shaders: Fix horizontal blur output colorspace
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@ -56,7 +56,7 @@ void main()
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}
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uint colorspace = get_layer_colorspace(0);
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outputValue = colorspace_plane_regamma_tf(outputValue, 0);
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outputValue = colorspace_plane_regamma_tf(outputValue, colorspace);
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imageStore(dst, ivec2(coord), vec4(outputValue, 0));
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}
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