bae255ee1a
wlroots headers can mostly be included with extern "C" blocks. Two exceptions are the use of `static` for array args and `class` as a struct field. These can be #define'ed to avoid C++ build errors. This allows the whole project to be built as a single C++ codebase, without having to maintain hybrid header files.
84 lines
1.9 KiB
C++
84 lines
1.9 KiB
C++
// Wayland stuff
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#pragma once
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#include <wayland-server-core.h>
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#define WLSERVER_BUTTON_COUNT 4
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struct wlserver_t {
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struct wl_display *wl_display;
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struct wl_event_loop *wl_event_loop;
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int wl_event_loop_fd;
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struct {
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struct wlr_backend *multi_backend;
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struct wlr_backend *headless_backend;
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struct wlr_backend *libinput_backend;
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struct wlr_renderer *renderer;
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struct wlr_compositor *compositor;
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struct wlr_xwayland_server *xwayland_server;
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struct wlr_session *session;
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struct wlr_seat *seat;
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struct wlr_output *output;
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} wlr;
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struct wlr_surface *mouse_focus_surface;
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double mouse_surface_cursorx;
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double mouse_surface_cursory;
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bool button_held[ WLSERVER_BUTTON_COUNT ];
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};
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struct wlserver_keyboard {
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struct wlr_input_device *device;
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struct wl_listener modifiers;
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struct wl_listener key;
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};
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struct wlserver_pointer {
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struct wlr_input_device *device;
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struct wl_listener motion;
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struct wl_listener button;
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};
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struct wlserver_touch {
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struct wlr_input_device *device;
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struct wl_listener down;
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struct wl_listener up;
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struct wl_listener motion;
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};
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extern struct wlserver_t wlserver;
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extern bool run;
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extern int g_nTouchClickMode;
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void xwayland_surface_role_commit(struct wlr_surface *wlr_surface);
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int wlserver_init( int argc, char **argv, bool bIsNested );
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int wlserver_run(void);
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void nudge_steamcompmgr(void);
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void wlserver_lock(void);
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void wlserver_unlock(void);
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void wlserver_keyboardfocus( struct wlr_surface *surface );
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void wlserver_key( uint32_t key, bool press, uint32_t time );
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void wlserver_mousefocus( struct wlr_surface *wlrsurface );
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void wlserver_mousemotion( int x, int y, uint32_t time );
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void wlserver_mousebutton( int button, bool press, uint32_t time );
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void wlserver_mousewheel( int x, int y, uint32_t time );
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void wlserver_send_frame_done( struct wlr_surface *surf, const struct timespec *when );
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struct wlr_surface *wlserver_get_surface( long surfaceID );
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const char *wlserver_get_nested_display( void );
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