steamcompmgr: Always composite when debug heatmap is enabled.
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@ -1943,6 +1943,7 @@ paint_all(bool async)
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// For now! We can avoid this in the future in some cases.
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bNeedsComposite |= g_bOutputHDREnabled;
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bNeedsComposite |= !!(g_uCompositeDebug & CompositeDebugFlag::Heatmap);
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if ( !bNeedsComposite )
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{
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