Commit graph

536 commits

Author SHA1 Message Date
Simon Ser
bfd02dc550 build: whitespace inconsistency fixes 2021-07-20 18:40:09 +02:00
Simon Ser
09980c11fd build: remove duplicate cc assignment 2021-07-20 18:38:24 +02:00
Simon Ser
cf395c765b build: use force_fallback_for
This allows users to more easily control how dependencies are
looked up. By default, a subproject is used, but users can pass
--force_fallback_for=[] to use system deps.
2021-07-20 18:33:51 +02:00
Simon Ser
17ba657dd6 build: cleanup source files indent 2021-07-20 18:25:36 +02:00
Simon Ser
b380f3fbf2 drm: allow to switch refresh rate at runtime
References: https://github.com/Plagman/gamescope/issues/206
2021-07-20 17:53:38 +02:00
Simon Ser
852d3b12a9 drm: embed drm_t.mode
This will allow us to store a custom mode there, instead of a
mode that comes from the EDID.
2021-07-20 17:31:57 +02:00
Simon Ser
127b1b510e drm: sort modes
This allows the best mode to be selected even if a constraint is
specified (such as the width or height).
2021-07-20 16:58:12 +02:00
Simon Ser
a3144601c3 drm: select mode based on g_nNestedRefresh
g_nOutputRefresh is not set by CLI flags.
2021-07-20 16:25:54 +02:00
Simon Ser
17edd12b3f drm: pick mode based on CLI args 2021-07-20 16:14:52 +02:00
Simon Ser
953c5ec377 drm: move mode selection to get_preferred_mode function 2021-07-20 15:59:35 +02:00
Simon Ser
af1ba566ba drm: remove mode_str and vrefresh args from init_drm
We'll change these at runtime, so let's stop taking them as init
args. They were unused.
2021-07-20 15:53:15 +02:00
Simon Ser
a22e9d3c0d Simplify g_nSubCommandArg logic
getopt() will eat the "--" separator if there's one. Rely on the
value of optind after the getopt() loop finishes to figure out
whether a command has been specified.
2021-07-20 13:28:24 +02:00
Simon Ser
4cc32ca8a6 readme: simplify example command 2021-07-20 13:16:57 +02:00
Simon Ser
97ae60154d Add 16:9 defaults for -W/-w 2021-07-20 13:10:50 +02:00
Simon Ser
84dd1e6542 Use inodes to compare DMA-BUFs
The file descriptions are only equal to each other if the producer
has dup'ed the same FD.
2021-07-05 19:32:26 +02:00
Simon Ser
eb5972ccf6 Bump libliftoff to 0.1.0 2021-07-01 14:38:53 +02:00
Pierre-Loup A. Griffais
9842f2f807 steamcompmgr: fight clients over focus if we have to
A client can call SetInputFocus at arbitrary times and some do, like Chrome webviews.
2021-06-29 21:01:55 -07:00
Pierre-Loup A. Griffais
45c801e0ac steamcompmgr: report input focus as focused app, not necessarily main plane 2021-06-29 19:27:27 -07:00
Pierre-Loup A. Griffais
f7e1cb2e2e steamcompmgr: fix copy paste error 2021-06-29 19:06:10 -07:00
Pierre-Loup A. Griffais
88596b9645 steamcompmgr: get rid of set_win_hidden
The HIDDEN state was originally just a hint for Panorama windows. It can confuse
other clients. The other states can actually be harmful too, like setting
FULLSCREEN was technically incorrect in many cases.

We might want to always set the FOCUS state on every window, but we never needed
it before so I'm inclined to wait and see there.
2021-06-29 17:50:25 -07:00
Joshua Ashton
00622fff62 rendervulkan: Implement NV12 compositing
Dependent on latest Mesa for my commit to support unnormalized ycbcr:

855cb78d46
2021-06-29 16:34:07 -07:00
Joshua Ashton
39fff770f4 rendervulkan: Use Vulkan 1.1
Less hastle going forward for stuff promoted, and we don't want to be running on stuff that doesn't support this anyway...
2021-06-29 16:34:07 -07:00
Simon Ser
d176770c15 steamcompmgr: add comment about our iconic handling 2021-06-29 19:02:35 +02:00
Simon Ser
f8fbd06af4 steamcompmgr: never put windows in iconic state 2021-06-29 18:35:11 +02:00
Simon Ser
5e201b3c08 steamcompmgr: reject WM_CHANGE_STATE messages 2021-06-29 18:30:26 +02:00
Simon Ser
5b3ea51f7b drm: disable all CRTCs on startup
If the CRTC we've selected is being used on another connector,
our modeset fails.
2021-06-22 16:39:56 +02:00
Simon Ser
3e17ea2e6f Add enum for g_nTouchClickMode
Makes it clearer what the values mean.
2021-06-18 10:44:13 +02:00
Simon Ser
2807bb27c1 Fix NULL g_XWLDpy
The previous commit stopped using the X11 server for nudging the
XWM. Thus g_XWLDpy has been dropped. However we still need it to
send XTest events.
2021-06-16 09:17:45 +02:00
Simon Ser
33f207d6a1 Replace nudge X11 events with pipe
Avoids the roundtrip through the X11 server. Avoids having to connect
to the X11 server from multiple threads.
2021-06-10 14:49:02 +02:00
John Schoenick
0194432185 Tag 3.8.3 2021-06-09 13:23:05 -07:00
Simon Ser
d187c2241e steamcompmgr: improve wait thread robustness 2021-06-09 19:16:22 +02:00
Simon Ser
24b5611478 Terminate wlserver when steamcompmgr stops
Closes: https://github.com/Plagman/gamescope/issues/167
2021-06-09 19:10:32 +02:00
Simon Ser
470756029d Stop using X11 events for vblankmanager
Instead, use a pipe. Check if the pipe is readable in the
steamcompmgr event loop.

This avoids a roundtrip through the X11 server.

Closes: https://github.com/Plagman/gamescope/issues/201
2021-06-09 18:42:38 +02:00
Simon Ser
d8dacddaea steamcompmgr: flush display after sending nudge event 2021-06-09 18:18:56 +02:00
Simon Ser
03d14fd67d Set O_CLOEXEC on stats FD 2021-06-09 17:40:52 +02:00
Simon Ser
7c3dff8d57 Log error on fork/exec failure 2021-06-09 17:39:45 +02:00
Simon Ser
df6b48776e Set O_CLOEXEC on ready FD 2021-06-09 17:38:31 +02:00
Simon Ser
8123bc4f36 steamcompmgr: split child spawning logic into separate function 2021-06-09 17:36:39 +02:00
Simon Ser
bd9590506a Split X11 event dispatching into a function 2021-06-09 17:31:15 +02:00
Simon Ser
f51a05b2dc steamcompmgr: use poll() to wait for X11 events
References: https://github.com/Plagman/gamescope/issues/201
2021-06-09 17:22:53 +02:00
Pierre-Loup A. Griffais
08f41f2046 steamcompmgr: only consider overlays for input focus
Also prctl subreaper tweaks from smcv
2021-06-07 19:10:08 -07:00
Simon Ser
93ab1ada2f readme: add install command
Closes: https://github.com/Plagman/gamescope/issues/26
2021-06-02 11:28:11 +02:00
Pierre-Loup A. Griffais
e4798e27c9 steamcompmgr: protect against possible out of bounds read
It's possible no layers get drawn due to no contents.
2021-05-28 15:39:42 -07:00
Pierre-Loup A. Griffais
0396468a1d steamcompmgr: scale touch coordinates to the right window
Was erroneously using base layer size even if overlay had touch input focus.
2021-05-28 13:57:11 -07:00
Pierre-Loup A. Griffais
9a20f630ad steamcompmgr: extend input focus concept to allow mouse-only focus 2021-05-26 16:53:11 -07:00
Simon Ser
9d40b61645 wlserver: prevent list corruption on double wlserver_surface_set_wl_id 2021-05-20 17:40:20 +02:00
Simon Ser
cd4c1a4d7d Stop importing DMA-BUFs into EGL
Make renderer_texture_from_dmabuf a no-op, since we handle client
DMA-BUFs with Vulkan. We're using wlr_buffer_get_dmabuf to directly
access the client-submitted FDs.
2021-05-20 17:08:19 +02:00
Pierre-Loup A. Griffais
7adcd2fb20 steamcompmgr: publish focused Window and appID back to control process 2021-05-18 19:34:11 -07:00
Pierre-Loup A. Griffais
6dc6ff83fe steamcompmgr: support a list of GAMESCOPE_FOCUSABLE_APPS 2021-05-18 19:17:06 -07:00
Pierre-Loup A. Griffais
d053a5582e steamcompmgr fix new bug where we'd always run the focus switching code 2021-05-17 20:48:32 -07:00