steamcompmgr: Don't require a fps limit for dynamic refresh
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1 changed files with 1 additions and 1 deletions
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@ -1707,7 +1707,7 @@ paint_all()
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bool bCapture = takeScreenshot || pw_buffer != nullptr;
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bool bCapture = takeScreenshot || pw_buffer != nullptr;
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int nTargetRefresh = g_nSteamCompMgrTargetFPS && g_nDynamicRefreshRate && steamcompmgr_window_should_limit_fps( global_focus.focusWindow )// && !global_focus.overlayWindow
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int nTargetRefresh = g_nDynamicRefreshRate && steamcompmgr_window_should_limit_fps( global_focus.focusWindow )// && !global_focus.overlayWindow
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? g_nDynamicRefreshRate
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? g_nDynamicRefreshRate
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: drm_get_default_refresh( &g_DRM );
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: drm_get_default_refresh( &g_DRM );
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