gamescope/src
Pierre-Loup A. Griffais 010ba40691 wlserver: Flush clients on any unlock.
This should make steamcompmgr messages actually go when we send them.

We're pulling too many frames out of "vsynced" clients now, need to instill
a real frame cadence based on vblank and notify based on that.
2020-01-01 15:30:38 +09:00
..
composite.comp.hlsl Helper HUD to know if we're compositing layers with the GPU or not. 2020-01-01 15:30:38 +09:00
drm.cpp Some primitive rotation support as a test. 2020-01-01 15:30:38 +09:00
drm.hpp Make direct DRM flipping match composite description. 2020-01-01 15:30:38 +09:00
loadargbcursor.c Import Debian version 1.34 2020-01-01 15:26:44 +09:00
main.cpp I think I've come to terms with not building wlr stuff as C++. 2020-01-01 15:30:38 +09:00
main.hpp I think I've come to terms with not building wlr stuff as C++. 2020-01-01 15:30:38 +09:00
rendervulkan.cpp Vulkan: Can have a normal-sized descriptor pool now. 2020-01-01 15:30:38 +09:00
rendervulkan.hpp Vulkan: free imported textures, removing the small last leak of GTT. 2020-01-01 15:30:38 +09:00
shaderbuild.sh Enough Vulkan stuff to render to an image and flip it on screen. 2020-01-01 15:30:37 +09:00
steamcompmgr.c x11: With great power comes great responsibility, I guess. 2020-01-01 15:30:38 +09:00
steamcompmgr.h Merge with rootston. 2020-01-01 15:30:37 +09:00
udev_is_boot_vga.c SteamOS: add udev_is_boot_vga tool to detect hybrid configs 2019-09-09 11:02:32 -07:00
wlserver.c wlserver: Flush clients on any unlock. 2020-01-01 15:30:38 +09:00
wlserver.h wlserver: I think that worked, now make it not destroy a core. 2020-01-01 15:30:38 +09:00