51 lines
1.9 KiB
C
51 lines
1.9 KiB
C
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Enemy thinking, AI.
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* Action Pointer Functions
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* that are associated with states/frames.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __P_ENEMY__
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#define __P_ENEMY__
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#include "p_mobj.h"
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void P_NoiseAlert (mobj_t *target, mobj_t *emmiter);
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void P_SpawnBrainTargets(void); /* killough 3/26/98: spawn icon landings */
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/* proff 11/22/98: Andy Baker's stealth monsters */
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void P_BecomeVisible (mobj_t *actor);
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void P_IncreaseVisibility (mobj_t *actor);
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void P_DecreaseVisibility (mobj_t *actor);
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extern struct brain_s { /* killough 3/26/98: global state of boss brain */
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int easy, targeton;
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} brain;
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#endif // __P_ENEMY__
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