steamcompmgr: Don't require a fps limit for dynamic refresh
This commit is contained in:
parent
34c6904234
commit
a85d71cc9e
1 changed files with 1 additions and 1 deletions
|
@ -1707,7 +1707,7 @@ paint_all()
|
|||
|
||||
bool bCapture = takeScreenshot || pw_buffer != nullptr;
|
||||
|
||||
int nTargetRefresh = g_nSteamCompMgrTargetFPS && g_nDynamicRefreshRate && steamcompmgr_window_should_limit_fps( global_focus.focusWindow )// && !global_focus.overlayWindow
|
||||
int nTargetRefresh = g_nDynamicRefreshRate && steamcompmgr_window_should_limit_fps( global_focus.focusWindow )// && !global_focus.overlayWindow
|
||||
? g_nDynamicRefreshRate
|
||||
: drm_get_default_refresh( &g_DRM );
|
||||
|
||||
|
|
Loading…
Reference in a new issue