2006-03-28 15:44:01 +00:00
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// $Log$
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// Revision 1.1 2006/03/28 15:44:01 dave
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// Patch #2969 - Doom! Currently only working on the H300.
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//
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//
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// DESCRIPTION:
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// Put all global tate variables here.
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//
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//-----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "doomstat.h"
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#endif
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#include "doomstat.h"
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// Game Mode - identify IWAD as shareware, retail etc.
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GameMode_t gamemode IDATA_ATTR= indetermined;
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GameMission_t gamemission IDATA_ATTR = doom;
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// Language.
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Language_t language = english;
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// Set if homebrew PWAD stuff has been added.
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boolean modifiedgame;
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//-----------------------------------------------------------------------------
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// CPhipps - compatibility vars
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complevel_t compatibility_level=prboom_3_compatibility, default_compatibility_level=prboom_3_compatibility;
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int comp[COMP_TOTAL] IBSS_ATTR, default_comp[COMP_TOTAL]; // killough 10/98
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// v1.1-like pitched sounds
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int pitched_sounds=0; // killough
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int default_translucency; // config file says // phares
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boolean general_translucency IBSS_ATTR; // true if translucency is ok // phares
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int demo_insurance, default_demo_insurance; // killough 1/16/98
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int allow_pushers IDATA_ATTR = 1; // MT_PUSH Things // phares 3/10/98
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int default_allow_pushers; // killough 3/1/98: make local to each game
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int variable_friction IDATA_ATTR = 1; // ice & mud // phares 3/10/98
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int default_variable_friction; // killough 3/1/98: make local to each game
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int weapon_recoil IBSS_ATTR; // weapon recoil // phares
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int default_weapon_recoil; // killough 3/1/98: make local to each game
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int player_bobbing IBSS_ATTR; // whether player bobs or not // phares 2/25/98
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int default_player_bobbing; // killough 3/1/98: make local to each game
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int monsters_remember IBSS_ATTR; // killough 3/1/98
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int default_monsters_remember;
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int monster_infighting IDATA_ATTR=1; // killough 7/19/98: monster<=>monster attacks
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int default_monster_infighting=1;
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int monster_friction IDATA_ATTR=1; // killough 10/98: monsters affected by friction
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int default_monster_friction=1;
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#ifdef DOGS
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int dogs, default_dogs; // killough 7/19/98: Marine's best friend :)
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int dog_jumping, default_dog_jumping; // killough 10/98
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#endif
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// killough 8/8/98: distance friends tend to move towards players
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int distfriend = 128, default_distfriend = 128;
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// killough 9/8/98: whether monsters are allowed to strafe or retreat
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int monster_backing IBSS_ATTR, default_monster_backing;
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// killough 9/9/98: whether monsters are able to avoid hazards (e.g. crushers)
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int monster_avoid_hazards IBSS_ATTR, default_monster_avoid_hazards;
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// killough 9/9/98: whether monsters help friends
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int help_friends IBSS_ATTR, default_help_friends;
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int flashing_hom; // killough 10/98
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int doom_weapon_toggles; // killough 10/98
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int monkeys IBSS_ATTR, default_monkeys;
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2007-01-17 18:52:24 +00:00
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boolean enable_sound=1;
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2006-03-28 15:44:01 +00:00
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boolean rockblock=1;
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