Commit graph

953 commits

Author SHA1 Message Date
Georg Lehmann
b70ec1b1ad rendervulkan: Restore force nearest optimization. 2022-01-31 23:41:04 +00:00
Georg Lehmann
3fbcb4d3cd steamcompmgr: Force compositing for FSR. 2022-01-31 23:41:04 +00:00
Georg Lehmann
a9dac11f15 main: FSR sharpness setting. 2022-01-31 23:41:04 +00:00
Georg Lehmann
96acb9de7e rendervulkan: Fp16 easu. 2022-01-31 23:41:04 +00:00
Georg Lehmann
3aec05925c rendervulkan: Enable fp16 extension and feature. 2022-01-31 23:41:04 +00:00
Georg Lehmann
ead46a2db0 main: Add FSR command line option and shortcut. 2022-01-31 23:41:04 +00:00
Georg Lehmann
6cfe2fe09c rendervulkan: Inital FSR support. 2022-01-31 23:41:04 +00:00
Georg Lehmann
3d3b9ad503 rendervulkan: Create FSR pipelines. 2022-01-31 23:41:04 +00:00
Georg Lehmann
d0605bef22 rendervulkan: Add fsr shaders. 2022-01-31 23:41:04 +00:00
Georg Lehmann
463dabe199 rendervulkan: Move descriptor set definition to separate header. 2022-01-31 23:41:04 +00:00
Georg Lehmann
9a8b3bd22c rendervulkan: Import fsr headers. 2022-01-31 23:41:04 +00:00
Georg Lehmann
7f3aebbcc0 rendervulkan: Prepare for multiple descriptor sets. 2022-01-31 23:41:04 +00:00
Georg Lehmann
56fb91ea72 rendervulkan: Use drmformats everywhere, create srgb and linear image views 2022-01-31 23:41:04 +00:00
Georg Lehmann
861435aeba rendervulkan: Allow readwrite images. 2022-01-31 23:41:04 +00:00
Georg Lehmann
5d20c56f2e rendervulkan: Compile Pipelines on a separate thread. 2022-01-31 23:41:04 +00:00
Georg Lehmann
ebc159869e rendervulkan: Move VkPipeline creation to its own function. 2022-01-31 23:41:04 +00:00
Joshua Ashton
3dc36c8799 wlserver: Redirect volume events to root xwayland
Avoids games being the ones to recieve our lower volume/raise volume keys -- Steam should handle these.
2022-01-31 20:39:35 +00:00
Joshua Ashton
3f4aa2a75f sdlwindow: Do nothing for title or PushUpdate when nested
Waste of cycles.
2022-01-31 18:45:58 +00:00
Joshua Ashton
a5ec3728d9 steamcompmgr: Fix focusDirty tracking being lost when switching to windows without commits 2022-01-31 18:45:58 +00:00
Joshua Ashton
899f1c802e steamcompmgr: Bring back stats to un-break CI
Don't know if we want to bring this back or not... We have better things for this now. But it's breaking CI.
2022-01-31 17:16:18 +00:00
Georg Lehmann
a9654d6cfb rendervulkan: Only create useful pipelines. 2022-01-31 17:09:10 +00:00
Simon Ser
c110515345 build: bump min meson version to 0.58.0
Fixes the following warning:

    ../meson.build:59: WARNING: Project targeting '>=0.55.0' but tried to use feature introduced in '0.58.0': Positional argument to dep.get_variable().
2022-01-31 14:39:34 +01:00
Simon Ser
429107e193 build: set check: false in run_command()
Fixes this warning:

    WARNING: You should add the boolean check kwarg to the run_command call.
             It currently defaults to false,
             but it will default to true in future releases of meson.
             See also: https://github.com/mesonbuild/meson/issues/9300
2022-01-31 14:38:12 +01:00
Simon Ser
718cfee03c Upgrade libliftoff 2022-01-31 14:35:20 +01:00
Tobias Jakobi
1f5c56ba6d build: link to librt since the pipewire code uses shm_open() 2022-01-28 21:19:15 +01:00
Georg Lehmann
bf55e08712 rendervulkan: Remove swap channels pipeline variant. 2022-01-26 13:06:30 +00:00
Georg Lehmann
4f0f0065ad rendervulkan: Remove swap channels.
Unused since 76292f01cb, partially broken and
unnecessary because we should be able to always use the correct VkFormat.
2022-01-26 13:06:30 +00:00
Joshua Ashton
698d14b7e9 steamcompmgr: Use SRGB for cursor image
This is it's correct color space after all!

Thanks to Georg Lehmann for pointing this out.
2022-01-25 05:13:20 +00:00
Joshua Ashton
10943045ff rendervulkan: Support modifiers on SRGB images 2022-01-25 05:13:20 +00:00
Joshua Ashton
79f66f9729 steamcompmgr: Warp cursor off of Steam when cursor is hidden
Stops misleading hover events from happening while also not intefering with touch.
2022-01-24 11:38:41 -08:00
Georg Lehmann
83cf86bcc1 build: rebuild shaders when included files changed 2022-01-23 05:10:41 +00:00
Georg Lehmann
5bfc27576d build: preparations for more shaders 2022-01-23 05:10:41 +00:00
Joshua Ashton
3ae7c0c0f5 steamcompmgr: Keep being interactive when switching between focus windows and waiting for commits
Avoids bubbles of no focus window
2022-01-23 05:09:18 +00:00
Joshua Ashton
60f20b9fe5 steamcompmgr: Don't care if game is focused to paint
We could just want to render the overlay and our held base commit.
2022-01-23 05:09:18 +00:00
Joshua Ashton
98dc1a5a7e steamcompmgr: Track X dirtying outside of dispatch
If we dirty the X server outside of the dispatch, xlib can flush its events, leading us to a state where XPending(dpy), would be true but the poll returns false.

Check if we have locally queued events before polling and flush those to mitigate this. This does not involve a system call.
2022-01-20 10:39:30 +01:00
Joshua Ashton
57eee35f29 wlserver: Wait for steamcompmgr to shutdown before cleaning up xwayland
Makes shutdown cleaner
2022-01-20 08:55:26 +00:00
Georg Lehmann
edb77e2490 rendervulkan: Add missing barriers in vulkan_create_texture_from_bits. 2022-01-20 07:37:20 +00:00
Georg Lehmann
eff99fdf81 rendervulkan: Add acquire and release barriers for imported images. 2022-01-20 07:37:20 +00:00
Georg Lehmann
10ba9f3908 rendervulkan: Fix WAW hazard for screenshot image. 2022-01-20 07:37:20 +00:00
Georg Lehmann
ca09577632 rendervulkan: Stop using unnormalized ycbcr samplers.
This is not allowed for ycbcr samplers.
2022-01-20 07:37:20 +00:00
Georg Lehmann
73025b24e2 rendervulkan: Avoid writing rgb descriptors for ycbcr images. 2022-01-20 07:37:20 +00:00
Georg Lehmann
1bb24ded57 rendervulkan: Remove empty texture. 2022-01-20 07:37:20 +00:00
Georg Lehmann
dcc290725a rendervulkan: Enable NULL descriptor feature. 2022-01-20 07:37:20 +00:00
Georg Lehmann
7d6ad29757 rendervulkan: Enable samplerYcbcrConversion. 2022-01-20 07:37:20 +00:00
Georg Lehmann
ca2c770d64 rendervulkan: Always account for push frameid even if it's unused. 2022-01-20 07:37:20 +00:00
Georg Lehmann
95d25290d3 rendervulkan: Switch to GL_ARB_shader_clock and enable shaderSubgroupClock.
shaderSubgroupClock is better supported than shaderDeviceClock (e.g. anv
and before radv < gfx8).
2022-01-20 07:37:20 +00:00
Georg Lehmann
e1397a26e3 rendervulkan: Transition present image to general before compositing. 2022-01-20 07:37:20 +00:00
Georg Lehmann
96fb7aeed0 rendervulkan: Transition present image to PRESENT_SRC in nested mode. 2022-01-20 07:37:20 +00:00
Georg Lehmann
2c5dae8439 rendervulkan: Wait for fence after acquire next image. 2022-01-20 07:37:20 +00:00
Joshua Ashton
497c07387d steamcompmgr: Always composite our first frame
AMDGPU gets very very upset if the first commit that also does display bringup+modeset has multiple planes. :(
2022-01-20 07:29:48 +00:00