steamcompmgr: Disable EETF tonemapping by default
Hurts games that do stuff right.
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@ -121,7 +121,7 @@ extern float g_flHDRItmSdrNits;
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extern float g_flHDRItmTargetNits;
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extern std::atomic<uint64_t> g_lastVblank;
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static uint32_t g_uTonemapDebug = 5;
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static uint32_t g_uTonemapDebug = 0;
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uint64_t timespec_to_nanos(struct timespec& spec)
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{
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