010ba40691
This should make steamcompmgr messages actually go when we send them. We're pulling too many frames out of "vsynced" clients now, need to instill a real frame cadence based on vblank and notify based on that. |
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.. | ||
composite.comp.hlsl | ||
drm.cpp | ||
drm.hpp | ||
loadargbcursor.c | ||
main.cpp | ||
main.hpp | ||
rendervulkan.cpp | ||
rendervulkan.hpp | ||
shaderbuild.sh | ||
steamcompmgr.c | ||
steamcompmgr.h | ||
udev_is_boot_vga.c | ||
wlserver.c | ||
wlserver.h |