Commit graph

919 commits

Author SHA1 Message Date
Joshua Ashton
98dc1a5a7e steamcompmgr: Track X dirtying outside of dispatch
If we dirty the X server outside of the dispatch, xlib can flush its events, leading us to a state where XPending(dpy), would be true but the poll returns false.

Check if we have locally queued events before polling and flush those to mitigate this. This does not involve a system call.
2022-01-20 10:39:30 +01:00
Joshua Ashton
57eee35f29 wlserver: Wait for steamcompmgr to shutdown before cleaning up xwayland
Makes shutdown cleaner
2022-01-20 08:55:26 +00:00
Georg Lehmann
edb77e2490 rendervulkan: Add missing barriers in vulkan_create_texture_from_bits. 2022-01-20 07:37:20 +00:00
Georg Lehmann
eff99fdf81 rendervulkan: Add acquire and release barriers for imported images. 2022-01-20 07:37:20 +00:00
Georg Lehmann
10ba9f3908 rendervulkan: Fix WAW hazard for screenshot image. 2022-01-20 07:37:20 +00:00
Georg Lehmann
ca09577632 rendervulkan: Stop using unnormalized ycbcr samplers.
This is not allowed for ycbcr samplers.
2022-01-20 07:37:20 +00:00
Georg Lehmann
73025b24e2 rendervulkan: Avoid writing rgb descriptors for ycbcr images. 2022-01-20 07:37:20 +00:00
Georg Lehmann
1bb24ded57 rendervulkan: Remove empty texture. 2022-01-20 07:37:20 +00:00
Georg Lehmann
dcc290725a rendervulkan: Enable NULL descriptor feature. 2022-01-20 07:37:20 +00:00
Georg Lehmann
7d6ad29757 rendervulkan: Enable samplerYcbcrConversion. 2022-01-20 07:37:20 +00:00
Georg Lehmann
ca2c770d64 rendervulkan: Always account for push frameid even if it's unused. 2022-01-20 07:37:20 +00:00
Georg Lehmann
95d25290d3 rendervulkan: Switch to GL_ARB_shader_clock and enable shaderSubgroupClock.
shaderSubgroupClock is better supported than shaderDeviceClock (e.g. anv
and before radv < gfx8).
2022-01-20 07:37:20 +00:00
Georg Lehmann
e1397a26e3 rendervulkan: Transition present image to general before compositing. 2022-01-20 07:37:20 +00:00
Georg Lehmann
96fb7aeed0 rendervulkan: Transition present image to PRESENT_SRC in nested mode. 2022-01-20 07:37:20 +00:00
Georg Lehmann
2c5dae8439 rendervulkan: Wait for fence after acquire next image. 2022-01-20 07:37:20 +00:00
Joshua Ashton
497c07387d steamcompmgr: Always composite our first frame
AMDGPU gets very very upset if the first commit that also does display bringup+modeset has multiple planes. :(
2022-01-20 07:29:48 +00:00
Joshua Ashton
9c8948cec4 steamcompmgr: Disable DrawBorders for video UI
Fixes cursor having a black border here.
2022-01-20 07:29:48 +00:00
Joshua Ashton
ad2bf6663e steamcompmgr: Don't let overlays account for valid contents
Stops mangoapp breaking seamless boot.
2022-01-20 07:29:48 +00:00
Joshua Ashton
d84f7068b4 steamcompmgr: Move to empty instead of size != 0 2022-01-20 08:26:13 +01:00
Joshua Ashton
4237d3d2bb steamcompmgr: Fallback to whatever is best for local focus if focus control appid is not present inside of xwayland context
Allows us to run with multiple xwayland contexts and still have proper focus if the game launches into the first xwayland context
2022-01-20 07:11:40 +00:00
Joshua Ashton
a3cbe5d079 steamcompmgr: Move mangoapp_update to the imageWaitThread
More correct, stops reported frametimes being all over the place if steamcompmgr is waiting for stuff to happen.
2022-01-20 07:11:40 +00:00
Joshua Ashton
ae268ec9c9 steamcompmgr: Remove 1 appid per ctx assumption, factor out primary focus + override determination 2022-01-20 07:11:40 +00:00
Joshua Ashton
80101e1932 steamcompmgr: Use overlay's ctx rather than root ctx
Makes more sense when reading
2022-01-20 07:11:40 +00:00
Joshua Ashton
4eda19aa69 steamcompmgr: Resolve transient overrides in new multi xwayland focus logic 2022-01-20 07:11:40 +00:00
Joshua Ashton
d781082888 wlserver: Make content overrides per xwayland server 2022-01-20 07:11:40 +00:00
Joshua Ashton
ac09776607 steamcompmgr: Restore per-ctx appid logic if running in single xwayland mode 2022-01-20 07:11:40 +00:00
Joshua Ashton
3556ee4174 steamcompmgr: Add some comments to what we are doing in the global focus code 2022-01-20 07:11:40 +00:00
Joshua Ashton
e7cd2dbb25 steamcompmgr: Add win_surface helper
Makes this easier to read
2022-01-20 07:11:40 +00:00
Joshua Ashton
062a2bf496 steamcompmgr: Simplify global_focus member names
Now we have an entire struct of previous_focus to go off of, we can remove the word current from them.
2022-01-20 07:11:40 +00:00
Joshua Ashton
205cfbdf87 wlserver: Add a mode for multiple xwaylands
Adds --xwayland-count to control the number of xwaylands.
2022-01-20 07:11:40 +00:00
Joshua Ashton
74236fd13f steamcompmgr: Localize gameFocused to context 2022-01-20 07:11:40 +00:00
Joshua Ashton
e29d76ef44 steamcompmgr: Fix stale keybaord focus bug
When the focus changes but the input focus does not (ie. overlay -> steam) the keyboard focus can be left behind on the game, which is not what we want.

Track this more ganularly.
2022-01-20 07:11:40 +00:00
Joshua Ashton
e8faa8647e steamcompmgr: Respect global focus when updating wayland window surface focus 2022-01-20 07:11:40 +00:00
Joshua Ashton
0040709c30 steamcompmgr: Provide feedback about focused display, mouse focus and keyboard focus 2022-01-20 07:11:40 +00:00
Joshua Ashton
a8a1084331 steamcompmgr: Track ctx in win structure 2022-01-20 07:11:40 +00:00
Joshua Ashton
97056e7a3f steamcompmgr: Make commit wait lists per-xwayland server 2022-01-20 07:11:40 +00:00
Joshua Ashton
ca8fd6552a wlserver: Move commit queues to per-xwayland server, rather than global 2022-01-20 07:11:40 +00:00
Joshua Ashton
1536604533 wlserver: Handle mousemotion only for focused server 2022-01-20 07:11:40 +00:00
Joshua Ashton
9946d2380d steamcompmgr: Focus and paint support for multiple xwaylands 2022-01-20 07:11:40 +00:00
Joshua Ashton
ef109369f1 steamcompmgr: Use win* instead of Window for focus tracking 2022-01-20 07:11:40 +00:00
Joshua Ashton
43d9cf4e6a steamcompmgr: Initial support for multiple xwaylands
Doesn't handle focus or painting anything other than the root context yet.
2022-01-20 07:11:40 +00:00
Joshua Ashton
deb0364c05 wlserver: Move xdisplay init and ownership to xwayland_server
Allows us to bring back the sdlwindow mouse behaviour
2022-01-20 07:11:40 +00:00
Joshua Ashton
75c5617f58 steamcompmgr: Split out xwayland_ctx initialization to own function 2022-01-20 07:11:40 +00:00
Joshua Ashton
26f9942e6c wlserver: Split out xwayland_server from global wlserver state 2022-01-20 07:11:40 +00:00
Joshua Ashton
582da1d967 steamcompmgr: Split globals into xwayland_ctx_t
Doesn't fully support multiple xwaylands or have all the infrastructure for that yet. This just splits the globals out for now and passes the ctx around.
2022-01-20 07:11:40 +00:00
Joshua Ashton
905889bc39 build: Disable -Winvalid-offsetof
Clang gets annoyed when doing offsetof for wl_container_of on a
non POD structure -- but there's no virtual inheritance of anything
fancy going on so it should shut up.
2022-01-20 07:11:40 +00:00
Joshua Ashton
7357f46ac7 steamcompmgr: Update last done commit on focus change
Fixes Origin windows being in funny places when fading.
2022-01-14 21:19:18 +00:00
Georg Lehmann
78482d3f08 rendervulkan: Remove dead fence code.
This was already commented out when it was added 2 years ago, and it doesn't
seem useful.
2022-01-11 15:35:20 +01:00
Aleksei Bavshin
40b456ac56 Fix build without subprojects
In absence of subprojects meson has no reason to look for a C compiler.
But the protocol files require it to compile and thus the build would
fail with
```
meson.build:114:0: ERROR: No host machine compiler for "gamescope-xwayland-protocol.c"
```
Addres that by adding 'c' language to the project.
2022-01-11 15:31:33 +01:00
Joshua Ashton
b9cfd6dd21 steamcompmgr: Handle mangoapp for video streaming 2022-01-11 00:09:33 +00:00