rockbox/apps/keymaps/keymap-agptekrocker.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2017 Marcin Bukat
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
#define BTN_VOL_COMBO (BUTTON_VOLUP | BUTTON_VOLDOWN)
/* {Action Code, Button code, Prereq button code } */
/*
* The format of the list is as follows
* { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_MENU, BUTTON_POWER, BUTTON_NONE },
/* ACTION_STD_QUICKSCREEN,
* ACTION_STD_KEYLOCK
* ACTION_STD_REC
* ACTION_STD_HOTKEY
* { ACTION_STD_QUICKSCREEN, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
*/
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_mainmenu[] = {
{ ACTION_TREE_WPS, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE),
}; /* button_context_mainmenu as with sansa clip mapping - "back" button returns you to WPS */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_STOP, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_WPS_VOLDOWN, BUTTON_VOLDOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOLUP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
/* ACTION_WPS_ID3SCREEN optional */
{ ACTION_WPS_CONTEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
{ ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
{ ACTION_WPS_MENU, BUTTON_UP|BUTTON_REL, BUTTON_UP }, /* this should be the same as ACTION_STD_MENU */
/* ACTION_WPS_VIEW_PLAYLIST
* ACTION_WPS_LIST_BOOKMARKS, optional
* ACTION_WPS_CREATE_BOOKMARK, optional
*/
{ ACTION_STD_KEYLOCK, BUTTON_POWER, BUTTON_NONE },
{ ACTION_WPS_HOTKEY, BTN_VOL_COMBO|BUTTON_REL, BTN_VOL_COMBO},
LAST_ITEM_IN_LIST
}; /* button_context_wps */
static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_VOLUP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
/* ACTION_SETTINGS_INCBIGSTEP */
{ ACTION_SETTINGS_DEC, BUTTON_VOLDOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
/* ACTION_SETTINGS_DECBIGSTEP */
/* ACTION_SETTINGS_SET, Used by touchscreen targets */
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings */
static const struct button_mapping button_context_list[] = {
/* ACTION_LISTTREE_PGUP, optional
* ACTION_LISTTREE_PGDOWN, optional
*/
#ifdef HAVE_VOLUME_IN_LIST
{ ACTION_LIST_VOLUP, BUTTON_VOLUP, BUTTON_NONE },
{ ACTION_LIST_VOLUP, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOLDOWN, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */
static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_HOTKEY, BTN_VOL_COMBO|BUTTON_REL, BTN_VOL_COMBO},
/* ACTION_TREE_ROOT_INIT,
* ACTION_TREE_PGLEFT, optional
* ACTION_TREE_PGRIGHT, optional
* ACTION_TREE_STOP,
* ACTION_TREE_WPS,
* ACTION_TREE_HOTKEY,
*/
/* { ACTION_TREE_WPS, BUTTON_UP|BUTTON_REL, BUTTON_UP },
* { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
* { ACTION_TREE_HOTKEY, BUTTON_REC|BUTTON_REL, BUTTON_REC },
*/
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_tree */
static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings_yesno */
static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_TOP, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_CANCEL, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
LAST_ITEM_IN_LIST
}; /* button_context_quickscreen */
static const struct button_mapping button_context_settings_time[] = {
{ ACTION_STD_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_STD_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST
//LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_settings_time */
static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
/* { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, */
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
/* { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, */
{ ACTION_PS_TOGGLE_MODE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_PS_RESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
{ ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_pitchscreen */
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_POWER|BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_POWER|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_POWER|BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_POWER|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_VOLDOWN, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_VOLUP, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_POWER|BUTTON_SELECT, BUTTON_POWER },
{ ACTION_KBD_BACKSPACE, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_UP, BUTTON_NONE },
{ ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
{ ACTION_KBD_MORSE_INPUT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */
/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
const struct button_mapping* get_context_mapping(int context)
{
switch (context & ~CONTEXT_LOCKED)
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_MAINMENU:
return button_context_mainmenu;
case CONTEXT_TREE:
return button_context_tree;
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_SETTINGS:
case CONTEXT_SETTINGS_EQ:
return button_context_settings;
case CONTEXT_SETTINGS_TIME:
return button_context_settings_time;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_KEYBOARD:
case CONTEXT_MORSE_INPUT:
return button_context_keyboard;
default:
return button_context_standard;
}
return button_context_standard;
}