ffbdb25e67
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12294 a1c6a512-1295-4272-9138-f99709370657
392 lines
12 KiB
Text
392 lines
12 KiB
Text
#ifdef HAVE_LCD_BITMAP
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/* Brickmania */
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#if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
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#if (LCD_WIDTH == 320)
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brickmania_menu_bg.320x240x16.bmp
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brickmania_bricks.320x240x16.bmp
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brickmania_pads.320x240x16.bmp
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brickmania_break.320x240x16.bmp
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brickmania_powerups.320x240x16.bmp
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#else
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brickmania_menu_bg.220x176x16.bmp
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brickmania_bricks.220x176x16.bmp
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brickmania_pads.220x176x16.bmp
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brickmania_break.220x176x16.bmp
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brickmania_powerups.220x176x16.bmp
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#endif
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brickmania_ball.220x176x16.bmp
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brickmania_menu_items.220x176x16.bmp
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brickmania_gameover.220x176x16.bmp
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#elif (((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
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((LCD_WIDTH == 138) && (LCD_HEIGHT == 110))) && (LCD_DEPTH == 2)
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brickmania_menu_items.160x128x2.bmp
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brickmania_ball.160x128x2.bmp
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#if (LCD_WIDTH == 160)
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brickmania_bricks.160x128x2.bmp
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#else
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brickmania_bricks.138x110x2.bmp
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#endif
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brickmania_gameover.160x128x2.bmp
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brickmania_menu_bg.160x128x2.bmp
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brickmania_pads.160x128x2.bmp
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brickmania_powerups.160x128x2.bmp
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brickmania_break.160x128x2.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
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brickmania_menu_items.160x128x16.bmp
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brickmania_ball.160x128x16.bmp
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brickmania_bricks.160x128x16.bmp
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brickmania_gameover.160x128x16.bmp
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brickmania_menu_bg.160x128x16.bmp
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brickmania_pads.160x128x16.bmp
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brickmania_powerups.160x128x16.bmp
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brickmania_break.160x128x16.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16)
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brickmania_menu_items.176x132x16.bmp
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brickmania_ball.176x132x16.bmp
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brickmania_bricks.176x132x16.bmp
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brickmania_gameover.176x132x16.bmp
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brickmania_menu_bg.176x132x16.bmp
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brickmania_pads.176x132x16.bmp
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brickmania_powerups.176x132x16.bmp
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brickmania_break.176x132x16.bmp
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#endif
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/* Bubbles */
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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bubbles_emblem.112x64x1.bmp
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#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
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bubbles_emblem.138x110x2.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
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bubbles_emblem.160x128x2.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
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bubbles_emblem.160x128x16.bmp
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bubbles_left.160x128x16.bmp
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bubbles_right.160x128x16.bmp
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
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bubbles_emblem.160x128x16.bmp
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bubbles_left.160x128x16.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
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bubbles_emblem.160x128x16.bmp
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bubbles_left.176x132x16.bmp
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bubbles_right.176x132x16.bmp
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#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
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bubbles_emblem.220x176x16.bmp
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bubbles_left.220x176x16.bmp
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bubbles_right.220x176x16.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
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bubbles_emblem.220x176x16.bmp
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bubbles_left.176x220x16.bmp
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#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
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bubbles_emblem.320x240x16.bmp
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bubbles_left.320x240x16.bmp
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bubbles_right.320x240x16.bmp
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#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
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bubbles_emblem.320x240x16.bmp
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bubbles_left.240x320x16.bmp
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#endif
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/* ChessBox */
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#if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) & (LCD_DEPTH >= 16)
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chessbox_pieces.240x240x16.bmp
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#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) & (LCD_DEPTH >= 16)
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chessbox_pieces.176x176x16.bmp
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#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) & (LCD_DEPTH > 1)
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chessbox_pieces.128x128x2.bmp
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#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
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chessbox_pieces.128x128x1.bmp
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#elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) & (LCD_DEPTH > 1)
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chessbox_pieces.104x104x2.bmp
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#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) & (LCD_DEPTH == 1)
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chessbox_pieces.80x64x1.bmp
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#elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
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chessbox_pieces.64x64x1.bmp
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#endif
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/* Flipit */
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#ifdef HAVE_LCD_COLOR
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#if LCD_WIDTH >= 280 && LCD_HEIGHT >= 234
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flipit_cursor.56x56x16.bmp
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flipit_tokens.56x112x16.bmp
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#elif LCD_WIDTH >= 200 && LCD_HEIGHT >= 170
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flipit_cursor.40x40x16.bmp
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flipit_tokens.40x80x16.bmp
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#elif LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
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flipit_cursor.28x28x16.bmp
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flipit_tokens.28x56x16.bmp
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#elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
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flipit_cursor.25x25x16.bmp
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flipit_tokens.25x50x16.bmp
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#endif
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#elif LCD_DEPTH > 1 /* greyscale */
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#if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
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flipit_tokens.28x56x2.bmp
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#elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
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flipit_tokens.25x50x2.bmp
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#endif
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#else /* monochrome */
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#if LCD_WIDTH >= 80 && LCD_HEIGHT >= 62
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flipit_tokens.16x26x1.bmp
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#endif
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#endif
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/* Invadrox */
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#if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
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invadrox.320x240x16.bmp
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invadrox_left.320x240x16.bmp
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invadrox_right.320x240x16.bmp
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#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
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/* Use iPod Video character bitmap */
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invadrox.320x240x16.bmp
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#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
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/* Use iPod Video character bitmap */
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invadrox.320x240x16.bmp
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invadrox_logo.240x320x16.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
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invadrox.176x132x16.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 8)
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/* Use iPod Nano character bitmap */
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invadrox.176x132x16.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
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/* Grayscale */
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invadrox.160x128x2.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
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/* Use iPod Nano character bitmap */
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invadrox.176x132x16.bmp
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invadrox_logo.176x220x16.bmp
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#endif
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/* Jewels */
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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jewels.112x64x1.bmp
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
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jewels.112x64x1.bmp
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
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jewels.128x128x16.bmp
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#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
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jewels.138x110x2.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
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jewels.160x128x2.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
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jewels.160x128x16.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
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jewels.160x128x16.bmp
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#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
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jewels.220x176x16.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
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jewels.220x176x16.bmp
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#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
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jewels.320x240x16.bmp
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#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
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jewels.320x240x16.bmp
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#endif
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/* Minesweeper */
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#ifdef HAVE_LCD_COLOR
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#if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
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minesweeper_tiles.16x16x24.bmp
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#else
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minesweeper_tiles.12x12x24.bmp
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#endif
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#elif LCD_DEPTH > 1
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minesweeper_tiles.12x12x2.bmp
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#else
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minesweeper_tiles.8x8x1.bmp
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#endif
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/* Rockblox */
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#if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16)
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rockblox_background.320x240x16.bmp
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#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) && (LCD_DEPTH == 16)
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rockblox_background.240x320x16.bmp
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#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
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rockblox_background.220x176x16.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16)
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rockblox_background.176x132x16.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16)
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rockblox_background.176x220x16.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 16)
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rockblox_background.160x128x16.bmp
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
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rockblox_background.128x128x16.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
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rockblox_background.160x128x2.bmp
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#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH == 2)
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rockblox_background.138x110x2.bmp
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#endif
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/* Rockpaint */
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#ifdef HAVE_LCD_COLOR
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rockpaint.8x8x24.bmp
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rockpaint_hsvrgb.8x10x24.bmp
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#endif
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/* Snake2 */
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#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
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snake2_header1.320x240x16.bmp
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snake2_header2.320x240x16.bmp
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snake2_left.320x240x16.bmp
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snake2_right.320x240x16.bmp
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snake2_bottom.320x240x16.bmp
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#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
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snake2_header1.240x320x16.bmp
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snake2_header2.240x320x16.bmp
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snake2_left.240x320x16.bmp
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snake2_right.240x320x16.bmp
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snake2_bottom.240x320x16.bmp
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#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
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snake2_header1.220x176x16.bmp
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snake2_header2.220x176x16.bmp
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snake2_left.220x176x16.bmp
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snake2_right.220x176x16.bmp
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snake2_bottom.220x176x16.bmp
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#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
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snake2_header1.176x132x16.bmp
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snake2_header2.176x132x16.bmp
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snake2_left.176x132x16.bmp
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snake2_right.176x132x16.bmp
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snake2_bottom.176x132x16.bmp
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#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
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snake2_header1.160x128x16.bmp
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snake2_header2.160x128x16.bmp
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snake2_left.160x128x16.bmp
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snake2_right.160x128x16.bmp
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snake2_bottom.160x128x16.bmp
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#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1)
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snake2_header1.160x128x2.bmp
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snake2_header2.160x128x2.bmp
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snake2_left.160x128x2.bmp
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snake2_right.160x128x2.bmp
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snake2_bottom.160x128x2.bmp
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#endif
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/* Sokoban*/
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#ifdef HAVE_LCD_COLOR
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#if (LCD_HEIGHT >= 224) && (LCD_WIDTH >= 312) || \
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(LCD_HEIGHT >= 249) && (LCD_WIDTH >= 280)
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sokoban_tiles.14x14.bmp
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#elif (LCD_HEIGHT >= 144) && (LCD_WIDTH >= 212) || \
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(LCD_HEIGHT >= 169) && (LCD_WIDTH >= 180-4)
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sokoban_tiles.9x9.bmp
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#else
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/* LCD_HEIGHT >= 96~121 && LCD_WIDTH >= 152~120 */
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sokoban_tiles.6x6.bmp
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#endif
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#elif LCD_DEPTH >= 2
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sokoban_tiles.6x6x2.bmp
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#endif
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/* Solitaire and Blackjack */
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#ifdef HAVE_LCD_COLOR
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#if LCD_WIDTH >= 320
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card_back.37x49x16.bmp
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card_deck.481x196x16.bmp
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solitaire_suitsi.37x196x16.bmp
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#elif LCD_WIDTH >= 220
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card_back.26x33x16.bmp
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card_deck.338x132x16.bmp
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solitaire_suitsi.26x132x16.bmp
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#elif LCD_WIDTH >= 160
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card_back.18x23x16.bmp
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card_deck.234x92x16.bmp
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solitaire_suitsi.18x92x16.bmp
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#elif LCD_WIDTH >= 128
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card_back.15x20x16.bmp
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card_deck.195x80x16.bmp
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solitaire_suitsi.15x80x16.bmp
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#endif
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#elif LCD_DEPTH > 1 /* greyscale */
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#if LCD_WIDTH >= 160
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card_back.18x23x2.bmp
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card_deck.234x92x2.bmp
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solitaire_suitsi.18x92x2.bmp
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#elif LCD_WIDTH >= 128
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card_back.15x20x2.bmp
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card_deck.195x80x2.bmp
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solitaire_suitsi.15x80x2.bmp
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#endif
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#else /* monochrome */
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#if LCD_WIDTH >= 112
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card_back.13x13x1.bmp
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card_deck.169x52x1.bmp
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solitaire_suitsi.13x52x1.bmp
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#endif
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#endif
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/* Star */
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#ifdef HAVE_LCD_COLOR
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#if LCD_WIDTH >= 320 && LCD_HEIGHT >= 188
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star_tiles.20x20.bmp
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#elif LCD_WIDTH >= 240 && LCD_HEIGHT >= 143
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star_tiles.15x15.bmp
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#elif LCD_WIDTH >= 208 && LCD_HEIGHT >= 125
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star_tiles.13x13.bmp
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#elif LCD_WIDTH >= 176 && LCD_HEIGHT >= 107
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star_tiles.11x11.bmp
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#elif LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
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star_tiles.10x10.bmp
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#elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
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star_tiles.8x8.bmp
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#endif
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#elif LCD_DEPTH > 1 /* grey */
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#if LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
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star_tiles.10x10.grey.bmp
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#elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
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star_tiles.8x8.grey.bmp
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#endif
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#else /* monochrome */
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#if LCD_WIDTH >= 112 && LCD_HEIGHT >= 62
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star_tiles.6x7.mono.bmp
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#endif
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#endif
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/* Sudoku */
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#if LCD_WIDTH >= LCD_HEIGHT
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT==64) && (LCD_DEPTH == 1)
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sudoku_start.112x64x1.bmp
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sudoku_normal.112x64x1.bmp
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sudoku_inverse.112x64x1.bmp
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#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH >= 2)
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sudoku_start.138x110x2.bmp
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sudoku_normal.138x110x2.bmp
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sudoku_inverse.138x110x2.bmp
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
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sudoku_start.128x128x16.bmp
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sudoku_normal.128x128x16.bmp
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sudoku_inverse.128x128x16.bmp
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#elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) || \
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((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16))
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sudoku_start.160x128x16.bmp
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sudoku_normal.160x128x16.bmp
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sudoku_inverse.160x128x16.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)
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sudoku_start.160x128x2.bmp
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sudoku_normal.160x128x2.bmp
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sudoku_inverse.160x128x2.bmp
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#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH == 16)
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sudoku_start.220x176x16.bmp
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sudoku_normal.220x176x16.bmp
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sudoku_inverse.220x176x16.bmp
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#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2)
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/* Temporary bitmaps for Archos AV300 */
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sudoku_start.320x240x16.bmp
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sudoku_normal.320x240x16.bmp
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sudoku_inverse.320x240x16.bmp
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#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 16)
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sudoku_start.320x240x16.bmp
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sudoku_normal.320x240x16.bmp
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sudoku_inverse.320x240x16.bmp
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#endif
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#else
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#if ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16))
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sudoku_start.220x176x16.bmp
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sudoku_normal.220x176x16.bmp
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sudoku_inverse.220x176x16.bmp
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#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH == 16)
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sudoku_start.320x240x16.bmp
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sudoku_normal.320x240x16.bmp
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sudoku_inverse.320x240x16.bmp
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#endif
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#endif
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|
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#endif /* HAVE_LCD_BITMAP */
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