|
|
|
|
|
|
// arms background
|
|
|
|
static st_binicon_t w_armsbg;
|
|
|
|
|
|
|
|
// weapon ownership widgets
|
|
|
|
static st_multicon_t w_arms[6];
|
|
|
|
|
|
|
|
// face status widget
|
|
|
|
static st_multicon_t w_faces;
|
|
|
|
|
|
|
|
// keycard widgets
|
|
|
|
static st_multicon_t w_keyboxes[3];
|
|
|
|
|
|
|
|
// armor widget
|
|
|
|
static st_percent_t w_armor;
|
|
|
|
|
|
|
|
// ammo widgets
|
|
|
|
static st_number_t w_ammo[4];
|
|
|
|
|
|
|
|
// max ammo widgets
|
|
|
|
static st_number_t w_maxammo[4];
|
|
|
|
|
|
|
|
// number of frags so far in deathmatch
|
|
|
|
static int st_fragscount;
|
|
|
|
|
|
|
|
// used to use appopriately pained face
|
|
|
|
static int st_oldhealth = -1;
|
|
|
|
|
|
|
|
// used for evil grin
|
|
|
|
static boolean oldweaponsowned[NUMWEAPONS];
|
|
|
|
|
|
|
|
// count until face changes
|
|
|
|
static int st_facecount = 0;
|
|
|
|
|
|
|
|
// current face index, used by w_faces
|
|
|
|
static int st_faceindex = 0;
|
|
|
|
|
|
|
|
// holds key-type for each key box on bar
|
|
|
|
static int keyboxes[3];
|
|
|
|
|
|
|
|
// a random number per tick
|
|
|
|
static int st_randomnumber;
|
|
|
|
|
|
|
|
extern char *mapnames[];
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// STATUS BAR CODE
|
|
|
|
//
|
|
|
|
void ST_Stop(void);
|
|
|
|
|
|
|
|
void ST_refreshBackground(void)
|
|
|
|
{
|
|
|
|
int y=0;
|
|
|
|
int screen=BG;
|
|
|
|
|
|
|
|
if (st_statusbaron)
|
|
|
|
{
|
|
|
|
V_DrawNamePatch(ST_X, y, screen, "STBAR", CR_DEFAULT, VPT_STRETCH);
|
|
|
|
|
|
|
|
// killough 3/7/98: make face background change with displayplayer
|
|
|
|
if (netgame)
|
|
|
|
{
|
|
|
|
V_DrawNumPatch(ST_FX, y, BG, faceback.lumpnum,
|
|
|
|
displayplayer ? CR_LIMIT+displayplayer : CR_DEFAULT,
|
|
|
|
displayplayer ? (VPT_TRANS | VPT_STRETCH) : VPT_STRETCH);
|
|
|
|
}
|
|
|
|
|
|
|
|
V_CopyRect(ST_X, y, screen, ST_SCALED_WIDTH, ST_SCALED_HEIGHT, ST_X, ST_SCALED_Y, FG, VPT_NONE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Respond to keyboard input events,
|
|
|
|
// intercept cheats.
|
|
|
|
boolean ST_Responder(event_t *ev)
|
|
|
|
{
|
|
|
|
// Filter automap on/off.
|
|
|
|
if (ev->type == ev_keyup && (ev->data1 & 0xffff0000) == AM_MSGHEADER)
|
|
|
|
{
|
|
|
|
switch(ev->data1)
|
|
|
|
{
|
|
|
|
case AM_MSGENTERED:
|
|
|
|
st_gamestate = AutomapState;
|
|
|
|
st_firsttime = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case AM_MSGEXITED:
|
|
|
|
st_gamestate = FirstPersonState;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// else // if a user keypress...
|
|
|
|
// if (ev->type == ev_keydown) // Try cheat responder in m_cheat.c
|
|
|
|
// return M_FindCheats(ev->data1); // killough 4/17/98, 5/2/98
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
int ST_calcPainOffset(void)
|
|
|
|
{
|
|
|
|
static int lastcalc;
|
|
|
|
static int oldhealth = -1;
|
|
|
|
int health = plyr->health > 100 ? 100 : plyr->health;
|
|
|
|
|
|
|
|
if (health != oldhealth)
|
|
|
|
{
|
|
|
|
lastcalc = ST_FACESTRIDE * (((100 - health) * ST_NUMPAINFACES) / 101);
|
|
|
|
oldhealth = health;
|
|
|
|
}
|
|
|
|
return lastcalc;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// This is a not-very-pretty routine which handles
|
|
|
|
// the face states and their timing.
|
|
|
|
// the precedence of expressions is:
|
|
|
|
// dead > evil grin > turned head > straight ahead
|
|
|
|
//
|
|
|
|
|
|
|
|
void ST_updateFaceWidget(void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
angle_t badguyangle;
|
|
|
|
angle_t diffang;
|
|
|
|
static int lastattackdown = -1;
|
|
|
|
static int priority = 0;
|
|
|
|
boolean doevilgrin;
|
|
|
|
|
|
|
|
if (priority < 10)
|
|
|
|
{
|
|
|
|
// dead
|
|
|
|
if (!plyr->health)
|
|
|
|
{
|
|
|
|
priority = 9;
|
|
|
|
st_faceindex = ST_DEADFACE;
|
|
|
|
st_facecount = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (priority < 9)
|
|
|
|
{
|
|
|
|
if (plyr->bonuscount)
|
|
|
|
{
|
|
|
|
// picking up bonus
|
|
|
|
doevilgrin = false;
|
|
|
|
|
|
|
|
for (i=0;i<NUMWEAPONS;i++)
|
|
|
|
{
|
|
|
|
if (oldweaponsowned[i] != plyr->weaponowned[i])
|
|
|
|
{
|
|
|
|
doevilgrin = true;
|
|
|
|
oldweaponsowned[i] = plyr->weaponowned[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (doevilgrin)
|
|
|
|
{
|
|
|
|
// evil grin if just picked up weapon
|
|
|
|
priority = 8;
|
|
|
|
st_facecount = ST_EVILGRINCOUNT;
|
|
|
|
st_faceindex = ST_calcPainOffset() + ST_EVILGRINOFFSET;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (priority < 8)
|
|
|
|
{
|
|
|
|
if (plyr->damagecount && plyr->attacker && plyr->attacker != plyr->mo)
|
|
|
|
{
|
|
|
|
// being attacked
|
|
|
|
priority = 7;
|
|
|
|
|
|
|
|
if (plyr->health - st_oldhealth > ST_MUCHPAIN)
|
|
|
|
{
|
|
|
|
st_facecount = ST_TURNCOUNT;
|
|
|
|
st_faceindex = ST_calcPainOffset() + ST_OUCHOFFSET;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
badguyangle = R_PointToAngle2(plyr->mo->x,
|
|
|
|
plyr->mo->y,
|
|
|
|
plyr->attacker->x,
|
|
|
|
plyr->attacker->y);
|
|
|
|
|
|
|
|
if (badguyangle > plyr->mo->angle)
|
|
|
|
{
|
|
|
|
// whether right or left
|
|
|
|
diffang = badguyangle - plyr->mo->angle;
|
|
|
|
i = diffang > ANG180;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// whether left or right
|
|
|
|
diffang = plyr->mo->angle - badguyangle;
|
|
|
|
i = diffang <= ANG180;
|
|
|
|
} // confusing, aint it?
|
|
|
|
|
|
|
|
|
|
|
|
st_facecount = ST_TURNCOUNT;
|
|
|
|
st_faceindex = ST_calcPainOffset();
|
|
|
|
|
|
|
|
if (diffang < ANG45)
|
|
|
|
{
|
|
|
|
// head-on
|
|
|
|
st_faceindex += ST_RAMPAGEOFFSET;
|
|
|
|
}
|
|
|
|
else if (i)
|
|
|
|
{
|
|
|
|
// turn face right
|
|
|
|
st_faceindex += ST_TURNOFFSET;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// turn face left
|
|
|
|
st_faceindex += ST_TURNOFFSET+1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (priority < 7)
|
|
|
|
{
|
|
|
|
// getting hurt because of your own damn stupidity
|
|
|
|
if (plyr->damagecount)
|
|
|
|
{
|
|
|
|
if (plyr->health - st_oldhealth > ST_MUCHPAIN)
|
|
|
|
{
|
|
|
|
priority = 7;
|
|
|
|
st_facecount = ST_TURNCOUNT;
|
|
|
|
st_faceindex = ST_calcPainOffset() + ST_OUCHOFFSET;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
priority = 6;
|
|
|
|
st_facecount = ST_TURNCOUNT;
|
|
|
|
st_faceindex = ST_calcPainOffset() + ST_RAMPAGEOFFSET;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (priority < 6)
|
|
|
|
{
|
|
|
|
// rapid firing
|
|
|
|
if (plyr->attackdown)
|
|
|
|
{
|
|
|
|
if (lastattackdown==-1)
|
|
|
|
lastattackdown = ST_RAMPAGEDELAY;
|
|
|
|
else if (!--lastattackdown)
|
|
|
|
{
|
|
|
|
priority = 5;
|
|
|
|
st_faceindex = ST_calcPainOffset() + ST_RAMPAGEOFFSET;
|
|
|
|
st_facecount = 1;
|
|
|
|
lastattackdown = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
lastattackdown = -1;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (priority < 5)
|
|
|
|
{
|
|
|
|
// invulnerability
|
|
|
|
if ((plyr->cheats & CF_GODMODE)
|
|
|
|
|| plyr->powers[pw_invulnerability])
|
|
|
|
{
|
|
|
|
priority = 4;
|
|
|
|
|
|
|
|
st_faceindex = ST_GODFACE;
|
|
|
|
st_facecount = 1;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// look left or look right if the facecount has timed out
|
|
|
|
if (!st_facecount)
|
|
|
|
{
|
|
|
|
st_faceindex = ST_calcPainOffset() + (st_randomnumber % 3);
|
|
|
|
st_facecount = ST_STRAIGHTFACECOUNT;
|
|
|
|
priority = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
st_facecount--;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
int sts_traditional_keys; // killough 2/28/98: traditional status bar keys
|
|
|
|
|
|
|
|
void ST_updateWidgets(void)
|
|
|
|
{
|
|
|
|
static int largeammo = 1994; // means "n/a"
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// must redirect the pointer if the ready weapon has changed.
|
|
|
|
// if (w_ready.data != plyr->readyweapon)
|
|
|
|
// {
|
|
|
|
if (weaponinfo[plyr->readyweapon].ammo == am_noammo)
|
|
|
|
w_ready.num = &largeammo;
|
|
|
|
else
|
|
|
|
w_ready.num = &plyr->ammo[weaponinfo[plyr->readyweapon].ammo];
|
|
|
|
//{
|
|
|
|
// static int tic=0;
|
|
|
|
// static int dir=-1;
|
|
|
|
// if (!(tic&15))
|
|
|
|
// plyr->ammo[weaponinfo[plyr->readyweapon].ammo]+=dir;
|
|
|
|
// if (plyr->ammo[weaponinfo[plyr->readyweapon].ammo] == -100)
|
|
|
|
// dir = 1;
|
|
|
|
// tic++;
|
|
|
|
// }
|
|
|
|
w_ready.data = plyr->readyweapon;
|
|
|
|
|
|
|
|
// if (*w_ready.on)
|
|
|
|
// STlib_updateNum(&w_ready, true);
|
|
|
|
// refresh weapon change
|
|
|
|
// }
|
|
|
|
|
|
|
|
// update keycard multiple widgets
|
|
|
|
for (i=0;i<3;i++)
|
|
|
|
{
|
|
|
|
keyboxes[i] = plyr->cards[i] ? i : -1;
|
|
|
|
|
|
|
|
//jff 2/24/98 select double key
|
|
|
|
//killough 2/28/98: preserve traditional keys by config option
|
|
|
|
|
|
|
|
if (plyr->cards[i+3])
|
|
|
|
keyboxes[i] = keyboxes[i]==-1 || sts_traditional_keys ? i+3 : i+6;
|
|
|
|
}
|
|
|
|
|
|
|
|
// refresh everything if this is him coming back to life
|
|
|
|
ST_updateFaceWidget();
|
|
|
|
|
|
|
|
// used by the w_armsbg widget
|
|
|
|
st_notdeathmatch = !deathmatch;
|
|
|
|
|
|
|
|
// used by w_arms[] widgets
|
|
|
|
st_armson = st_statusbaron && !deathmatch;
|
|
|
|
|
|
|
|
// used by w_frags widget
|
|
|
|
st_fragson = deathmatch && st_statusbaron;
|
|
|
|
st_fragscount = 0;
|
|
|
|
|
|
|
|
for (i=0 ; i<MAXPLAYERS ; i++)
|
|
|
|
{
|
|
|
|
if (i != displayplayer) // killough 3/7/98
|
|
|
|
st_fragscount += plyr->frags[i];
|
|
|
|
else
|
|
|
|
st_fragscount -= plyr->frags[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
// get rid of chat window if up because of message
|
|
|
|
if (!--st_msgcounter)
|
|
|
|
st_chat = st_oldchat;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void ST_Ticker (void)
|
|
|
|
{
|
|
|
|
st_clock++;
|
|
|
|
st_randomnumber = M_Random();
|
|
|
|
ST_updateWidgets();
|
|
|
|
st_oldhealth = plyr->health;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int st_palette = 0;
|
|
|
|
|
|
|
|
void ST_doPaletteStuff(void)
|
|
|
|
{
|
|
|
|
int palette;
|
|
|
|
int cnt = plyr->damagecount;
|
|
|
|
|
|
|
|
if (plyr->powers[pw_strength])
|
|
|
|
{
|
|
|
|
// slowly fade the berzerk out
|
|
|
|
int bzc = 12 - (plyr->powers[pw_strength]>>6);
|
|
|
|
if (bzc > cnt)
|
|
|
|
cnt = bzc;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cnt)
|
|
|
|
{
|
|
|
|
palette = (cnt+7)>>3;
|
|
|
|
if (palette >= NUMREDPALS)
|
|
|
|
palette = NUMREDPALS-1;
|
|
|
|
palette += STARTREDPALS;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (plyr->bonuscount)
|
|
|
|
{
|
|
|
|
palette = (plyr->bonuscount+7)>>3;
|
|
|
|
if (palette >= NUMBONUSPALS)
|
|
|
|
palette = NUMBONUSPALS-1;
|
|
|
|
palette += STARTBONUSPALS;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (plyr->powers[pw_ironfeet] > 4*32 || plyr->powers[pw_ironfeet] & 8)
|
|
|
|
palette = RADIATIONPAL;
|
|
|
|
else
|
|
|
|
palette = 0;
|
|
|
|
|
|
|
|
if (palette != st_palette)
|
|
|
|
V_SetPalette(st_palette = palette); // CPhipps - use new palette function
|
|
|
|
}
|
|
|
|
|
|
|
|
void ST_drawWidgets(boolean refresh)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// used by w_arms[] widgets
|
|
|
|
st_armson = st_statusbaron && !deathmatch;
|
|
|
|
|
|
|
|
// used by w_frags widget
|
|
|
|
st_fragson = deathmatch && st_statusbaron;
|
|
|
|
|
|
|
|
//jff 2/16/98 make color of ammo depend on amount
|
|
|
|
if (*w_ready.num*100 < ammo_red*plyr->maxammo[weaponinfo[w_ready.data].ammo])
|
|
|
|
STlib_updateNum(&w_ready, CR_RED, refresh);
|
|
|
|
else
|
|
|
|
if (*w_ready.num*100 <
|
|
|
|
ammo_yellow*plyr->maxammo[weaponinfo[w_ready.data].ammo])
|
|
|
|
STlib_updateNum(&w_ready, CR_GOLD, refresh);
|
|
|
|
else
|
|
|
|
STlib_updateNum(&w_ready, CR_GREEN, refresh);
|
|
|
|
|
|
|
|
for (i=0;i<4;i++)
|
|
|
|
{
|
|
|
|
STlib_updateNum(&w_ammo[i], CR_DEFAULT, refresh);
|
|
|
|
STlib_updateNum(&w_maxammo[i], CR_DEFAULT, refresh);
|
|
|
|
}
|
|
|
|
|
|
|
|
//jff 2/16/98 make color of health depend on amount
|
|
|
|
if (*w_health.n.num<health_red)
|
|
|
|
STlib_updatePercent(&w_health, CR_RED, refresh);
|
|
|
|
else if (*w_health.n.num<health_yellow)
|
|
|
|
STlib_updatePercent(&w_health, CR_GOLD, refresh);
|
|
|
|
else if (*w_health.n.num<=health_green)
|
|
|
|
STlib_updatePercent(&w_health, CR_GREEN, refresh);
|
|
|
|
else
|
|
|
|
STlib_updatePercent(&w_health, CR_BLUE2, refresh); //killough 2/28/98
|
|
|
|
|
|
|
|
//jff 2/16/98 make color of armor depend on amount
|
|
|
|
if (*w_armor.n.num<armor_red)
|
|
|
|
STlib_updatePercent(&w_armor, CR_RED, refresh);
|
|
|
|
else if (*w_armor.n.num<armor_yellow)
|
|
|
|
STlib_updatePercent(&w_armor, CR_GOLD, refresh);
|
|
|
|
else if (*w_armor.n.num<=armor_green)
|
|
|
|
STlib_updatePercent(&w_armor, CR_GREEN, refresh);
|
|
|
|
else
|
|
|
|
STlib_updatePercent(&w_armor, CR_BLUE2, refresh); //killough 2/28/98
|
|
|
|
|
|
|
|
STlib_updateBinIcon(&w_armsbg, refresh);
|
|
|
|
|
|
|
|
for (i=0;i<6;i++)
|
|
|
|
STlib_updateMultIcon(&w_arms[i], refresh);
|
|
|
|
|
|
|
|
STlib_updateMultIcon(&w_faces, refresh);
|
|
|
|
|
|
|
|
for (i=0;i<3;i++)
|
|
|
|
STlib_updateMultIcon(&w_keyboxes[i], refresh);
|
|
|
|
|
|
|
|
STlib_updateNum(&w_frags, CR_DEFAULT, refresh);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void ST_doRefresh(void)
|
|
|
|
{
|
|
|
|
|
|
|
|
st_firsttime = false;
|
|
|
|
|
|
|
|
// draw status bar background to off-screen buff
|
|
|
|
ST_refreshBackground();
|
|
|
|
|
|
|
|
// and refresh all widgets
|
|
|
|
ST_drawWidgets(true);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void ST_diffDraw(void)
|
|
|
|
{
|
|
|
|
// update all widgets
|
|
|
|
ST_drawWidgets(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ST_Drawer(boolean st_statusbaron, boolean refresh)
|
|
|
|
{
|
|
|
|
/* cph - let status bar on be controlled
|
|
|
|
* completely by the call from D_Display
|
|
|
|
* proff - really do it
|
|
|
|
*/
|
|
|
|
st_firsttime = st_firsttime || refresh;
|
|
|
|
|
|
|
|
ST_doPaletteStuff(); // Do red-/gold-shifts from damage/items
|
|
|
|
|
|
|
|
if (st_statusbaron) {
|
|
|
|
if (st_firsttime)
|
|
|
|
ST_doRefresh(); /* If just after ST_Start(), refresh all */
|
|
|
|
else
|
|
|
|
ST_diffDraw(); /* Otherwise, update as little as possible */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// ST_loadGraphics
|
|
|
|
//
|
|
|
|
// CPhipps - Loads graphics needed for status bar if doload is true,
|
|
|
|
// unloads them otherwise
|
|
|
|
//
|
|
|
|
static void ST_loadGraphics(boolean doload)
|
|
|
|
{
|
|
|
|
|
|
|
|
int i,facenum;
|
|
|
|
|
|
|
|
char namebuf[9];
|
|
|
|
// cph - macro that either acquires a pointer and lock for a lump, or
|
|
|
|
// unlocks it. var is referenced exactly once in either case, so ++ in arg works
|
|
|
|
/*
|
|
|
|
#define LOADORFREE(var,name) \
|
|
|
|
if (!doload) { W_UnlockLumpName(name); var = NULL; } \
|
|
|
|
else var = (const patch_t*)W_CacheLumpName(name)
|
|
|
|
*/
|
|
|
|
|
|
|
|
// Load the numbers, tall and short
|
|
|
|
for (i=0;i<10;i++)
|
|
|
|
{
|
|
|
|
snprintf(namebuf, sizeof(namebuf),"STTNUM%d", i);
|
|
|
|
R_SetPatchNum(&tallnum[i],namebuf);
|
|
|
|
|
|
|
|
snprintf(namebuf, sizeof(namebuf),"STYSNUM%d", i);
|
|
|
|
R_SetPatchNum(&shortnum[i],namebuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Load percent key.
|
|
|
|
R_SetPatchNum(&tallpercent,"STTPRCNT");
|
|
|
|
|
|
|
|
// key cards
|
|
|
|
for (i=0;i<NUMCARDS+3;i++) //jff 2/23/98 show both keys too
|
|
|
|
{
|
|
|
|
snprintf(namebuf, sizeof(namebuf), "STKEYS%d", i);
|
|
|
|
R_SetPatchNum(&keys[i], namebuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
// arms background
|
|
|
|
R_SetPatchNum(&armsbg, "STARMS");
|
|
|
|
|
|
|
|
// arms ownership widgets
|
|
|
|
for (i=0;i<6;i++)
|
|
|
|
{
|
|
|
|
snprintf(namebuf, sizeof(namebuf),"STGNUM%d", i+2);
|
|
|
|
// gray #
|
|
|
|
R_SetPatchNum(&arms[i][0], namebuf);
|
|
|
|
|
|
|
|
// yellow #
|
|
|
|
arms[i][1] = shortnum[i+2];
|
|
|
|
}
|
|
|
|
|
|
|
|
// face backgrounds for different color players
|
|
|
|
// killough 3/7/98: add better support for spy mode by loading all
|
|
|
|
// player face backgrounds and using displayplayer to choose them:
|
|
|
|
R_SetPatchNum(&faceback, "STFB0");
|
|
|
|
|
|
|
|
// status bar background bits
|
|
|
|
if (doload)
|
|
|
|
sbar = V_PatchToBlock("STBAR", CR_DEFAULT, VPT_NONE,
|
|
|
|
&sbar_width, &sbar_height);
|
|
|
|
else {
|
|
|
|
free(sbar); sbar=NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// face states
|
|
|
|
facenum = 0;
|
|
|
|
for (i=0;i<ST_NUMPAINFACES;i++)
|
|
|
|
{
|
|
|
|
int j;
|
|
|
|
for (j=0;j<ST_NUMSTRAIGHTFACES;j++)
|
|
|
|
{
|
|
|
|
snprintf(namebuf, sizeof(namebuf), "STFST%d%d", i, j);
|
|
|
|
R_SetPatchNum(&faces[facenum++], namebuf);
|
|
|
|
}
|
|
|
|
snprintf(namebuf, sizeof(namebuf), "STFTR%d0", i); // turn right
|
|
|
|
R_SetPatchNum(&faces[facenum++], namebuf);
|
|
|
|
snprintf(namebuf, sizeof(namebuf), "STFTL%d0", i); // turn left
|
|
|
|
R_SetPatchNum(&faces[facenum++], namebuf);
|
|
|
|
snprintf(namebuf, sizeof(namebuf), "STFOUCH%d", i); // ouch!
|
|
|
|
R_SetPatchNum(&faces[facenum++], namebuf);
|
|
|
|
snprintf(namebuf, sizeof(namebuf), "STFEVL%d", i); // evil grin ;)
|
|
|
|
R_SetPatchNum(&faces[facenum++], namebuf);
|
|
|
|
snprintf(namebuf, sizeof(namebuf), "STFKILL%d", i); // pissed off
|
|
|
|
R_SetPatchNum(&faces[facenum++], namebuf);
|
|
|
|
}
|
|
|
|
R_SetPatchNum(&faces[facenum++], "STFGOD0");
|
|
|
|
R_SetPatchNum(&faces[facenum++], "STFDEAD0");
|
|
|
|
}
|
|
|
|
|
|
|
|
void ST_loadData(void)
|
|
|
|
{
|
|
|
|
ST_loadGraphics(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ST_unloadData(void)
|
|
|
|
{
|
|
|
|
ST_loadGraphics(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ST_initData(void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
st_firsttime = true;
|
|
|
|
plyr = &players[displayplayer]; // killough 3/7/98
|
|
|
|
|
|
|
|
st_clock = 0;
|
|
|
|
st_chatstate = StartChatState;
|
|
|
|
st_gamestate = FirstPersonState;
|
|
|
|
|
|
|
|
st_statusbaron = true;
|
|
|
|
st_oldchat = st_chat = false;
|
|
|
|
st_cursoron = false;
|
|
|
|
|
|
|
|
st_faceindex = 0;
|
|
|
|
st_palette = -1;
|
|
|
|
|
|
|
|
st_oldhealth = -1;
|
|
|
|
|
|
|
|
for (i=0;i<NUMWEAPONS;i++)
|
|
|
|
oldweaponsowned[i] = plyr->weaponowned[i];
|
|
|
|
|
|
|
|
for (i=0;i<3;i++)
|
|
|
|
keyboxes[i] = -1;
|
|
|
|
|
|
|
|
STlib_init();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ST_createWidgets(void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// ready weapon ammo
|
|
|
|
STlib_initNum(&w_ready,
|
|
|
|
ST_AMMOX,
|
|
|
|
ST_AMMOY,
|
|
|
|
tallnum,
|
|
|
|
&plyr->ammo[weaponinfo[plyr->readyweapon].ammo],
|
|
|
|
&st_statusbaron,
|
|
|
|
ST_AMMOWIDTH );
|
|
|
|
|
|
|
|
// the last weapon type
|
|
|
|
w_ready.data = plyr->readyweapon;
|
|
|
|
|
|
|
|
// health percentage
|
|
|
|
STlib_initPercent(&w_health,
|
|
|
|
ST_HEALTHX,
|
|
|
|
ST_HEALTHY,
|
|
|
|
tallnum,
|
|
|
|
&plyr->health,
|
|
|
|
&st_statusbaron,
|
|
|
|
&tallpercent);
|
|
|
|
|
|
|
|
// arms background
|
|
|
|
STlib_initBinIcon(&w_armsbg,
|
|
|
|
ST_ARMSBGX,
|
|
|
|
ST_ARMSBGY,
|
|
|
|
&armsbg,
|
|
|
|
&st_notdeathmatch,
|
|
|
|
&st_statusbaron);
|
|
|
|
|
|
|
|
// weapons owned
|
|
|
|
for(i=0;i<6;i++)
|
|
|
|
{
|
|
|
|
STlib_initMultIcon(&w_arms[i],
|
|
|
|
ST_ARMSX+(i%3)*ST_ARMSXSPACE,
|
|
|
|
ST_ARMSY+(i/3)*ST_ARMSYSPACE,
|
|
|
|
arms[i], (int *) &plyr->weaponowned[i+1],
|
|
|
|
&st_armson);
|
|
|
|
}
|
|
|
|
|
|
|
|
// frags sum
|
|
|
|
STlib_initNum(&w_frags,
|
|
|
|
ST_FRAGSX,
|
|
|
|
ST_FRAGSY,
|
|
|
|
tallnum,
|
|
|
|
&st_fragscount,
|
|
|
|
&st_fragson,
|
|
|
|
ST_FRAGSWIDTH);
|
|
|
|
|
|
|
|
// faces
|
|
|
|
STlib_initMultIcon(&w_faces,
|
|
|
|
ST_FACESX,
|
|
|
|
ST_FACESY,
|
|
|
|
faces,
|
|
|
|
&st_faceindex,
|
|
|
|
&st_statusbaron);
|
|
|
|
|
|
|
|
// armor percentage - should be colored later
|
|
|
|
STlib_initPercent(&w_armor,
|
|
|
|
ST_ARMORX,
|
|
|
|
ST_ARMORY,
|
|
|
|
tallnum,
|
|
|
|
&plyr->armorpoints,
|
|
|
|
&st_statusbaron, &tallpercent);
|
|
|
|
|
|
|
|
// keyboxes 0-2
|
|
|
|
STlib_initMultIcon(&w_keyboxes[0],
|
|
|
|
ST_KEY0X,
|
|
|
|
ST_KEY0Y,
|
|
|
|
keys,
|
|
|
|
&keyboxes[0],
|
|
|
|
&st_statusbaron);
|
|
|
|
|
|
|
|
STlib_initMultIcon(&w_keyboxes[1],
|
|
|
|
ST_KEY1X,
|
|
|
|
ST_KEY1Y,
|
|
|
|
keys,
|
|
|
|
&keyboxes[1],
|
|
|
|
&st_statusbaron);
|
|
|
|
|
|
|
|
STlib_initMultIcon(&w_keyboxes[2],
|
|
|
|
ST_KEY2X,
|
|
|
|
ST_KEY2Y,
|
|
|
|
keys,
|
|
|
|
&keyboxes[2],
|
|
|
|
&st_statusbaron);
|
|
|
|
|
|
|
|
// ammo count (all four kinds)
|
|
|
|
STlib_initNum(&w_ammo[0],
|
|
|
|
ST_AMMO0X,
|
|
|
|
ST_AMMO0Y,
|
|
|
|
shortnum,
|
|
|
|
&plyr->ammo[0],
|
|
|
|
&st_statusbaron,
|
|
|
|
ST_AMMO0WIDTH);
|
|
|
|
|
|
|
|
STlib_initNum(&w_ammo[1],
|
|
|
|
ST_AMMO1X,
|
|
|
|
ST_AMMO1Y,
|
|
|
|
shortnum,
|
|
|
|
&plyr->ammo[1],
|
|
|
|
&st_statusbaron,
|
|
|
|
ST_AMMO1WIDTH);
|
|
|
|
|
|
|
|
STlib_initNum(&w_ammo[2],
|
|
|
|
ST_AMMO2X,
|
|
|
|
ST_AMMO2Y,
|
|
|
|
shortnum,
|
|
|
|
&plyr->ammo[2],
|
|
|
|
&st_statusbaron,
|
|
|
|
ST_AMMO2WIDTH);
|
|
|
|
|
|
|
|
STlib_initNum(&w_ammo[3],
|
|
|
|
ST_AMMO3X,
|
|
|
|
ST_AMMO3Y,
|
|
|
|
shortnum,
|
|
|
|
&plyr->ammo[3],
|
|
|
|
&st_statusbaron,
|
|
|
|
ST_AMMO3WIDTH);
|
|
|
|
|
|
|
|
// max ammo count (all four kinds)
|
|
|
|
STlib_initNum(&w_maxammo[0],
|
|
|
|
ST_MAXAMMO0X,
|
|
|
|
ST_MAXAMMO0Y,
|
|
|
|
shortnum,
|
|
|
|
&plyr->maxammo[0],
|
|
|
|
&st_statusbaron,
|
|
|
|
ST_MAXAMMO0WIDTH);
|
|
|
|
|
|
|
|
STlib_initNum(&w_maxammo[1],
|
|
|
|
ST_MAXAMMO1X,
|
|
|
|
ST_MAXAMMO1Y,
|
|
|
|
shortnum,
|
|
|
|
&plyr->maxammo[1],
|
|
|
|
&st_statusbaron,
|
|
|
|
ST_MAXAMMO1WIDTH);
|
|
|
|
|
|
|
|
STlib_initNum(&w_maxammo[2],
|
|
|
|
ST_MAXAMMO2X,
|
|
|
|
ST_MAXAMMO2Y,
|
|
|
|
shortnum,
|
|
|
|
&plyr->maxammo[2],
|
|
|
|
&st_statusbaron,
|
|
|
|
ST_MAXAMMO2WIDTH);
|
|
|
|
|
|
|
|
STlib_initNum(&w_maxammo[3],
|
|
|
|
ST_MAXAMMO3X,
|
|
|
|
ST_MAXAMMO3Y,
|
|
|
|
shortnum,
|
|
|
|
&plyr->maxammo[3],
|
|
|
|
&st_statusbaron,
|
|
|
|
ST_MAXAMMO3WIDTH);
|
|
|
|
}
|
|
|
|
|
|
|
|
static boolean st_stopped = true;
|
|
|
|
|
|
|
|
void ST_Start(void)
|
|
|
|
{
|
|
|
|
if (!st_stopped)
|
|
|
|
ST_Stop();
|
|
|
|
ST_initData();
|
|
|
|
ST_createWidgets();
|
|
|
|
st_stopped = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ST_Stop(void)
|
|
|
|
{
|
|
|
|
if (st_stopped)
|
|
|
|
return;
|
|
|
|
V_SetPalette(0);
|
|
|
|
st_stopped = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ST_Init(void)
|
|
|
|
{
|
|
|
|
veryfirsttime = 0;
|
|
|
|
ST_loadData();
|
|
|
|
// proff 08/18/98: Changed for high-res
|
2006-04-03 08:51:08 +00:00
|
|
|
d_screens[4] = Z_Malloc(SCREENWIDTH*(ST_SCALED_HEIGHT+1), PU_STATIC, 0);
|
|
|
|
// d_screens[4] = Z_Malloc(ST_WIDTH*ST_HEIGHT, PU_STATIC, 0);
|
2006-03-28 15:44:01 +00:00
|
|
|
}
|