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docs
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docs: Add Steam Deck Display Pipeline graph
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2023-04-20 23:03:17 +01:00 |
shaders
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main, steamcompmgr, shaders: Handle lack of LUTs + add debug for disabling color mgmt
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2023-04-23 17:09:40 +01:00 |
color_bench.cpp
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color-helpers: all lut computation is in float; quantization is separate step
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2023-05-09 10:50:25 -07:00 |
color_helpers.cpp
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color-helpers: all lut computation is in float; quantization is separate step
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2023-05-09 10:50:25 -07:00 |
color_helpers.h
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color-helpers: all lut computation is in float; quantization is separate step
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2023-05-09 10:50:25 -07:00 |
defer.hpp
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steamcompmgr: Default to left_ptr from cursor font
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2023-01-12 00:11:04 +00:00 |
drm.cpp
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color_helpers, steamcompmgr: Avoid allocation of LUTs every time we re-setup color mgmt
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2023-05-09 16:20:56 +00:00 |
drm.hpp
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main, steamcompmgr, shaders: Handle lack of LUTs + add debug for disabling color mgmt
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2023-04-23 17:09:40 +01:00 |
gpuvis_trace_utils.h
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steamcompmgr.cpp: rise
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2020-01-22 21:50:01 -08:00 |
ime.cpp
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ime: Fix local_ime segfault
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2023-01-12 15:07:12 +00:00 |
ime.hpp
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ime: Add support for local IMEs
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2023-01-11 21:20:24 +00:00 |
layer_defines.h
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layer: Only expose HDR formats when gamescope HDR output is enabled and it isn't blacklisted for this app
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2022-12-30 03:21:55 +00:00 |
log.cpp
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Simplify errorf_errno a bit
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2021-08-25 18:16:44 +02:00 |
log.hpp
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wlserver: set wlroots log handler
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2021-09-01 18:31:45 +02:00 |
main.cpp
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steamcompmgr: Add --framerate-limit
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2023-05-09 18:12:28 +00:00 |
main.hpp
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Add support for grabbing the keyboard
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2023-01-15 23:34:17 +00:00 |
mangoapp.cpp
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steamcompmgr: Refactor scaling
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2022-10-28 02:01:15 +01:00 |
meson.build
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build: Add glm dep to color microbench
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2023-05-09 16:20:56 +00:00 |
modegen.cpp
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modegen: Add tuned clocks for Steam Deck's display
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2022-02-14 22:50:15 +00:00 |
modegen.hpp
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modegen: Add tuned clocks for Steam Deck's display
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2022-02-14 22:50:15 +00:00 |
pipewire.cpp
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Fixed stride calculation for NV12 pipewire stream
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2022-12-06 10:39:06 -08:00 |
pipewire.hpp
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pipewire: add support for DMA-BUFs
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2022-04-27 14:04:43 +02:00 |
pipewire_requested_size.hpp
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pipewire: Add metadata to note how the capture image was scaled
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2022-10-28 03:34:31 +01:00 |
rendervulkan.cpp
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vulkan: Check if selected queue can be used
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2023-05-05 18:07:30 +01:00 |
rendervulkan.hpp
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color-helpers: all lut computation is in float; quantization is separate step
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2023-05-09 10:50:25 -07:00 |
sdlscancodetable.hpp
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sdlwindow: put all the SDL I/O code in the same spot.
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2020-09-01 23:00:06 -07:00 |
sdlwindow.cpp
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sdlwindow: Gate SDL_GetWindowSizeInPixels behind version check
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2023-04-24 19:21:21 +01:00 |
sdlwindow.hpp
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sdlwindow: Implement icon passthru
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2023-01-16 23:41:12 +00:00 |
steamcompmgr.cpp
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steamcompmgr: Add --framerate-limit
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2023-05-09 18:12:28 +00:00 |
steamcompmgr.hpp
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steamcompmgr: Track needed XFlush across all change properties events
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2023-04-20 23:03:17 +01:00 |
steamcompmgr_shared.hpp
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steamcompmgr: Add workaround for Disgaea PC (405900)
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2023-02-23 05:07:37 +00:00 |
udev_is_boot_vga.c
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SteamOS: add udev_is_boot_vga tool to detect hybrid configs
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2019-09-09 11:02:32 -07:00 |
vblankmanager.cpp
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vr_session, vblankmanager: Sleep vr vblank manager thread if invisible
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2023-03-10 03:39:58 +00:00 |
vblankmanager.hpp
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vblankmanager: Push back drawtime if we are compositing
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2022-08-16 23:13:56 +00:00 |
vr_session.cpp
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vr_session: fix icon loading
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2023-03-10 03:52:30 +00:00 |
vr_session.hpp
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vr_session, vblankmanager: Sleep vr vblank manager thread if invisible
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2023-03-10 03:39:58 +00:00 |
wlserver.cpp
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wlserver, steamcompmgr: Initial presentation time implementation
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2023-05-05 20:30:06 +01:00 |
wlserver.hpp
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wlserver, steamcompmgr: Initial presentation time implementation
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2023-05-05 20:30:06 +01:00 |
xwayland_ctx.hpp
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fix build breakage
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2023-04-28 19:24:25 -07:00 |