Pierre-Loup A. Griffais
d357278b98
Add SDL input handling in the nested case, plumb basic mouse stuff.
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Relative mouse broken right now.
2020-01-02 19:26:53 -08:00
Roman Gilg
b11f46d4e7
fix: handle terminate better
2020-01-02 00:00:34 +01:00
Pierre-Loup A. Griffais
010ba40691
wlserver: Flush clients on any unlock.
...
This should make steamcompmgr messages actually go when we send them.
We're pulling too many frames out of "vsynced" clients now, need to instill
a real frame cadence based on vblank and notify based on that.
2020-01-01 15:30:38 +09:00
Pierre-Loup A. Griffais
c70e71d1e2
I think I've come to terms with not building wlr stuff as C++.
...
Might as well clean up some of the initial madness.
2020-01-01 15:30:38 +09:00
Pierre-Loup A. Griffais
56c1fd217e
wlserver: I think that worked, now make it not destroy a core.
2020-01-01 15:30:38 +09:00
Pierre-Loup A. Griffais
24c10095e5
wlserver: Add naive locking to try to see if that fixes hangs for good.
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Change the wl event loop to busy-wait for now as that's easiest to make
unlock periodically.
2020-01-01 15:30:38 +09:00
Roman Gilg
b966a74e0c
feat: add signal handlers
2020-01-01 15:30:38 +09:00
Pierre-Loup A. Griffais
67c5affe47
Start of some DRM plumbing, make it work again outside of X.
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
a58dfdd203
Only acknowledge frame_done once per commit, otherwise we pull unwanted
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frames out of thin air.
Also use dummy ClientMessage events to nudge steamcompmgr's event loop,
Expose events have a meaning and we don't want to confuse some clients.
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
985d6e40a7
Use actual display name instead of relying on the environment.
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
2bdbd01902
Some cleanup,
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
77d0e72c69
Make commandline coexist across both sides, plumb nested size control.
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
11d50c1618
CHOP
2020-01-01 15:30:37 +09:00