Simon Ser
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82775c0c15
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drm: use libdisplay-info to parse make/model
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2023-01-24 12:40:42 +00:00 |
|
Joshua Ashton
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02134f3b63
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wlserver: Fix crash on shutdown
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2023-01-24 12:38:11 +00:00 |
|
Joshua Ashton
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0c80f65e67
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steamcompmgr: Remove unused 'mode' var from steamcompmgr_win_t
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2023-01-23 02:22:36 +00:00 |
|
Joshua Ashton
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facdc072fc
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steamcompmgr: rename win to steamcompmgr_win_t
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2023-01-23 02:19:13 +00:00 |
|
Joshua Ashton
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d6c1df4e52
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shaders: Add force wide gammut support to itm
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2023-01-20 06:21:16 +00:00 |
|
Joshua Ashton
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39e75c80ef
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subprojects: Update openvr submodule
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2023-01-19 22:07:36 +00:00 |
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Joshua Ashton
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9629d7f6cd
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steamcompmgr: Fix drawing cursor in VR
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2023-01-19 06:30:57 +00:00 |
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Lilium
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7bd30dd6d8
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add the ability to use inverse tone mapping on apps that output SDR (#751)
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2023-01-17 05:37:09 +00:00 |
|
Joshua Ashton
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5113fa225d
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vr_session: Hook up icon
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2023-01-17 02:35:09 +00:00 |
|
Joshua Ashton
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9718999e9a
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steamcompmgr: Only call updatePosition for the active cursor
Avoids a bunch of pointless churn waking up other Xwaylands to query their position.
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2023-01-16 23:41:12 +00:00 |
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Joshua Ashton
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5347e94226
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sdlwindow: Implement icon passthru
Also refactor cursor/title to use shared ptr to avoid dup-ing allocations across to sdlwindow thread.
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2023-01-16 23:41:12 +00:00 |
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Joshua Ashton
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daf4037b1b
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sdlwindow: Make sure to free cursor surface
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2023-01-16 23:41:12 +00:00 |
|
Joshua Ashton
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dc498638c3
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drm: Hook up "content type" property
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2023-01-16 21:49:05 +00:00 |
|
Joshua Ashton
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5fd65fd5f5
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steamcompmgr: Implement --cursor-scale-height
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2023-01-16 05:03:08 +00:00 |
|
Joshua Ashton
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4668680555
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steamcompmgr: Initial groundwork for cursor scale
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2023-01-16 05:03:08 +00:00 |
|
Alex Maese
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81a32b85fb
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Add support for grabbing the keyboard
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2023-01-15 23:34:17 +00:00 |
|
Joshua Ashton
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eff0ac001e
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wlserver: Add some locking assertions
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2023-01-12 17:56:06 +00:00 |
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Joshua Ashton
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4281cea0e4
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sdlwindow: Add missing lock around wlserver_touchmotion
Closes: #745
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2023-01-12 17:46:28 +00:00 |
|
Joshua Ashton
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bf61af1f82
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ime: Fix local_ime segfault
Error in rebasing
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2023-01-12 15:07:12 +00:00 |
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Joshua Ashton
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c2e9b5f50f
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sdlwindow: Use fake timestamp instead of passing thru
Fixes Wayland value too large errors.
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2023-01-12 01:40:03 +00:00 |
|
Joshua Ashton
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4cc3367ccf
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ci: Add libxmu
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2023-01-12 01:29:54 +00:00 |
|
Joshua Ashton
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2d7ec208c4
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sdlwindow: Forward cursor in absolute mode to host compositor
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2023-01-12 01:29:25 +00:00 |
|
Joshua Ashton
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86ff9cfc58
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main: Fix compilation
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2023-01-12 00:55:02 +00:00 |
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Joshua Ashton
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054458fdaf
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sdlwindow: Default to non-relative mouse when a cursor image exists
Add --force-grab-cursor to keep old behaviour
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2023-01-12 00:52:38 +00:00 |
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Joshua Ashton
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f8e66bf4fb
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sdlwindow: Refactor user events
Allows us to have more user events, and submit them nicely instead of ugly derping into one big user event.
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2023-01-12 00:33:21 +00:00 |
|
Joshua Ashton
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d3424703a8
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steamcompmgr: Load host cursor by default in nested
|
2023-01-12 00:17:20 +00:00 |
|
Joshua Ashton
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b124200e36
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steamcompmgr: Default to left_ptr from cursor font
Avoids having ugly X cursor by default.
Based in part on #280.
|
2023-01-12 00:11:04 +00:00 |
|
Joshua Ashton
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f2a4533cce
|
steamcompmgr: Avoid leaking title in get_win_title
|
2023-01-11 22:43:19 +00:00 |
|
Joshua Ashton
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45552dfdec
|
ci: Add novr build
|
2023-01-11 21:20:24 +00:00 |
|
Joshua Ashton
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cae9b3efb7
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vr: Fix usage of HAVE_OPENVR macro
|
2023-01-11 21:20:24 +00:00 |
|
Joshua Ashton
|
8b01fbefd9
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build: Use openvr_api as subproject
|
2023-01-11 21:20:24 +00:00 |
|
Joshua Ashton
|
33f1103155
|
vr_session: Add Steam UI integration
|
2023-01-11 21:20:24 +00:00 |
|
Joshua Ashton
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48d726c72b
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steamcompmgr: Make get_appid_from_pid more robust
Was some undefined value ptrs going on here, and not checking if the PID stat opened successfully.
|
2023-01-11 21:20:24 +00:00 |
|
Joshua Ashton
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f4f0239b31
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vr_session: Initial implementation
|
2023-01-11 21:20:24 +00:00 |
|
Joshua Ashton
|
b0f2b7e89f
|
ime: Add support for local IMEs
|
2023-01-11 21:20:24 +00:00 |
|
Joshua Ashton
|
1c186cd286
|
ime: Fix warnings on newer compilers
Should unbreak CI.
|
2023-01-11 19:19:03 +00:00 |
|
Joshua Ashton
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201d5feb39
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steamcompmgr: Add --force-windows-fullscreen
Useful for browsers or nested desktop environments.
Also adds GAMESCOPE_FORCE_WINDOWS_FULLSCREEN atom per-xwayland.
|
2023-01-11 19:14:12 +00:00 |
|
Joshua Ashton
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041ee8dcd8
|
drm: Simplify some hdr_output_metadata logic
|
2023-01-11 00:22:47 +00:00 |
|
Joshua Ashton
|
a9541332b7
|
drm: Set Colorspace+HDR_OUTPUT_METADATA on non-modeset path too
|
2023-01-11 00:21:58 +00:00 |
|
Joshua Ashton
|
bb523af686
|
build: Remove stb submodule that somehow got here
|
2023-01-07 12:26:31 +00:00 |
|
Joshua Ashton
|
501cb45150
|
layer: Handle lack of gamescope socket with grace
|
2023-01-07 12:09:12 +00:00 |
|
Joshua Ashton
|
79ce85b4cb
|
layer: Check if VkFormat is supported for underlying surface in CreateSwapchainKHR
|
2023-01-07 10:35:38 +00:00 |
|
Joshua Ashton
|
d19872963e
|
steamcompmgr: Support Xwayland resizing in nested
|
2023-01-07 10:09:46 +00:00 |
|
Joshua Ashton
|
10ca15cc1c
|
steamcompmgr: Handle commit size != window size for layer
|
2023-01-07 10:02:45 +00:00 |
|
Joshua Ashton
|
5054054768
|
drm, steamcompmgr: Implement 3DLUT + SHAPERLUT support
|
2023-01-06 15:54:31 +00:00 |
|
Joshua Ashton
|
dc6d755ada
|
drm: Use 'contains' on map to simplify property code
May as well use C++20 for everything now we need it for the
layer.
|
2023-01-06 15:25:04 +00:00 |
|
Joshua Ashton
|
67d79cfee7
|
steamcompmgr: Always composite when debug heatmap is enabled.
|
2023-01-06 14:21:50 +00:00 |
|
Joshua Ashton
|
d2c14e78b7
|
steamcompmgr: Fix GAMESCOPE_DEBUG_HDR_HEATMAP
|
2023-01-06 14:21:50 +00:00 |
|
Joaquín Ignacio Aramendía
|
45c9ffd088
|
steamcompmgr: add basic handling of system() ffmpeg call
|
2023-01-05 12:11:42 +01:00 |
|
Joshua Ashton
|
054dcec856
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steamcompmgr: Replicate gamescopeHDROutputFeedback to other servers properly
|
2023-01-05 06:26:33 +00:00 |
|