gamescope/src
2023-05-09 18:12:28 +00:00
..
docs docs: Add Steam Deck Display Pipeline graph 2023-04-20 23:03:17 +01:00
shaders main, steamcompmgr, shaders: Handle lack of LUTs + add debug for disabling color mgmt 2023-04-23 17:09:40 +01:00
color_bench.cpp color-helpers: all lut computation is in float; quantization is separate step 2023-05-09 10:50:25 -07:00
color_helpers.cpp color-helpers: all lut computation is in float; quantization is separate step 2023-05-09 10:50:25 -07:00
color_helpers.h color-helpers: all lut computation is in float; quantization is separate step 2023-05-09 10:50:25 -07:00
defer.hpp steamcompmgr: Default to left_ptr from cursor font 2023-01-12 00:11:04 +00:00
drm.cpp color_helpers, steamcompmgr: Avoid allocation of LUTs every time we re-setup color mgmt 2023-05-09 16:20:56 +00:00
drm.hpp main, steamcompmgr, shaders: Handle lack of LUTs + add debug for disabling color mgmt 2023-04-23 17:09:40 +01:00
gpuvis_trace_utils.h steamcompmgr.cpp: rise 2020-01-22 21:50:01 -08:00
ime.cpp ime: Fix local_ime segfault 2023-01-12 15:07:12 +00:00
ime.hpp ime: Add support for local IMEs 2023-01-11 21:20:24 +00:00
layer_defines.h layer: Only expose HDR formats when gamescope HDR output is enabled and it isn't blacklisted for this app 2022-12-30 03:21:55 +00:00
log.cpp Simplify errorf_errno a bit 2021-08-25 18:16:44 +02:00
log.hpp wlserver: set wlroots log handler 2021-09-01 18:31:45 +02:00
main.cpp steamcompmgr: Add --framerate-limit 2023-05-09 18:12:28 +00:00
main.hpp Add support for grabbing the keyboard 2023-01-15 23:34:17 +00:00
mangoapp.cpp steamcompmgr: Refactor scaling 2022-10-28 02:01:15 +01:00
meson.build build: Add glm dep to color microbench 2023-05-09 16:20:56 +00:00
modegen.cpp modegen: Add tuned clocks for Steam Deck's display 2022-02-14 22:50:15 +00:00
modegen.hpp modegen: Add tuned clocks for Steam Deck's display 2022-02-14 22:50:15 +00:00
pipewire.cpp Fixed stride calculation for NV12 pipewire stream 2022-12-06 10:39:06 -08:00
pipewire.hpp pipewire: add support for DMA-BUFs 2022-04-27 14:04:43 +02:00
pipewire_requested_size.hpp pipewire: Add metadata to note how the capture image was scaled 2022-10-28 03:34:31 +01:00
rendervulkan.cpp vulkan: Check if selected queue can be used 2023-05-05 18:07:30 +01:00
rendervulkan.hpp color-helpers: all lut computation is in float; quantization is separate step 2023-05-09 10:50:25 -07:00
sdlscancodetable.hpp sdlwindow: put all the SDL I/O code in the same spot. 2020-09-01 23:00:06 -07:00
sdlwindow.cpp sdlwindow: Gate SDL_GetWindowSizeInPixels behind version check 2023-04-24 19:21:21 +01:00
sdlwindow.hpp sdlwindow: Implement icon passthru 2023-01-16 23:41:12 +00:00
steamcompmgr.cpp steamcompmgr: Add --framerate-limit 2023-05-09 18:12:28 +00:00
steamcompmgr.hpp steamcompmgr: Track needed XFlush across all change properties events 2023-04-20 23:03:17 +01:00
steamcompmgr_shared.hpp steamcompmgr: Add workaround for Disgaea PC (405900) 2023-02-23 05:07:37 +00:00
udev_is_boot_vga.c SteamOS: add udev_is_boot_vga tool to detect hybrid configs 2019-09-09 11:02:32 -07:00
vblankmanager.cpp vr_session, vblankmanager: Sleep vr vblank manager thread if invisible 2023-03-10 03:39:58 +00:00
vblankmanager.hpp vblankmanager: Push back drawtime if we are compositing 2022-08-16 23:13:56 +00:00
vr_session.cpp vr_session: fix icon loading 2023-03-10 03:52:30 +00:00
vr_session.hpp vr_session, vblankmanager: Sleep vr vblank manager thread if invisible 2023-03-10 03:39:58 +00:00
wlserver.cpp wlserver, steamcompmgr: Initial presentation time implementation 2023-05-05 20:30:06 +01:00
wlserver.hpp wlserver, steamcompmgr: Initial presentation time implementation 2023-05-05 20:30:06 +01:00
xwayland_ctx.hpp fix build breakage 2023-04-28 19:24:25 -07:00