gamescope/debian/changelog
Pierre-Loup Griffais 8ed08641d4 SteamOS: when any of the Steam windows are invisible, completely halt their rendering.
Can't have a WebM video playing on a halted window or the decoder starts spinning waiting for the renderer.

CR: John McCaskey
2019-09-09 11:02:31 -07:00

108 lines
3.7 KiB
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steamos-compositor (1.15) alchemist; urgency=low
* Set _NET_WM_STATE_HIDDEN on out of focus windows and the overlays when
appropriate. Steam knows to stop its rendering loop when it sees this.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Wed, 08 Jan 2014 13:57:13 -0800
steamos-compositor (1.14) alchemist; urgency=low
* Fix possible race condition crash when getting Motion events on out-of-date
or yet-untracked windows.
* Present the overlay if it's there and a game is running, not only if it
has a window. This ties in with work in Steam to have the overlay window
have the same lifetime as the application itself instead of its GL context.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Fri, 22 Nov 2013 16:02:08 -0800
steamos-compositor (1.13) alchemist; urgency=low
* update copyright
-- John Vert <johnv@valvesoftware.com> Wed, 20 Nov 2013 09:55:42 -0800
steamos-compositor (1.12) alchemist; urgency=low
* Only honor size hints if they specify the same min and max size, since
"Long Live the Queen" sets a maximum size of 4k X 4k.
* Listen for pointer motion on all children of the focus window.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Wed, 13 Nov 2013 16:04:35 -0800
steamos-compositor (1.11) alchemist; urgency=low
* The Bard's Tale has a single override redirect window; allow using it but
always prefer regular windows if they're available.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Wed, 13 Nov 2013 11:40:15 -0800
steamos-compositor (1.10) alchemist; urgency=low
* Monitor mouse input of the child window the legacy SDL1.2 fullscreen.
* Clamp fake cursor image.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Tue, 12 Nov 2013 18:45:37 -0800
steamos-compositor (1.9) alchemist; urgency=low
* Add SDL_image dependency for loadargbcursor.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Thu, 07 Nov 2013 14:58:43 -0800
steamos-compositor (1.8) alchemist; urgency=low
* Rearm ignore warp count when hiding cursor to prevent spurious appearances.
* Work around X server bug 69198 by warping the cursor back into our window
if it escapes.
* Disable DPMS and the X screensaver for now in the SteamOS session.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Wed, 30 Oct 2013 09:47:18 -0700
steamos-compositor (1.7) alchemist; urgency=low
* Add -enableremotecontrol to Steam commandline arguments.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Tue, 29 Oct 2013 19:56:56 -0700
steamos-compositor (1.6) alchemist; urgency=low
* Fix audio by starting and publishing pulse session daemon before Steam
starts.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Mon, 28 Oct 2013 16:17:00 -0700
steamos-compositor (1.5) alchemist; urgency=low
* Use Steam Big Picture cursor as the root window cursor.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Fri, 25 Oct 2013 18:59:41 -0700
steamos-compositor (1.4) alchemist; urgency=low
* Fix running Steam and games that are higher resolution than the desktop.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Wed, 23 Oct 2013 16:17:58 -0700
steamos-compositor (1.3) alchemist; urgency=low
* Add loadargbcursor
-- John Vert <johnv@valvesoftware.com> Tue, 22 Oct 2013 20:10:16 -0700
steamos-compositor (1.2) alchemist; urgency=low
* fix multiarch paths
-- John Vert <johnv@valvesoftware.com> Tue, 22 Oct 2013 10:54:50 -0700
steamos-compositor (1.1) alchemist; urgency=low
* Add steamos-session
-- John Vert <johnv@valvesoftware.com> Tue, 22 Oct 2013 09:42:37 -0700
steamos-compositor (1.0) alchemist; urgency=low
* Initial release.
-- John Vert <johnv@valvesoftware.com> Fri, 18 Oct 2013 16:03:00 -0700