Simon Ser
8a7fa50bb2
build: make benchmark optional
2023-10-11 16:00:23 +02:00
Eric Long
bc503b3206
Lock stb to last revision with stb_image_resize.h
...
Newer revisions of nothings/stb have switched to stb_image_resize2.h and
moved the original header to deprecated/stb_image_resize.h since [1].
Pin down the version to prevent future breaking changes.
[1]: c4bbb6e75f
2023-10-11 15:54:50 +02:00
Joshua Ashton
d1eb70bb1a
steamcompmgr: Overwrite SDL_VIDEODRIVER before nested app launch
2023-10-09 10:21:11 +01:00
Joshua Ashton
7b1d0507a7
main: Make not having presentation time not fatal
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Plasma doesn't support this yet... Soon(tm)!
2023-10-09 10:19:56 +01:00
Joshua Ashton
8ace192f97
main: Default back to SDL_VIDEODRIVER x11 if not exposing wayland
...
Fixes launching native SDL2 apps since the layer work
2023-10-09 10:18:07 +01:00
Joshua Ashton
7ee7002466
wlserver: Enable xwayland force_xrandr_emulation option
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We have newer wlroots, so we can do this now. I frogot.
2023-10-09 10:13:13 +01:00
Joshua Ashton
6c2a7ab83b
wlserver: Handle pending surfaces in set_wl_id when we already have an existing surface
2023-10-08 06:12:45 +01:00
Joshua Ashton
7f067de652
wlserver: Add feature bit for pixel filter
2023-10-06 16:12:46 -07:00
Joshua Ashton
766f9b459c
rendervulkan: Add PIXEL filter (band-limited pixel filter)
...
Adds a "pixel" filter which is a band-limited pixel filter based on
https://github.com/Themaister/Granite/blob/master/assets/shaders/inc/bandlimited_pixel_filter.h
by Hans-Kristian.
Closes : #712
2023-10-06 16:12:46 -07:00
Joshua Ashton
e17627beef
rendervulkan: Emulate bilinear sampling when we need to do custom degammas
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Fixes blending of PQ/HDR10 and 10-bit sRGB surfaces
2023-10-06 16:12:46 -07:00
Joshua Ashton
23d2f8745c
wlserver: Fix rare crash on shutdown
2023-10-06 07:08:04 +01:00
Joshua Ashton
3b7580c579
sdlwindow: Fix crash on shutdown with session
2023-10-06 07:07:55 +01:00
Joshua Ashton
b7f319aea1
protocol: Add display_info to gamescope-control protocol
2023-10-05 23:03:21 -07:00
Joshua Ashton
6f7e0c916c
drm: Fix not locking wlserver around wlserver_set_output_info
2023-10-05 23:03:21 -07:00
Joshua Ashton
434ca2be1c
steamcompmgr: Fix crash on refresh rate switch
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If target fps > refresh, we can crash here.
2023-10-02 21:22:46 +01:00
Joshua Ashton
c707e15137
layer: Fix locking in presentation timing funcs
2023-10-01 04:05:26 +01:00
Joshua Ashton
3f7768f406
vr_session: Raise SIGTERM on close
2023-10-01 02:07:16 +01:00
Joshua Ashton
d0cdf4e063
sdlwindow: Make close button call SIGTERM on self
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Should be more reliable for killing children
2023-10-01 02:06:45 +01:00
Joshua Ashton
a2ec78665b
wlserver: Fix use after free on shutdown using content overrides
2023-10-01 02:01:36 +01:00
Joshua Ashton
119b8eda83
wlserver: Fix use after free on shutdown wrt xwayland server
2023-10-01 01:53:50 +01:00
Joshua Ashton
1616ac6478
steamcompmgr: Ensure wlserver + sdlwindow shutdown on exit
2023-10-01 01:47:57 +01:00
Joshua Ashton
31da8c1ef5
steamcompmgr: Forward shutdown signals to children
2023-10-01 01:47:38 +01:00
Joshua Ashton
4ef97d2a80
layer: Disable HDR for My Little Pony: A Maretime Bay Adventure (1600780)
2023-09-30 20:24:28 +01:00
Joshua Ashton
8c8153aea0
sdlwindow: Ensure g_nOutputWidthPts is set at startup
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Fixes cursor movement at startup sometimes
2023-09-29 22:51:30 +01:00
Joshua Ashton
42343857f0
layer: Limit max number of past present timings
2023-09-29 22:38:01 +01:00
Joshua Ashton
50b706b862
layer: Remove old presentation times
2023-09-29 22:36:37 +01:00
Joshua Ashton
8f5a251638
layer: Cleanup fallback surface in DestroySurfaceKHR
2023-09-29 17:26:23 +01:00
Joshua Ashton
296e790470
layer: Fix messagebox error
2023-09-29 15:50:16 +01:00
Joshua Ashton
051be1e8f5
layer: Show error message outside of Gamescope in bad layer states
2023-09-29 15:36:01 +01:00
Joshua Ashton
e988b3d6d1
layer: Add warning when hooking CreateSwapchain failed
2023-09-29 15:22:37 +01:00
Joshua Ashton
4e02585f6b
layer: Handle non-gamescope swapchains gracefully
2023-09-29 15:17:15 +01:00
Joshua Ashton
2633bb4778
layer: Fix stall on QueuePresent with wl_display_dispatch
2023-09-28 21:54:02 +01:00
Joshua Ashton
cf77310954
wlserver: Remove some left over debug messages
2023-09-28 21:23:26 +01:00
Joshua Ashton
e42826f48d
sdlwindow: Fix warning on fallthru
2023-09-28 21:20:27 +01:00
Joshua Ashton
52b1af6c36
wlserver: Fix rare crash/hang on shutdown
2023-09-28 21:19:26 +01:00
Joshua Ashton
9b071cc2ba
wlserver: Handle pending commits for override surfaces
2023-09-28 21:19:06 +01:00
Joshua Ashton
476ca5d835
layer: Only override window when we can bypass
2023-09-28 21:16:01 +01:00
Joshua Ashton
1297270c91
layer: Fix check for offsetted toplevel windows
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Fixes some cases where we won't flip if windows are made quickly
2023-09-28 21:15:07 +01:00
Arian Baishya
a7dd157f51
Consume KeyDown event if key will be consumed as a shortcut when the user releases the key
2023-09-26 08:15:04 -07:00
Joshua Ashton
6a8500f670
wlserver: Call wlr_xdg_toplevel_set_activated for Wayland windows
2023-09-26 16:14:10 +01:00
PedroHLC
2baad51f7f
main: Add "wayland-client" dependency
2023-09-26 07:47:44 -07:00
Joshua Ashton
6b6ffcdaf8
steamcompmgr: Enable Gamescope WSI layer by default in nested
...
Hopefully this has had enough testing and can be used now.
At the very least, this will help us smoke out some issues.
2023-09-25 22:20:43 -07:00
Joshua Ashton
5151250d94
main: Use SDL_VIDEODRIVER wayland by default, force on present wait
2023-09-25 22:20:43 -07:00
Joshua Ashton
1bb7ef50ba
layer: Implement VK_GOOGLE_display_timing + present wait/id for nested
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Required a decent refactor of the protocol to be more swapchain based.
Tested with Dota 2 + `-vulkan -vulkan_enable_google_display_timing`
Should hopefully improve latency/pacing in nested a good amount too.
2023-09-25 22:20:43 -07:00
Joshua Ashton
fc6e229506
layer: Implement GetPhysicalDeviceSurfaceCapabilities2KHR
2023-09-24 11:30:25 +01:00
Joshua Ashton
3fa5e7a616
reshade: Hook up "mousepoint" uniform
2023-09-24 08:25:57 +01:00
Joshua Ashton
4e7cd8882b
steamcompmgr: Force composite when using reshade fx
2023-09-24 07:29:35 +01:00
Joshua Ashton
2aa742b080
reshade: Fix GAMESCOPE_SDR_ON_HDR_NITS define
2023-09-24 07:18:36 +01:00
Joshua Ashton
502f3b3a1a
rendervulkan: Disable maintenance5 for now
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Not in a Mesa release yet... Bleh
Only needed for spec compliance
2023-09-24 07:10:13 +01:00
Joshua Ashton
fcdcd86897
reshade: Add GAMESCOPE_SDR_ON_HDR_NITS define
2023-09-24 06:31:14 +01:00