// Wayland stuff #pragma once #include #define WLSERVER_BUTTON_COUNT 4 struct wlserver_t { struct wl_display *wl_display; struct wl_event_loop *wl_event_loop; int wl_event_loop_fd; struct { struct wlr_backend *multi_backend; struct wlr_backend *headless_backend; struct wlr_backend *libinput_backend; struct wlr_renderer *renderer; struct wlr_compositor *compositor; struct wlr_xwayland_server *xwayland_server; struct wlr_session *session; struct wlr_seat *seat; struct wlr_output *output; } wlr; struct wlr_surface *mouse_focus_surface; double mouse_surface_cursorx; double mouse_surface_cursory; bool button_held[ WLSERVER_BUTTON_COUNT ]; }; struct wlserver_keyboard { struct wlr_input_device *device; struct wl_listener modifiers; struct wl_listener key; }; struct wlserver_pointer { struct wlr_input_device *device; struct wl_listener motion; struct wl_listener button; }; struct wlserver_touch { struct wlr_input_device *device; struct wl_listener down; struct wl_listener up; struct wl_listener motion; }; extern struct wlserver_t wlserver; extern bool run; extern int g_nTouchClickMode; void xwayland_surface_role_commit(struct wlr_surface *wlr_surface); int wlserver_init( int argc, char **argv, bool bIsNested ); int wlserver_run(void); void nudge_steamcompmgr(void); void wlserver_lock(void); void wlserver_unlock(void); void wlserver_keyboardfocus( struct wlr_surface *surface ); void wlserver_key( uint32_t key, bool press, uint32_t time ); void wlserver_mousefocus( struct wlr_surface *wlrsurface ); void wlserver_mousemotion( int x, int y, uint32_t time ); void wlserver_mousebutton( int button, bool press, uint32_t time ); void wlserver_mousewheel( int x, int y, uint32_t time ); void wlserver_send_frame_done( struct wlr_surface *surf, const struct timespec *when ); struct wlr_surface *wlserver_get_surface( long surfaceID ); const char *wlserver_get_nested_display( void );