wlserver: Flush clients on any unlock.
This should make steamcompmgr messages actually go when we send them. We're pulling too many frames out of "vsynced" clients now, need to instill a real frame cadence based on vblank and notify based on that.
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@ -185,6 +185,7 @@ void wlserver_lock(void)
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void wlserver_unlock(void)
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{
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wl_display_flush_clients(wlserver.wl_display);
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pthread_mutex_unlock(&waylock);
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}
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@ -222,7 +223,6 @@ int wlserver_run(void)
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wlserver_unlock();
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break;
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}
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wl_display_flush_clients(wlserver.wl_display);
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}
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wlserver_unlock();
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